Seekscale recently interviewed the COLLADA workgroup chair Fabrice Robinet about the COLLADA file format standard.
Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.
Luxion KeyShot v5.1 is a conceptual design software that enables designers to import and enhance exisitng 3D models, creating variations for manufacturing, marketing or customer approval. KeyShots designers are able to import COLLADA files, as well as BIP, Alias WIRE, PTC Creo, Rhinoceros, SketchUp, SolidWorks, Solid Edge, Pro/ENGINEER, IGES, STEP, OBJ, 3ds, and FBX data. Users can paint, modify lighting, adjust the camera angle, edit and select background to create an image in real time using these imported models.
The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.
CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.
NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?
The COLLADA to glTF converter online tool allows you to convert your COLLADA models to glTF for use with Cesium. Simply drag-and-drop your COLLADA file (.dae) and any images it references by zipping them together. A self-contained glTF file will be downloaded once the conversion is finished, and a model preview will be shown below.
The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.
Visit the COLLADA BOF at SIGGRAPH on August 13th at 2PM and learn about COLLADA and glTF. COLLADA makes it easy to transport 3D assets among applications, so diverse 3D authoring and content-processing tools can be combined into a production pipeline. Scheduled speakers include Neil Trevett / Nvidia - COLLADA and glTF updates; Dan Toulous / Amobee - glTF at Amobee; Remi Arnaud / AMD - Adding 3D content to Impress | Libreoffice with COLLADA and glTF and Patrick Cozzi / Analytical graphics - glTF in Cesium updates.
Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.