The Khronos Group will be at SIGGRAPH Asia this coming weekend. Neil Trevett, Khronos Group President and VP of Mobile Content at NVIDIA will be speaking. There will be a panel session "Next Frontiers For Interactive Applications" on Saturday followed by a tech-talk "What's Next In Graphics APIs?" on Saturday December 6th which will cover the rapidly changing landscape of acceleration APIs for mobile devices and the Next Generation OpenGL Initiative first revealed at SIGGRAPH 2014.
Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
Rightware launched Basemark ES 3.0, a new benchmarking software that enables professional and objective performance comparisons of mobile devices that feature the new OpenGL ES 3.0 graphics API. This API can be found in the latest popular Android and iOS smartphones and tablets and it enables unprecedented graphical fidelity in graphically rich apps such as games and navigation.
An introduction to those most noteworthy of WebGL enablers—Babylon.js and Three.js wherein we shall endeavour to render a simple electronic Yule Tide scene for each. In keeping with the seasonal theme there will be door prizes. The last WebGL meetup was a great success, and we look forward to see you on December 16th for this meetup.
Update: The DIYVR Kickstarter projected reached its goal in just 4 days!
If you don't know what DIYVR is, hop over to this fast moving WebGL related Kickstarter and see what all the fuss is about. In short, DIYVR is open, web-based software development tools for Virtual Reality. There are two other WebGL related kickstarters now running: APEXvj TURBO is a next-gen music visualizer for your Windows and Mac computer. It analyses and animates your music in real time! Synth : Remix Audio & Video in this HTML5 WebGL Synthesizer. Hat tip to Learning WebGL for pointing out these great projects to us.
Xilinx, Inc. announced the SDAccel development environment for OpenCL, C, and C++, enabling up to 25X better performance/watt for data center application acceleration leveraging FPGAs. SDAccel, the newest member of the SDx family, combines the industry's first architecturally optimizing compiler supporting any combination of OpenCL, C, and C++ kernels, along with libraries, development boards, and the first complete CPU/GPU-like development and run-time experience for FPGAs.
The Khronos Group today announced the ratification and public release of updated OpenCL 2.0 and Provisional SYCL 1.2 specifications. The new specifications integrate feedback from the developer community, align with the latest C++ developments, and increase implementation consistency for improved portability of heterogeneous parallel applications. The latest OpenCL and SYCL specifications are open, royalty-free and available today.