MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification.
NVIDIA announced their latest beta of FX Composer 2. This release includes several improvements: better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality.
A new version of the open source graphics engine Horde3D is available for download. Horde3D is designed to offer next-generation visuals while at the same time being lightweight. Horde3D is exclusively based on OpenGL 2.0 for rendering and COLLADA for importing geometry data. The new release adds particle systems and better integration for physics middleware.
3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others.
"Create the Best Conditioner" Contest
Showcase your COLLADA talents!
The Khronos Group invites you to demonstrate your knowledge of COLLADA by participating in the first COLLADA "Create the best conditioner" contest. Participants are asked to write one or more conditioners for the COLLADA Refinery. By participating you'll not only make your mark among your peers but you'll be helping the development community build a set of useful tools to share and improve the lot of 3D content developers throughout the world. You will be a hero.
But, if the respect and appreciation of your peers is not enough, there will be prizes too.
Submissions will be shown at the COLLADA party at Siggraph Wednesday Aug 8 and winning conditioners will be made available in Open Source using the MIT license.
Additional details can be found on the COLLADA Contest website.
OpenSceneGraph 2.0 release introduces a new multi-threaded, multi-gpu viewer library which integrate with a wide range of windowing toolkits, a new shadow library, a new interactive manipulator library and new threading models that make the most of modern multi-core CPUs. The latest release also includes and wide range of feature and performance enhancements including updates to COLLADA and OpenFlight support. OpenSceneGraph v2.0 supports OpenGL 1.1 through to OpenGL 2.1, including OpenGL Shader Language and Vertex/Pixel/FrameBufferOjbects, and runs on Windows, Linux, OSX, Solaris, IRIX, HP-Ux, AIX and FreeBSD.
ArcGIS 9.3 is being incrementally released in a series of service packs with emphasis on refining and improving workflows; the bulk of the product is to be released next year. ArcMap being one of the additions shared during the ESRI User Conference: Label placement for contour maps will better match what users of USGS quad sheets expect. In particular, the contour elevation labels appear on the major contour intervals and do not overprint the line work. The new release introduces WYSIWYG editing for line work and improvements will be made to street number placement, support for Asian language characters, multiple view windows, labeling on 3D services, the speed of import of Web services, tracking in 3D, textured COLLADA and schematic diagramming.
Google Earth adds shading to all SketchUp models to make them look more realistic. For something like my sky-dome model this is problematical because it means the texture is unevenly lit and too dark. With some very minor editing of the Google Earth ( COLLADA ) model file in a text editor, it’s possible to turn this shading completely off for individual textures. This was exactly what I did for the Skydome Google Earth file posted a couple of days ago. The split-screen picture shows the before and after. The original is on the left.