glTF related stories

Khronos Releases glTF 2.0 Specification

• Tags: Specification glTF Github

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The Khronos™ Group announces from the Web3D 2017 Conference the immediate availability of the finalized glTF 2.0 specification incorporating industry feedback received from developers through the provisional specification that was made available for review on GitHub.

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Neil Trevett talk from AWE on the current state of WebVR/WebAR

• Tags: glTF Vulkan WebGL OpenXR

Neil spoke at AWE 2017 last week on the current state of WebVR/WebAR, and the opportunities and challenges associated to it. The slides are now available online.

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Import GLTF 2.0 Files and apply Physically based Rendering Material to 3D entities using Aspose.3D for .NET 17.5

• Tags: glTF

Aspose announced the availability of version 17.5 of Aspose.3D for .NET API. The new version 17.5 of the API adds support for importing glTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allowing developers to apply Physically Based Rendering (PBR) material to 3D entities.

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Blender glTF 2.0 Exporter work has begun

• Tags: glTF

Work on the Blender glTF 2.0 Exporter has officially begun. Progress can be seen on the Github repository.

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Windows Story Remix with glTF support

• Tags: windows glTF

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Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.

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Khronos Milano Chapter with Autodesk for the upcoming Design Week in Milan

• Tags: 3D glTF Chapters WebGL

The Khronos Milano Chapter is thrilled to renew the collaboration with Autodesk for the upcoming Design Week in Milan, Italy - April 4-9. The Milano Chapter will be presenting a series of talks on the "Future of Making Things." Showing how companies are adopting 3D open standards as WebGL and glTF to deliver new solutions for the world of interior design, architecture and manufacturing.

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Chromium/Chrome Browser Adds A glTF Parser

• Tags: Browser glTF phoronix

Google's Chrome / Chromium web-browser has added a native glTF 1.0 parser. There are glTF utility libraries in JavaScript and other web-focused languages, but Google adding a native glTF 1.0 parser appears to be related to their VR push with supporting VR content on the web.

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GDC 2017 Developer Day Session videos now online

• Tags: Mobile Video glTF Vulkan WebGL OpenXR VR GDC

The Khronos Developer Day Session videos from GDC 2017 are now on YouTube. The videos include "Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF", "Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development?", "Vulkan Game Development on Mobile", "Vulkan on Desktop Deep Dive", "When Vulkan was One: Looking Back, Looking Ahead."

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Around the world this March - Six Chapter Meetups

• Tags: Chapters WebGL OpenXR 3D Portability

Khronos Chapters are very busy this month with a total of six meetups around the world. Meetups are taking place this March in Milano, Oslo, Cluj Romania, London, Prague and Boston. Check out the details of each meetup and join one for an educational and fun look at Khronos Technology. No Chapter near you? Find out how you can start your own Chapter.

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Khronos news roundup from GDC - OpenXR, 3D Portability, WebGL, glTF and Vulkan

• Tags: glTF Vulkan WebGL OpenXR GDC 3D Portability

The Khronos Group made several major announcements at GDC 2017. Here is a quick review of what's going on:
- Adoption Grows for Vulkan; New Features Released: Press Release
- OpenXR - Cross-Platform, Portable, Virtual Reality: Homepage - Blog
- Call for Participation in the New 3D Portability Exploratory Group: Homepage
- WebGL 2.0 Specification Finalized and Shipping – Work on Next Generation WebGL Underway!: Blog
- Final Call for Feedback on glTF™ 2.0: Blog
- Request for Quote - Blender glTF Exporter: More information

In addition to the news, Khronos has a booth at GDC with lots of demo's going on, and will be updating the new @OpenXR and Flickr frequently.

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