Developers related stories

glTF now has its own official tag on Stack overflow

Looking for help with glTF, the Khronos gl Transmission Format? Stack overflow makes it a little bit easier to find glTF questions and answers with a glTF tag.

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Khronos London Chapters updates official Chapter website

The Khronos London Chapter has launched their official WebGL Workshop website. The site has a great and growing collection of tutorials and examples. If you are interested in learning WebGL and are in the London UK area, be sure to join the Meetup group and check out their website.

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Webinar: Vulkan Validation Layers Deep Dive September 27

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Don’t miss the Vulkan deep-dive webinar on Tuesday September 27th at 10am PDT. This one-hour webinar provides a detailed review of the Vulkan Validation Layers, how they are architected, how you use them, and why they are so important. The main presentation is followed by a Q&A session.

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ArrayFire release v3.4 with improvements for OpenCL

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ArrayFire released v3.4 of their open source library of parallel computing functions supporting CUDA, OpenCL, and CPU devices. This new version of ArrayFire improves features and performance for applications in machine learning, computer vision, signal processing, statistics, finance, and more. Performance Improvements to JIT have resulted in up to 5x speed gains in OpenCL.

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LunarG launches Vulkan Samples Tutorial

LunarG has launched a Vulkan Samples Tutorial on LunarXChange. The tutorial is organized into sections that walk you through the steps to create a simple Vulkan program. Each tutorial section corresponds directly to a sample program in the LunarG samples progression and is designed to be read as you look at and experiment with real code from the progression.

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Khronos Group issues RFQ to complete the OpenCL 2.2 conformance tests

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The Khronos Group today issued a request for quotes to complete the OpenCL 2.2 conformance tests. The primary goal of this project is to enhance and expand the existing OpenCL 2.1 conformance tests to create an OpenCL 2.2 test suite to be used to define conformance for OpenCL 2.2 implementations. Details online here.

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NVIDIA: Vulkan C++ Bindings reloaded

NVIDIA Gameworks blog has a new entry on Vulkan C++ Bindings. Improvements in this update are related to array handling and error handling, though we’ve also changed the basic interface a little bit.

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Early Access to the SYCL Open Standard for C++ Acceleration

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Codeplay is giving developers free, early access to ComputeCpp with a pre-conformance beta implementation of the SYCL open standard, along with an open-source preview of the latest Parallel Technical Specification to be adopted into C++17. Other open-source projects being made available are VisionCpp, a machine vision library demonstrating C++ techniques for performance-portability, and an early version of the Eigen C++ library that uses SYCL for acceleration on OpenCL devices.

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Chakra GNU/Linux get Vulkan API Support

Chakra GNU/Linux maintainer Neofytos Kolokotronis announced the availability of the latest software versions in the main repositories. Support for the latest Vulkan API is the largest addition along with updates to LibreOffice 5.2.1, Wine 1.9.18, Rust 1.11.0, FontConfig 2.11.94, systemd 231 init system, and Mesa 12.0.1 3D Graphics Library.

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Super Evil Megacorp releases a beta version of Vainglory for Vulkan-enabled devices

Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.

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