glTF related stories

Khronos Announces glTF Geometry Compression Extension Using Google Draco Technology

• Tags: glTF Draco

The Khronos Group announces the release of a geometry compression extension to glTF 2.0 using Google Draco technology to significantly reduce the size of glTF models and scenes. The Khronos glTF Draco extension specification is accompanied by optimized, open source compression and decompression libraries on the Draco GitHub site to enable the rapid deployment of glTF compressed geometry into tools, engines, applications, and browsers everywhere.

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NNEF blog on how extension mechanisms enable standards to keep up with fast changing fields

• Tags: glTF Blog NNEF

Standards make life easier, and we depend on them for more than we might realize — from knowing exactly how to drive any car, to knowing how to get hot or cold water from a faucet. Balancing the need for a stable standard, while at the same time allowing technology advances to be rapidly exploited, is a big part of what Khronos does. There are two ways a Khronos standard can be extended: Vendor Extensions and Khronos Extensions. Read on to learn how both of these work within Khronos.

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Unreal Engine 4.19 preview has experimental glTF import

• Tags: glTF Blender UnReal FBX

Unreal Engine 4.19 preview has a experimental importer for glTF. This is an open format, that, once final, should work better than FBX, and actually work great with Blender. The Unreal Engine forums mentions that "Right now its much superior to FBX for some simple cases. The cool point about glTF is that the same file holds a full scene, with multiple 3d objects, each of them with animation, and each of them with materials, and each material actually imports as a material graph, and with textures." Take a look and tell us what you think.

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Khronos @ GDC 2018

• Tags: glTF Vulkan Event GDC WebGL OpenXR


The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan. Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.

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Sketchfab Launches Store For 3D Objects with glTF as default download format

• Tags: glTF


Startup Sketchfab is taking one of its biggest steps yet today and launching features so that users can buy and sell 3D objects. The company is supporting the industry standard glTF as its download format, which should make it easy for creators to take the objects purchased from the site and import them into creativity software.

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Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF Blender COLLADA FBX

Recently Khronos posted a guest blog 'Art Pipeline for glTF' by Patrick Ryan from Microsoft. This covered getting started with authoring content to glTF. A little more in-depth is a post by Don McCurdy on 'Creating animated glTF Characters with Mixamo and Blender'. The post walks the reader through their workflow using Blender, Mixamo to rig, animate, and export a character to glTF.

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Blog: Art Pipeline for glTF

• Tags: glTF Blog Learning

Authoring content for a new file format can be exciting, liberating, and at the same time scary. To be the most efficient and avoid frustration, it helps to understand the format's requirements. To help achieve this, Patrick Ryan from Microsoft has created a walk through following several paths for authoring content in the glTF format as well as outlining specific settings to maximize your success. Patrick touches on both free and commercial software packages to ensure everyone has a path into glTF. Let's get going... check out this glTF how-to.

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jmonkeyengine 3.2.0 released with glTF 2.0 and PBR support

• Tags: glTF Java VR


jmonkeyengine, a complete 3D game development suite written in Java just announced glTF 2.0 support. Also included in this release is support for Physically Based Rendering (PBR) and VR.

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Call for Participation: glTF Creating a Compressed Texture Extension

• Tags: glTF Github


As part of the ongoing work to ensure glTF meets the needs of the developer community the Khronos 3D Formats working group is working on a new glTF compression extension. The goal is to greatly improve transmission efficiency of texture assets while providing efficient, cross-platform transcoding into a wide range of GPU hardware-accelerated texture formats. There are many ways to get involved in helping glTF evolve to meet your needs. If your company wants a seat at the 3D Formats Working group, you are welcome to join Khronos. Also, anyone is welcome to follow, and contribute to, technical discussions on the public glTF GitHub repo. Learn more about this call for participation.

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Microsoft Announces Simplygon Cloud with glTF support

• Tags: glTF

Earlier this year, Microsoft acquired Simplygon, a leader in 3D model optimization based in southern Sweden. Today,Microsoft announces the launch of Simplygon Cloud on Azure Marketplace. Simplygon reduces complexity in the creation and extensibility of 3D models through optimization. Simplygon supports glTF, FBX and OBJ file types for ingestion; rendering engines including Unity 3D and Unreal Engine; and all major mixed reality platforms, including Windows Mixed Reality, iOS and Android.

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