Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption.
MediaTek aims for 5G by 2020 with inexpensive 5G chip sets running OpenCL on temperature-throttled heterogeneous dark-silicon multi-core CPU/GPUs and specialized accelerators. The Taiwan Ministry of Science and Technology and MediaTek Inc. have created an "executive institute" to get ahead at 5G. Called the MediaTek-NTU Research Center, directed by Liang-Gee Chen, an IEEE Fellow and executive vice president of academics and research at National Taiwan University (NTU).
Initial Series7XT Plus GPUs include the GT7200 Plus GPU with 64 ALU cores, and the GT7400 Plus GPU with 128 ALU cores. Both designs retain the full feature set of their Series7XT counterparts with OpenGL ES 3.2 and design for Vulkan support, while introducing a number of new features aimed at vision and heterogeneous computing platforms. A main features of the new GPUs is the introduction of an integer pipeline for vision-related applications and hardware support for the OpenCL 2.0 compute API.
Imagination Technologies announces that its PowerVR Rogue Series6 GPUs have achieved Khronos OpenVX 1.0.1 conformance. With OpenVX, developers can run fully optimized vision algorithms on highly parallel, power-efficient PowerVR GPUs that are used in many of the world’s leading smartphones, tablets and other products.
glTF is now supported in Assimp, BabylonJS and xeoEngine. You can also find some great new models contributed by @mlimper_cg and @OkinoComputer. And of course, December 25th wouldn't be complete without NORAD and the Cesium Santa tracker. NVIDIA also has a great write-up on how GPUs help NORAD Track Santa as he navigates the globe.
AMD has announce it will start rolling out in January an open source set of tools called GPUOpen. The "All Open" stack will contain open source modules for two parallel stacks, each containing modules for OpenGL graphics, motion video codecs, and OpenCL GPU computation. The "Professional/Gamer" stack will include the open source motion-video module and a closed source OpenGL module. Its final OpenCL module will support both OpenCL and Vulkan. Linux will gain access to a full open source, high-performance driver stack, with the only constraint being that developers must use Vulkan instead of the older OpenGL.
Qualcomm officially unveiled its latest mobile chip, the Snapdragon 820. According to Engadget the new Snapdragon is equipped with an Adreno 530 GPU which is around 40 percent faster than the 810's graphics. The Snapdragon 820 supports both OpenGL ES up to 3.1 and OpenCL 2.0.
The DesignWare® EV Family of vision processors consists of fully programmable and configurable IP cores that have been optimized for embedded vision applications, combining the flexibility of software solutions with the low cost and low power consumption of dedicated hardware. To speed application software development, the EV Processor Family is supported by a comprehensive software programming environment based on existing and emerging embedded vision standards including OpenCV and OpenVX, as well as Synopsys’ ARC MetaWare Development Toolkit.
ARM announced a new GPU from the same family as Mali-400 that uses only half as much power. The new GPU, the Mali-470, is targeted at next-generation wearables and IoT devices that need low-cost and low-power chips. The new Mali-470 comes with support for the ubiquitous OpenGL ES 2.0 graphics API. According to ARM, it brings a strong balance between pixel control and energy efficiency, which makes it well-suited for user interfaces. Users aren't likely to play 3D games on their smartwatches any time soon, so OpenGL ES 3.0 and beyond shouldn't be necessary. (By the time it is, the more efficient Vulkan should be the de facto graphics API.)
Vivante Corporation announces the immediate availability of the VIP7000 family of Vision Image Processor IP cores. The VIP7000 has been designed into a range of products from a mass market IoT surveillance client SoC to an automotive imaging application. Vivante’s VIP family was one of the first to pass the OpenVX conformance test. The industry is rapidly adopting OpenVX as a standard API for vision programming. OpenVX and OpenCL are important API standards helping to expand the computer vision ecosystem and are a key component in the VIP product family.