The Khronos Group has launched the first episode in the Mobile Media Developer podcast series. In this new series, the developers behind the industry standards for 3D, 2D, video and audio for mobile devices describe how the new technologies work and how they can be used by developers, carriers and manufacturers to create applications for mobile phone, handhelds and game consoles.
The first podcast previews the new OpenKODE APIs. OpenKODE provides functionally similar to DirectX on the desktop, except it is cross-platform, royalty-free and streamlined for handheld devices. The goal of OpenKODE is to make it easier for developers (and carriers) to deploy rich media applications on mobile phones, by providing system abstraction so that develoeprs don’t have to worry about the underlying handset hardware or OS. It also offers state-of-the-art media acceleration technologies as well as access to operating system resources, input devices and displays.
Podcast web pages: http://www.khronos.org/podcasts/
Podcast RSS: http://www.khronos.org/podcasts/mobile_podcast.xml
Subscribe via iTunes: itpc://www.khronos.org/podcasts/mobile_podcast.xml
A basic summary of resources and steps for getting started using COLLADA as a digital content creator or as a software developers. The guide the steps to take if you want to use COLLADA to import/export data from tools or if you want to implement COLLADA in your application.
The COLLADA Test Model Bank is a model repository for developers working on COLLADA related projects. Developers can post and exchange sample models to be shared with the community and used to test COLLADA implementations.
VTour for Mac supports the creation of geo-referenced 3D scenes for Google Earth using COLLADA 1.4.1 export
Starting directly from digital photographs, or from full 360-degree panoramas, VTour facilitates the creation of 3D scenes such as interiors or urban areas using polygonal photo-textured primitives. Users can export or publish results as a 3D movie or export COLLADA 1.4.1 as geo-referenced 3D scenes for Google Earth.
Anark Gameface is a bundle of Anark Studio, an advanced 3D authoring platform, and Anark Format SDK, designed to export your UI data directly into your game engine. The new v3.7 ncludes an enhanced workflow for game artists and performance upgrades for game engineers for more efficient UI authoring. It also includes support for the COLLADA file format, which allows for the direct data transfer of animation created in 3ds Max and Maya. Support for COLLADA will continue to grow with future releases.
Remo 3D is an OpenGL API-based 3D modeler and real-time visulization tool using the OpenFlight format. The new v1.2 adds performance enhancements as well as import and export of COLLADA 1.4.1 files.
3D Nature's Visual Nature Studio and Scene Express are the first fully GIS-enabled landscape authoring tools to offer support for directly generating textured COLLADA (.dae) models geospatial data in any projection. This latest update improves the VNS Google Earth exporter to support long-awaited new features only available in Google Earth 4 software, such as textured 3D objects (buildings, bridges, vehicles, etc) and properly-sized vegetation. COLLADA support also now permits the simplified representation of custom terrain within Google Earth 4, by exporting the terrain model as a basic textured 3D model.
Games 2006 is the first major event related to the videogames industry to take place in Portugal. Tuesday 26th September 06 - 02:30 P.M.- 03:30 P.M. Rémi Arnaud (COLLADA's co-creator and advisor of PixelBox Academy) will give a conference talk about COLLADA and graphics programming for Playstation 3. Wednesday 27th September 06 - 04:30 P.M.- 06:00 P.M. there will be a round table: 'What’s the next step for computer graphics technology?' with invited speakers: Bruno Patatas (PixelBox Academy), Randi Rost (Intel Inc.) and Rémi Arnaud (SCEA).
This article gives a brief argument for using COLLADA as an open and non-proprietary standard for 3D data exchange. It then addresses a wide list of FAQ questions regarding the uses of COLLADA, how data is organized, a description of COLLADA physics, and most importantly, that COLLADA is free, with no royalties or license fees for use.
COLLADA Physics Viewer 0.7 adds support for compound shapes - available for Windows, Intel Mac OS X and Linux
The new release of the Bullet Collision Detection and Physics Library includes an updated version of the COLLADA 1.4.1 Physics Viewer. This new v.7 supports COLLADA import/export of compound shapes (more then one collision shape), import/export of generic D6 constraints (no limits/motors) and