The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.
CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.
NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?
The COLLADA to glTF converter online tool allows you to convert your COLLADA models to glTF for use with Cesium. Simply drag-and-drop your COLLADA file (.dae) and any images it references by zipping them together. A self-contained glTF file will be downloaded once the conversion is finished, and a model preview will be shown below.
The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.
Visit the COLLADA BOF at SIGGRAPH on August 13th at 2PM and learn about COLLADA and glTF. COLLADA makes it easy to transport 3D assets among applications, so diverse 3D authoring and content-processing tools can be combined into a production pipeline. Scheduled speakers include Neil Trevett / Nvidia - COLLADA and glTF updates; Dan Toulous / Amobee - glTF at Amobee; Remi Arnaud / AMD - Adding 3D content to Impress | Libreoffice with COLLADA and glTF and Patrick Cozzi / Analytical graphics - glTF in Cesium updates.
Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.
LibreOffice 4.3 now supports inserting 3D models in the glTF format into presentations (using libgltf). Currently this feature is only available for Linux and Windows. There is also limited support for 3D models in .dae and .kmz formats using collada2gltf.
The AR Community for Open and Interoperable Augmented Reality Experiences will be holding a face-to-face community meeting on September 12 in Munich, Germany. The F2F meetings are designed to promote discussion among ecosystem stakeholders for the development of open and interoperable AR content and experiences. We will receive updates about standards under development from Standards Development Organization spokepeople and Work Group chairs from The Khronos Group and many other organizations. In order to plan the agenda of the September 2014 AR Community meeting to target the needs of the community, participants are HIGHLY ENCOURAGED to prepare and submit speaking abstracts and/or position papers. Community meeting position paper guidelines are available online.