Processors related stories

Matrox C-Series PCI Express x16 Graphics cards with OpenGL 4.4 and OpenCL 1.2 support

Matrox C-Series PCI Express x16 graphics cards are designed with AMD GPUs featuring DirectX 11.2, OpenGL 4.4 and OpenCL 1.2 compliance.

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Intel is delivering first OpenCL 2.0 conformant platform

Intel released the first OpenCL 2.0 conformant platform with Intel Core M processors, supported with the new release (R2) of Intel’s SDK for OpenCL. The SDK works with current Intel processors and allows visual computing applications to take advantage of OpenCL 2.0’s new features on Intel Core M and future processors with Intel Processor Graphics. This major advance in graphics programmability and accessibility will help developers make greater use of the graphics engine to deliver new experiences on Intel-based platforms. The SDK provides everything you need to build, debug, and analyze OpenCL applications. Start now and write your first OpenCL 2.0 code on your current development platform, simply by using the new OpenCL 2.0 development environment that is installed with the SDK.

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Rightware Showcases Its First Demo of OpenGL ES 3.1 Test at Siggraph

Rightware showcased the first public demo of the OpenGL ES 3.1 test called U-Boat at the Khronos BoF at Siggraph 2014. We believe it will be the best OpenGL ES 3.1 content available in the world. The benchmark will be available for licensing within Q4, 2014.

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AMD unveils new OpenCL powered professional graphics cards

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At SIGGRAPH 2014, AMD unveiled new additions to the next generation AMD FirePro professional graphics family – AMD FirePro W2100, AMD FirePro W4100, AMD FirePro W5100, and AMD FirePro W7100. These new products are designed for Computer Aided Design (CAD), video, animation, design and engineering professionals. The offerings provide workstation integrators and end users with an exciting choice of performance levels for an extensive array of applications, all supported by certified drivers and powered by OpenCL.

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ARM to hold ASTC and OpenCL talks at SIGGRAPH monday

ARM will be holding a series of talks at SIGGRAPH on Monday August 11 in room 118-120 from 9AM - 10:30AM. Included in these talks are "Mobile GPU Compute: Exploring the Mobile GPU Through OpenCL" and "ASTC: The Extra Dimension". You may view a complete list of Khronos Technology related talks on our SIGGRAPH event page.

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Marvell ARMADA 1500 with OpenGL ES 2.0 is a Gold winner

Marvell announced that its ARMADA 1500 Plushas been named as a Gold winner by the Network Products Guide at the 9th Annual 2014 Hot Companies and Best Products Awards for the Innovations in Video category. ARMADA 1500 Plus offers high graphics performance with its OpenGL ES 2.0 compatible graphics engine.

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Imagination Introduces Industry’s Smallest Android GPU Solution with OpenGL ES 2.0

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Imagination Technologies announced a new PowerVR graphics processor IP core that provides the industry's smallest Android compatible GPU solution. The new PowerVR Series5XE GX5300 core offers a small 0.55mm2 (250MHz in 28nm) silicon footprint, features full OpenGL ES 2.0 capability, ultra-low power consumption, and Imagination's advanced PVRTC texture compression technology.

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Khronos live at SIGGRAPH with 7 BOFs

Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.

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Intel Passes OpenGL ES 3.1 Certification for Celeron, Pentium and Intel Atom Processors

Intel announced that its Intel Atom processor Z3700 series, the Intel Celeron processor N/J series, and the Intel Pentium processor N/J series, are now OpenGL ES 3.1 compliant. A complete list of conformant OpenGL ES products is located on the Khronos Group website.

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Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices with OpenGL ES 3.1

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.

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