Developers related stories

Request for industry feedback on potential new standard for Heterogeneous Communications

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The Khronos Group recently announced a request for industry feedback to gauge interest in developing a new low-level, heterogeneous communications open standard that could transform the way applications are developed for High Performance Embedded Computing (HPEC) systems. If there is industry support, then Khronos would create a working group and invite any interested company to participate for a voice and a vote in creating and evolving a multi-vendor standard under Khronos’ proven multi-company governance process. Khronos encourages you to fill out the online survey to provide us your feedback, or email hetcommsfeedback@khronos.org if you would like to discuss getting involved.

Online Feedback Survey

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Magnum engine 2019.01 released with tweakable constants and ImGui integration

• Tags: Vulkan WebGL

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The MIT-licensed C++11 graphics/game engine Magnum has a new version, packing WebGL-enabled and HiDPI-aware ImGui integration, tweakable constants for live coding, improved Vulkan interoperability and compilation time optimizations.

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Abaco describes the problems facing open standards for communications between processing elements

• Tags: API Exploratory

The traditional programming models and open standards for communications between processing elements have been left behind somewhat. The interconnect topologies have become more complex and fragmented. No longer is there a clear, unified communication standard that is suitable for all the new interfaces introduced by these heterogeneous architectures. Abaco felt no existing open standard API provided a unified solution. Abaco presented their case the Khronos Group proposing a new standard API called Takyon. Khronos has listened and created the “Heterogeneous Communications” Exploratory Group with a goal to gather industry support for development of a new standard and solicit additional proposals. Take a look and contribute here. For a more in-depth description of the problem, be sure to read Abaco's blog "Behind the times".

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Khronos Calls for Industry Feedback on Potential New Standard for Heterogeneous Communications

• Tags: API Exploratory

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The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, today announces a request for industry feedback to gauge interest in developing a new low-level, heterogeneous communications open standard that could transform the way applications are developed for High Performance Embedded Computing (HPEC) systems. If there is industry support, then Khronos would create a working group and invite any interested company to participate for a voice and a vote in creating and evolving a multi-vendor standard under Khronos’ proven multi-company governance process. Those interested in finding out more and providing feedback are invited to visit the Khronos Heterogeneous Communication feedback page.

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OpenCL based Quantum computing project takes top spot at 55th BT Young Scientist and Technology Exhibition (BTYSTE)

• Tags: GPU OpenCL python

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Fifth-year student Adam Kelly focused on finding the most efficient way possible to simulate quantum computing. Adam's project QCGPU is a high performance, hardware accelerated quantum computer simulator written with Python and OpenCL. News coverage and short interview with Adam are online, as well as the research paper. Congratulations Adam!

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Diligent Engine now supports Vulkan on MacOS

• Tags: Vulkan macOS MoltenVK

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Diligent Engine is a modern cross-platform abstraction layer for Vulkan, OpenGL, OpenGL ES, Direct3D11 and Direct3D12. In the latest release, Diligent Engine added support for Vulkan on MacOS, enabled by MoltenVK.

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Looking for ISV feedback on the latest draft of KTX2 texture file format specification

• Tags: Specification feedback KTX

The Khronos Group is looking for feedback on the latest draft of the KTX2 texture file format specification. Please review and comment on GitHub.

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Khronos SIGGRAPH Asia presentations now online

• Tags: OpenCL Vulkan glTF SIGGRAPH Presentation WebGL OpenVX BOF OpenXR NNEF

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The Khronos Group was in Japan this week for SIGGRAPH Asia 2018. There were five BOF sessions covering Vulkan, OpenXR, WebGL, glTF, NNEF, OpenVX and OpenCL. Most of the presentations from these sessions is now online and we have lots of photos as well. Unfortunately not video this year.

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Valve ships Artifact using Vulkan on Linux and macOS

• Tags: windows phoronix macOS Linux

Artifact is now available with launch-day support for Linux, macOS, and Windows. Artifact is a competitive digital card game. The game is targeting Dota 2 players as well as card gaming enthusiasts. Vulkan support on macOS is done through MoltenVK.

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OpenCV 4.0 released with Vulkan and OpenCL support

• Tags: OpenCL Vulkan Library OpenCV

Intel’s open-source programming function computer vision library OpenCV has released the first stable version in its 4.0 line. Release highlights list the dnn module now includes experimental Vulkan backend, and the popular Kinect Fusion algorithm has been implemented and optimized for CPU and GPU using OpenCL.

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