glTF related stories

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

• Tags: glTF Game Engines Sketchfab

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Godot Engine now supports the full glTF 2.0 specification. With the release of Godot 3.0 alpha1, users needed more content to test with the new 3D engine. Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. Nothing as good existed before, and it solves a problem that we, as an industry, have been struggling with for a long time. Khronos, with glTF 2.0, has given us a fantastic chance to standardize a smooth workflow between 3D modelling software and game engines. To better understand why, a list of previous attempts will be explained and why they failed.

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glTF Roadmap - What would you like to see next in glTF?

• Tags: glTF

The glTF working group has posted it's roadmap, and would like to hear what you wish for in the upcoming version of glTF. The request from @pjcozzi "please chime in with any and all feedback to help drive the direction of glTF beyond 2.0. Even simple +1/-1's for topics are appreciated."

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Blender glTF 2.0 exporter documentation is final for now

• Tags: glTF Blender

The glTF working group has announced that the Blender glTF 2.0 exporter documentation is complete… for now. Take a look, and if anything is not clear, or you see errors or improvements, please create a pull request or raise an issue on Github.

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Microsoft announces support for glTF

• Tags: glTF

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Microsoft announced updates to Paint 3D: Magic select enhancements & drawing tools. Paint 3D also now supports a new industry-wide open standard for 3D file sharing called GLB, a part of gLTF (GL Transmission Format). This allows for faster and more efficient transfer of 3D assets by outputting only one container for all assets, minimizing the file size and the ability to use the files across other programs as a universal format. glTF (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. The glTF specification is managed by the Khronos Group.

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Blender glTF 2.0 Exporter feature complete and looking for testers

• Tags: glTF Blender

Blender glTF 2.0 Exporter is now feature complete. The team is looking for testers and asks that any bugs found to be reported.

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Khronos Releases glTF 2.0 Specification

• Tags: Specification glTF Github

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The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

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Neil Trevett talk from AWE on the current state of WebVR/WebAR

• Tags: glTF Vulkan WebGL OpenXR

Neil spoke at AWE 2017 last week on the current state of WebVR/WebAR, and the opportunities and challenges associated to it. The slides are now available online.

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Import GLTF 2.0 Files and apply Physically based Rendering Material to 3D entities using Aspose.3D for .NET 17.5

• Tags: glTF

Aspose announced the availability of version 17.5 of Aspose.3D for .NET API. The new version 17.5 of the API adds support for importing glTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allowing developers to apply Physically Based Rendering (PBR) material to 3D entities.

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Blender glTF 2.0 Exporter work has begun

• Tags: glTF

Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.

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Windows Story Remix with glTF support

• Tags: windows glTF

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Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.

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