With only a few days remaining to signup for a seat, the Khronos Group meetups at GDC 2014 are quickly approaching. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 meetups. Our seven meetups include OpenCL and WebCL, OpenGL ES and OpenGL, WebGL, COLLADA with glTF and OpenVX, Camera and StreamInput. As well a joint press conference with the PC Gaming Alliance will take place on March 19th 2014, with lots of interesting news for everyone. There will be many speakers from many companies. This is a not to be missed 2 day event for anyone going to GDC.
Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF).
The schedules for the COLLADA, glTF and WebCL meetups are now online. COLLADA has a great line up of speakers including the COLLADA work group chair Fabrice Robinet, Tony Parisi from Vizi and co-creator of the COLLADA technology, Remi Arnaud.
The Khronos Group will once again be holding a series of Meet ups at this years Game Developers Conference in San Francisco.
On Thursday 13 February 2014 the first Khronos meetup in Amsterdam will take place. The goal is to learn about open media-standards from The Khronos Group and others. So when OpenCV is discussed, we’ll also talk OpenVX. Speakers include Ton Roosendaal of the Blender Foundation talking Blender and OpenGL and Maarten and Jurjen of ThreeDee Media talking WebGL. Complete details are available here and here.
MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ.
Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage.
ARES Security Corporation has announced AVERT 7, which improves the software's modeling capability with the use of the COLLADA model format. This format greatly enhances the re-usability of existing models in both open source and propriety data sources as well as use 2D & 3D geometry from existing data stores such as computer-aided design (CAD) and geographic information systems (GIS). AVERT visually depicts, analyzes and optimizes physical security.
Autodesk has introduced Maya LT, an affordably priced but powerful 3D animation tool for indie game developers. Through support for FBX export, Maya LT can be used for game engines like Unity Engine and Unreal Engine and content creation for Second Life. The FBX converter can export from Maya LT into Collada DAE format.