COLLADA related stories

New drag and drop to convert OBJ models to glTF

This tool converts COLLADA (.dae) models or OBJ models to glTF for use with Cesium. You may upload one at a time or multiple models with drag and drop. You can also select a single zip file containing both model and textures or drag and drop them together onto the canvas below. Once uploaded, a self-contained glTF file will be downloaded and a model preview will be shown below.

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Adobe Announces New 3D Printing Features for Photoshop CC including COLLADA rigging

At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos.

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Remcom includes support for COLLADA in Wireless InSite EM Propagation Software

Remcom announces a new version of Wireless InSite, its site-specific radio propagation software for the analysis of wireless communication systems. This version, Release 2.8, supports the import of KMZ and COLLADA geometry files. The ability to import and create KMZ (.kmz) and COLLADA (.dae) geometry files is particularly useful for adding single structures, such as bridges, high resolution buildings, or new construction to a scene. These structures are often missing from urban geometry data.

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Toon Boom Animation releases Storyboard Pro 5 with COLLADA import

Toon Boom Animation Inc. announced the release of Storyboard Pro 5. This new release streamlines the pre-production and storyboarding process with new creative tools for artists, adds improvements to the 3D workflow, and provides better integration with editorial. Storyboard Pro 5 has also been improved in order to enable pre-production pipelines for CG, live action and games cinematics. Some of the new features include better integration between 2D and 3D with the ability to snap 3D models to surfaces, create layers on models, import COLLADA and Alembic files and work with a more responsive 3D camera.

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SightSpace Pro brings Mobile Augmented and Virtual Reality to 3D software including COLLADA

Limitless Computing announced SightSpace Pro, a cloud-based and mobile solution that makes it possible to view 3D digital models and designs in the form of real-life buildings using Augmented Reality technology. The new SightSpace Pro works seamlessly with the most popular modeling and design file formats including Autodesk .DWG and .DXF, Trimble SketchUp (.SKP), Collada (.DAE), .DGN, .KMZ, and .KML.

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Cinema 4D export to COLLADA tutorial

COLLADA already supports exchanging shaders between 3D tools, however some applications and game engines are not capable of exporting and importing shaders to and from the COLLADA .dae format. This COLLADA tutorial will walk you through the steps supported Cinema 4D.

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Real Time Rendering Blog Seven Things - glTF

glTF is an up and coming format for transmitting 3D models, tailored for WebGL and OpenGL they like to think of it as a 3D model codec. There's three.js and Node.js support, as well as a COLLADA and separate FBX converter. There's more explanation of glTF in the presentation at the WebGL BOF. Compression progress here, discussion here. Special thanks to Patrick Cozzi and the folks over at Real-Time Rendering Blog.

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New Vanda Engine tutorials covering COLLADA, Maya and 3ds Max

The creators of Vanda Engine have released a set of tutorials covering conversions from Maya and 3ds Max to COLLADA. Vanda Engine is open source and freely available for all to use.

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glTF Tips for Artists

Cesium uses the web-friendly glTF format for 3D models. Cesium provides an online COLLADA-to-glTF converter that allows us to drag and drop a COLLADA model and its textures to produce a glTF model for use in Cesium. This blog post is a series of tips for authoring 3D models and then exporting them to COLLADA to get the best performance and robustness.

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The Khronos Group returns to SIGGRAPH Asia for a 7th year

The Khronos Group will be at SIGGRAPH Asia this coming weekend. Neil Trevett, Khronos Group President and VP of Mobile Content at NVIDIA will be speaking. There will be a panel session "Next Frontiers For Interactive Applications" on Saturday followed by a tech-talk "What's Next In Graphics APIs?" on Saturday December 6th which will cover the rapidly changing landscape of acceleration APIs for mobile devices and the Next Generation OpenGL Initiative first revealed at SIGGRAPH 2014.

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