COLLADA related stories

Papervision3D 1.5 (AS3) Official Release - CS3 Component updated to v1.5

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Papervision3D is an open source 3D engine for the Flash platform that utilizes COLLADA. The creators of Papervision3D have finally been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! This version of the engine has seen a 40% plus increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials. The CS3 Papervision3D component was also updated today.

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Papervision3D planets

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A simple tutorial to show how powerful Papervision3D is for designers and programmers alike. Papervision3D uses the COLLADA API.

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FX Composer 2 RC1 Released

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FX Composer is a powerful integrated development environment for shader authoring. With support for OpenGL and DirectX, COLLADA FX, and CgFX, HLSL, as well as .obj, .3ds, .dae, .fbx, and .x formats, FX Composer provides true cross-platform API functionality. This release candidate of FX Composer 2 includes various bug fixes and minor improvements, including better support for older Shader Model 2-class GPUs.

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New features added to the MADLIX on-line 3D gallery

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MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification.

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Papervision3D in 5 minutes

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Peter Elst has a quick little tutorial showing how simple it is to get a COLLADA model up and running in a Flash file using Papervision3D and John Grdn's new PV3D components.

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FX Composer 2 Beta 4

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NVIDIA announced their latest beta of FX Composer 2. This release includes several improvements: better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality.

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3D in Flash CS3 - Papervision3D Component with COLLADA

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John Grden recently released a Papervision3D Component for Flash CS3. Adi Feiwel at todepoint.com has put together a simple little video tutorial showing the power of this plugin and COLLADA.

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Horde3D 0.11.0 released

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A new version of the open source graphics engine Horde3D is available for download. Horde3D is designed to offer next-generation visuals while at the same time being lightweight. Horde3D is exclusively based on OpenGL 2.0 for rendering and COLLADA for importing geometry data. The new release adds particle systems and better integration for physics middleware.

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3d-test has posts new Interviews with COLLADA, Khronos and more

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3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others.

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COLLADA Announces “Create the Best Conditioner” Contest

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"Create the Best Conditioner" Contest

Showcase your COLLADA talents!

The Khronos Group invites you to demonstrate your knowledge of COLLADA by participating in the first COLLADA "Create the best conditioner" contest. Participants are asked to write one or more conditioners for the COLLADA Refinery. By participating you'll not only make your mark among your peers but you'll be helping the development community build a set of useful tools to share and improve the lot of 3D content developers throughout the world. You will be a hero.

But, if the respect and appreciation of your peers is not enough, there will be prizes too.

Submissions will be shown at the COLLADA party at Siggraph Wednesday Aug 8 and winning conditioners will be made available in Open Source using the MIT license.

Additional details can be found on the COLLADA Contest website.

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