• Tags: glTF
Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.
Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.
The Khronos Milano Chapter is thrilled to renew the collaboration with Autodesk for the upcoming Design Week in Milan, Italy - April 4-9. The Milano Chapter will be presenting a series of talks on the "Future of Making Things." Showing how companies are adopting 3D open standards as WebGL and glTF to deliver new solutions for the world of interior design, architecture and manufacturing.
The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."
Khronos Chapters are very busy this month with a total of six meetups around the world. Meetups are taking place this March in Milano, Oslo, Cluj Romania, London, Prague and Boston. Check out the details of each meetup and join one for an educational and fun look at Khronos Technology. No Chapter near you? Find out how you can start your own Chapter.
The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information
In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.
Khronos has released a developer preview version of glTF 2.0 that brings significant enhancements to the open standard for runtime 3D asset delivery. For example, glTF 2.0 introduces physically-based rendering (PBR) for portable, high-quality materials - making glTF independent of the underlying 3D API. Khronos is seeking input and feedback from the industry via GitHub to help finalize glTF 2.0 in the next few weeks. Khronos has also today released a request for quotations on a funded project to bring glTF 2.0 export capability to the open-source Blender 3D Authoring Tool. Find out how to share feedback and get more details.
Join the Khronos Group at GDC, where the latest in game development and delivery technology is all anybody will be talking about. This year we will be at the Moscone, starting with a VRDC table on Monday and Tuesday, Developer Day Sessions all day Tuesday and demos at our GDC Booth #2419. The week will wrap up on Thursday with a Khronos sponsored WebGL/WebVR/glTF Meetup offsite. As well, there are going to be several Khronos related sessions this year. Checkout all the details online. Stop in at our booth to say high and pick up your free t-shirt. Not at GDC, order your Vulkan/WebGL/glTF shirt today.
glTF support has landed! This is an early, but more performant alternative to COLLADA and OBJ formats, and we’ll likely see it becoming heavily adopted in WebVR.