Thorough how-to for exporting COLLADA files from 3D Studio Max
Flare3D engine lets you create 3D content quickly for Flash. Flare3D has just announced it has started working on an HTML5 and WebGL version. The Flare3D self proclaimed mission is to provide Professional workflow to create next-gen 3D web and mobile based applications! – same tools, same workflow, same file format!
Systems Tool Kit (STK) is a free 2D and 3D modeling environment for evaluating system performance. STK 10 now supports COLLADA FX.
collada-viewer is a HTML5 app that brings together ColladaLoader.js, three.js, and HTML5 File API to allow easy persistent storage and loading of 3D models in the COLLADA file format.
If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.
With this Unity extension to the editor's 'file' menu, you can take your work from Unity to any COLLADA (.dae format) importing application. You can purchase this item in the Unity Assets store.
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
Tony Parisi, author of WebGL: Up and Running, has put together a COLLADA2JSON and WebGL meetup at 3D Systems in San Francisco, on October 25th. Special guest speaker is Fabrice Robinet, a software engineer working at Motorola Mobility and chair of the COLLADA working group. Previously, Fabrice worked at Apple where he co-created with Thomas Goossens the SceneKit framework that allows to load, manipulate and render COLLADA assets.
Remograph is pleased to announce that Remo 3D™ v2.3 has been released. This new version of Remo 3D contains some new script functions, import of ESRI Shape attributes and other various fixes. Remo 3D v2.3 is available as a demo version from the Download section.