Graphics researchers at Samsung Electronics UK have teamed up with mobile graphics specialists Codeplay, Think Silicon and TU Berlin to develop a tool for enabling smartphone batteries to last longer while running advanced video games and using the camera. "Low-power GPU2" (LPGPU2) is a EU-funded research project into low powered graphics devices. It is the work of a specially formed consortium of three companies and one university, all from across the EU, who are collaborating to deliver advances in tools and applications for energy efficient use of mobile GPUs.
Valve has made the SDK for its Steam Link streaming device available for download through GitHub. The Linux-based SDK allows for the creation of native Link applications, and even features OpenGL ES 2, Qt 5.4, and SDL 2 support.
The NVIDIA developer blog has a great article highlighting some of the benefits of Vulkan. A short but worthwhile read for any OpenGL and Vulkan enthusiast. "In this post we want to look at the basic operations that normally happen in a rendering frame and which API mechanisms are used."
Digital Media Professionals Inc announced that it has licensed the DMP GPU core, SMAPH-F, to Renesas Electronics Corporation, for its SoCs (system-on-chips) for office appliances. The DMP SMAPH-F is 2D Vector graphics IP core which is differentiated by its robust conformance to Khronos Group standards OpenVG and by its remarkably small silicon foot print which enables DMP licensees to maximize graphics performance delivered per square millimeter of silicon area and per mill watt of system power consumption.
MediaTek aims for 5G by 2020 with inexpensive 5G chip sets running OpenCL on temperature-throttled heterogeneous dark-silicon multi-core CPU/GPUs and specialized accelerators. The Taiwan Ministry of Science and Technology and MediaTek Inc. have created an "executive institute" to get ahead at 5G. Called the MediaTek-NTU Research Center, directed by Liang-Gee Chen, an IEEE Fellow and executive vice president of academics and research at National Taiwan University (NTU).
Initial Series7XT Plus GPUs include the GT7200 Plus GPU with 64 ALU cores, and the GT7400 Plus GPU with 128 ALU cores. Both designs retain the full feature set of their Series7XT counterparts with OpenGL ES 3.2 and design for Vulkan support, while introducing a number of new features aimed at vision and heterogeneous computing platforms. A main features of the new GPUs is the introduction of an integer pipeline for vision-related applications and hardware support for the OpenCL 2.0 compute API.
Imagination Technologies announces that its PowerVR Rogue Series6 GPUs have achieved Khronos OpenVX 1.0.1 conformance. With OpenVX, developers can run fully optimized vision algorithms on highly parallel, power-efficient PowerVR GPUs that are used in many of the world’s leading smartphones, tablets and other products.
glTF is now supported in Assimp, BabylonJS and xeoEngine. You can also find some great new models contributed by @mlimper_cg and @OkinoComputer. And of course, December 25th wouldn't be complete without NORAD and the Cesium Santa tracker. NVIDIA also has a great write-up on how GPUs help NORAD Track Santa as he navigates the globe.
AMD has announce it will start rolling out in January an open source set of tools called GPUOpen. The "All Open" stack will contain open source modules for two parallel stacks, each containing modules for OpenGL graphics, motion video codecs, and OpenCL GPU computation. The "Professional/Gamer" stack will include the open source motion-video module and a closed source OpenGL module. Its final OpenCL module will support both OpenCL and Vulkan. Linux will gain access to a full open source, high-performance driver stack, with the only constraint being that developers must use Vulkan instead of the older OpenGL.
Qualcomm officially unveiled its latest mobile chip, the Snapdragon 820. According to Engadget the new Snapdragon is equipped with an Adreno 530 GPU which is around 40 percent faster than the 810's graphics. The Snapdragon 820 supports both OpenGL ES up to 3.1 and OpenCL 2.0.