Collada related stories

Siggraph 2007 COLLADA Crawl winners announced

Khronos Group today announced the winners of the Siggraph 2007 COLLADA Crawl. There was a great turnout for the event and lots of winners. Thank you to every one who participated in the COLLADA Crawl. We look forward to seeing you all back again next time. For a complete list of winners, please visit the Khronos Open Space website.

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e frontier announces Poser Pro with COLLADA support

e frontier, Inc. has announced Poser Pro, a high end addition to its flagship Poser product line. Geared toward a multitude of production environments in both the 2D and 3D realms, Poser Pro offers the features and functionality of Poser 7 plus professional level application integration, a 64 bit render engine, and network rendering support. Poser Pro now supports the COLLADA exchange format for content production, pre-visualization, gaming and film production, and offers the ability to fully host Poser scenes in professional applications such as Maxon's CINEMA 4D, Autodesk's 3ds Max and Maya, and Newtek's Lightwave. Other features include increased support for Adobe Photoshop CS3 Extended (via COLLADA) and export of HDR imagery.

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Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.

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COLLADA 3D Asset Intermediate Standard Accelerates Adoption and is to be Extended for 2D Vector Graphics

7th August, 2007 – SIGGRAPH - San Diego, CA – The Khronos™ Group is pleased to announce that industry momentum of the COLLADA™ standard for 3D asset intermediate format continues to grow rapidly with significant standardization activity and widening industry adoption. Many authoring packages have now added support for importing and exporting COLLADA assets including: Adobe Photoshop CS3 Extended, Agency9 MADLIX, Anark Core Platform, Caligari trueSpace 7.5, DAZ Productions DAZ|Studio 1.7, E Frontier Poser 7, Google Sketchup 6, NVIDIA FX Composer 2, Omegame Menus Master, Remograph Remo3D 1.3.1, Terathon C4 Game Engine and Wordweaver DX Studio 2.0.4. In addition the Khronos COLLADA working group has initiated extending COLLADA to include 2D vector graphics assets, such as high quality fonts, enabling authoring of user interfaces and scenes that seamlessly mix 2D and 3D assets in a unified geometry and effects environment.

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Bitmanagement to showcase support of COLLADA in BS Contact

Bitmanagement - a Siggraph exhibitor at Web3D both #029 - will showcase at this years computer graphics premiere event the newly developed support of the popular COLLADA 3D exchange format in their web based 3D rendering engine BS Contact. With this strategic move Bitmanagement follows their roadmap to extend their leadership in real-time rendering engines for open standards in Web3D and Khronos consortia.

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NVIDIA(R) FX Composer to help developers create games in less time

NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects.

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Eyeon debuts Fusion 5.2 VFX software

eyeon Software Inc has announced an update to its compositing application, Fusion. Support for the OFX plug-in format was announced at NAB in April and, now with Fusion 5.2’s plug-in capabilities that support the native Fusion API, the After Effects API and the OFX API, Fusion hosts the broadest selection of third party plug-in functionality, according to Eyeon. The release of Fusion 5.2 includes over one hundred updates and modifications. 3D scene importing allows artists to import more 3D data and animation in FBX, 3DS, OBJ and COLLADA.dae formats. 3D LUTs are now supported in real time, accelerated via GPUs.

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Papervision3D 1.5 (AS3) Official Release - CS3 Component updated to v1.5

Papervision3D is an open source 3D engine for the Flash platform that utilizes COLLADA. The creators of Papervision3D have finally been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! This version of the engine has seen a 40% plus increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials. The CS3 Papervision3D component was also updated today.

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Papervision3D planets

A simple tutorial to show how powerful Papervision3D is for designers and programmers alike. Papervision3D uses the COLLADA API.

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FX Composer 2 RC1 Released

FX Composer is a powerful integrated development environment for shader authoring. With support for OpenGL and DirectX, COLLADA FX, and CgFX, HLSL, as well as .obj, .3ds, .dae, .fbx, and .x formats, FX Composer provides true cross-platform API functionality. This release candidate of FX Composer 2 includes various bug fixes and minor improvements, including better support for older Shader Model 2-class GPUs.

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