The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow. In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013.
The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.
The Khronos Group announces that the full COLLADA Test Suite is now ported to GitHub and is free to use to exhaustively test the quality of any COLLADA importer/exporter, with a full tutorial on how to use the test suite.
Collabora has announced the release of their GStreamer OpenMax IL wrapper plug-in for the GStreamer 1.x multimedia framework. The new plug-in release by Collabora supports the stable GStreamer 1.x API/ABI with a generic OpenMAX IL implementation as well as special support for the OpenMAX features of the Raspberry Pi. (News via Phoronix)
Khronos has announced a Request For Quote for a WebCL Kernel Validator. The Validator will enforce compliance of WebCL kernels with the defined WebCL language restrictions, and prevent out of bounds memory accesses. The WebCL kernel Validator will enforce out of bounds memory protections, and will perform syntactic validation of WebCL kernels. Details are available online in PDF format.
World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.
Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.
Version 4.2 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version brings significant performance optimizations, stereoscopic rendering, a OpenCL-based 3D random walker implementation for interactive volume segmentation, and extended visual debugging features of the network editor.
Intel has submitted several resources to the OpenCL resource page. The Khronos Group Resource pages are open to the community to submit their own resources. Each of Khronos technologies has it's own resource page.
This article introduces how to use OpenGL ES on the Android platform through either the software development kit (SDK) or the Android Native Development Toolkit (NDK) and how to decide which approach to use. The various OpenGL ES sample apps in the SDK and NDK are described as well as the Java* Native Interface (JNI), which allows you to combine Java and C/C++ components. How you decide whether you should target OpenGL ES version 1.1 or 2.0 is also discussed.