Developers related stories

Interactive Music experience in WebGL

Ellie Goulding Lights offers a glimpse into the capabilities of WebGL.

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Introduction to OpenCL

David Kanter at Real World Technologies was written an in-depth introduction to OpenCL. Starting with the general history of OpenCL, David covers the execution and memory model, and finished up with a good recap and glossary. An excellent read for the beginner to intermediate OpenCL developer.

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AMD helps OpenCL claim number 2 spot in North America

When it comes to high-performance computing applications, OpenMP has long been the standard open-source API for the job. However, OpenCL is now emerging as a new challenger in the HPC space. According to Evans' Data Corp., OpenCL is now the second most popular HPC tool with almost 28% of developers using OpenCL, ahead of Intel's Threading Building Blocks (Source: AMD slideset). Evans also shows OpenCL adoption has increased since 2009. AMD has decided to step up its game by releasing optimization and development tools that fill in the gaps it sees in the OpenCL ecosystem.

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Intel® OpenCL SDK 1.5 released providing Debugger, Profiler, and Intel® AVX code generation

The new Intel® OpenCL SDK 1.5 makes it easy for you to design, build, debug, and profile OpenCL applications running on the CPU device. Among the new features in this release is a beta OpenCL kernel debugger, a support for OpenCL profiling with Intel® GPA 4.2, seamless utilization of the Intel® AVX instruction set through the Implicit CPU Vectorization Module, and offline compiler support for Linux.

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DMP announces two new OpenGL ES Programming Courses for November 2011

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 10-11 and November 24 - 25, 2011. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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San Francisco WebGL Developers Meetup

After the last incredibly successful San Francisco WebGL Developers Meetup, another has been setup for September 29th at 7PM. This month's San Francisco WebGL Meetup features SRI International's Kuda, an advanced JavaScript library and World Editor that enables web developers to quickly build interactive 3D web solutions. There is only room for about 30 people, so be sure to get your spot early.

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Rightware announces Basemark OS for Android with support for OpenGL ES

Rightware launched the Basemark™ OS for Android, the latest addition to company’s roster of benchmark products. The graphic tests featured in Basemark OS for Android allow accurate measurement of 2D imaging, image scaling, JPEG, PNG and GIF encoding and decoding, and a compelling 3D test set with fillrate, polycount, lighting, texturing and rendering tests, and a 3D game test based on OpenGL ES.

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Intel Sandy Bridge driver updates bring OpenGL and WebGL fixes

Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 15.22.50.2509 for 32-bit Windows Vista and 7 and version 15.22.50.64.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.

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AMD Set to Deliver Next Generation x86 Platforms for Windows 8 with OpenCL

AMD announced that it has created drivers to enable support for the upcoming Windows 8 operating system on AMD-based tablets, netbooks, PCs and servers. AMD technology offers a compelling platform for the forthcoming Windows 8, with native support for Microsoft DirectX 11, C++ AMP, OpenCL and Accelerated HTML5, as well as planned support of DirectX 11.1 features.

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NVIDIA Enables New Video Processing, I/O Capability for Quadro and Tesla GPUs with OpenCL and CUDA

At the International Broadcasting Convention 2011NVIDIA introduced NVIDIA GPUDirect for Video. This technology enables application developers to deliver higher quality, more realistic on-air graphics -- or take faster advantage of the parallel processing power of the GPU for image processing. This is done by permitting industry-standard video I/O devices to communicate directly with NVIDIA professional Quadro and Tesla graphics processing units (GPUs) at ultra-low latency. Nick Rashby, President, AJA Video Systems says "this will allow developers whose apps support AJA video I/O products to take better advantage of the power of NVIDIA Quadro and Tesla GPUs, resulting in low-latency access for both graphics compositing and general purpose processing using CUDA or OpenCL, with all the I/O and performance they depend on from AJA."

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