glTF related stories

Microsoft Announces Simplygon Cloud with glTF support

• Tags: glTF

Earlier this year, Microsoft acquired Simplygon, a leader in 3D model optimization based in southern Sweden. Today,Microsoft announces the launch of Simplygon Cloud on Azure Marketplace. Simplygon reduces complexity in the creation and extensibility of 3D models through optimization. Simplygon supports glTF, FBX and OBJ file types for ingestion; rendering engines including Unity 3D and Unreal Engine; and all major mixed reality platforms, including Windows Mixed Reality, iOS and Android.

Read More

Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF

/assets/uploads/news/news_graphics/resized.png

glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

Read More

Mastering the Khronos Blender glTF 2.0 Exporter webinar today

• Tags: glTF Blender Webinar

The Khronos Group is presenting today Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on at 10am Pacific time. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.

Read More

Immersed 2017 coming to Toronto next week, October 19

• Tags: augmented reality VR AR

Immersed is the East Coast event for industry and professionals working with technologies like virtual reality, mixed reality, augmented reality, stereoscopic 3D, and more. Taking place October 19-21, 2017 at the Ontario Science Centre in Toronto, Canada, Immersed features a who's who line-up of speakers from Intel, HP, Nvidia, The Khronos Group, Google, IBM, Lytro, FORREC, Groupe Média TFO, Space Channel, Tom's Hardware and many more.

Read More

Khronos glTF-Validator now available via npm

• Tags:

/assets/uploads/news/news_graphics/npm-logo.png

The Khronos Group has add gltf-validator to NPM. Validation is performed against the glTF 2.0 specification, and installing it is as simple as running: npm install gltf-validator. Learn more about the gltf-validator and view the source on Github.

Read More

glTF working group looking for feedback on Draco mesh compression bitstream and extension specs

• Tags: glTF feedback

The glTF working group is asking the public for feedback on the Draco mesh compression bitstream and glTF extension spec. The goal is to finalize the extension for ratification by October 22nd.

Read More

Webinar: Mastering the Khronos Blender glTF 2.0 Exporter

• Tags: glTF Event

/assets/uploads/news/news_graphics/glTF_100px_Nov14.png

The Khronos Group presents Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on October 24th at 10am. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0 users and Blender developers are the target audience.

Read More

Substance Painter adds glTF 2.0 exporter

• Tags:

/assets/uploads/news/news_graphics/allegorithmic-logo.png

Substance Painter can now export glTF 2.0 scenes. Substance Painter is a 3D painting software allowing you to texture, render and share your work. glTF is a universal 3D scene format developed by the Khronos Group and currently gaining a lot of momentum in the industry. glTF lightweight, PBR ready, standardized and open source.

Read More

Friday news update: glTF and Vulkan

• Tags:

First up, Vulkan 1.0.61 has been released, and LunarG has followed quickly with an update to their SDK (Windows, Linux). This update see four new extensions: VK_KHR_bind_memory2, VK_KHR_image_format_list, VK_KHR_maintenance2 and VK_KHR_sampler_ycbcr_conversion, as well as numerous internal fixes, as well as a few issues from the community. Next up, sharp eyed observer @mrdoob noticed that the new Apple Watch Series 3 page is using glTF.

Read More

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

• Tags: glTF Game Engines Sketchfab

/assets/uploads/news/news_graphics/gltfhelmet.jpg

Godot Engine now supports the full glTF 2.0 specification. With the release of Godot 3.0 alpha1, users needed more content to test with the new 3D engine. Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. Nothing as good existed before, and it solves a problem that we, as an industry, have been struggling with for a long time. Khronos, with glTF 2.0, has given us a fantastic chance to standardize a smooth workflow between 3D modelling software and game engines. To better understand why, a list of previous attempts will be explained and why they failed.

Read More