Developers related stories

Around the world this March - Six Chapter Meetups

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Khronos Chapters are very busy this month with a total of six meetups around the world. Meetups are taking place this March in Milano, Oslo, Cluj Romania, London, Prague and Boston. Check out the details of each meetup and join one for an educational and fun look at Khronos Technology. No Chapter near you? Find out how you can start your own Chapter.

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Phoronix chats with Khronos president Neil Trevett about Vulkan, OpenXR, SPIR-V In 2017

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Phoronix had a call with The Khronos Group president Neil Trevett to discuss some of their latest initiatives and the ongoing advancements to the Vulkan API, WebGL, SPIR-V, and more. Read about some of the highlights.

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Interview with OpenXR Working Group Chair Nick Whiting

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Nick Whiting is the elected OpenXR Working Group Chair and technical director of AR and VR at Epic Games. “VR and AR have experienced a boom of interest recently, and with that, a flood of hardware and software companies have begun spinning up efforts in the field,” Khronos said in a news release. “While variety is great, the growing number of devices, each with their own incompatible APIs is increasing fragmentation.” The key issue now, Whiting said, is timing. Read the complete interview.

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Unity up to 5.6 to get Google Daydream and Khronos Vulkan

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Content made in Unity is supported in Daydream and can even be made in VR. Vulkan has had rudimentary support since December, and this update promises to make it easy to port almost any content to Vulkan to make it run more easily and efficiently, even for users with lesser hardware.

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AMD reveals Radeon Vega’s final name, infuses Bethesda games with Vulkan

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AMD’s deal with Bethesda spans multiple games across a range of series. The crux is primarily to implement Vulkan as well as “the computing and graphics power of AMD Ryzen CPUs and Radeon GPUs.”

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NVIDIA Rolls Out Vulkan GeForce Graphics Driver 377.01 Beta

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NVIDIA has announced the availability of a new Vulkan GeForce and Quadro Graphics driver targeted at both desktop and notebook configurations, namely version 377.01 beta (or 21.21.13.7701), which manages to resolve an issue encountered with SteamVR shaders.

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Socionext Unveils First Graphics Display Controller with OpenVX Compliant Hardware Accelerator

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Socionext Inc., a leader in state-of-the art system-on-chip technology, has developed the "SC1810" series, the fourth generation version of its high-performance graphics display controllers. In addition to further strengthening the graphics functions for in-vehicle display system, which the company has proven achievements, Socionext incorporated the industry first hardware accelerator that conforms with Khronos Group's computer vision API OpenVX to the SC1810. Full press release in PDF can be read here.

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zSpace Joins Khronos OpenXR Working Group to Deliver Virtual Reality to the Web

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zSpace, Inc. announced it is joining The Khronos Group’s OpenXR working group to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. Along with other Khronos members, zSpace will help define and support the development of OpenXR, a standard to enable VR applications to easily connect to VR hardware.

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Khronos news roundup from GDC - OpenXR, 3D Portability, WebGL, glTF and Vulkan

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The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information

In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.

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Adoption Grows for Vulkan; New Features Released

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Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about growing Vulkan momentum and the updates and extensions released at GDC here.

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