Chapters related stories

Mosaic3DX 2013 - Khronos UK Chapter Meeting - Energy Efficient Programming with Massive Parallelism

The Khronos Group UK Chapter Meeting presentation from Mosaic3DX about Energy Efficient Programming with Massive Parallelism is now available online. There are videos, slide presentations and photos.

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All about WebGL at SFHTML5

The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page.

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Khronos Beijing Chapter first meetup a success

The Khronos Beijing Chapter held their first meetup last week. The next meetup in Beijing is already scheduled for October 19th 2013. Everyone is welcome to join. If you are interested in starting your own Khronos Chapter, please be sure to fill out our online Chapter form.

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Gamers, artists, scientists and engineers unite in the name of a 3D education

Highlights at the inaugural event on 30th and 31st of October include the second meeting of the standards body, Khronos Group's UK chapter, led by Samsung R&D Institute UK, Unity 3D workshop and an Education panel that will debate the question: "Specialists or all-rounders: What sort of school leavers do we need?"

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Upcoming Chapters meetups

Khronos Group Chapters are having a couple of upcoming meetups. One in New York and the other in Cambridge UK. Find out more about the Khronos Group Chapters. We have lots of information online if you are interested in starting a Chapter where you are.

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Led by Samsung UK, international standards body Khronos Group to have Chapter meeting in Cambridge

This Khronos Group Chapter meetup will be held on Thursday 31st October 2013 and is one of the free sessions offered by the Mosaic3DX conference and exhibition this year. The Khronos UK Chapter is a group of the UK's Khronos API users enabling them to get together and expand understanding of the APIs, discuss ideas to improve them, and share technical achievements in the graphics/multimedia/compute domains. At Mosaic3DX this year, we would like to hear about your experiences developing games using APIs such as OpenGL, OpenGL ES, and OpenCL and thoughts on what you'd want to see in future versions. Expect some interesting presentations and a heated discussion!

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The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR

Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.

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Khronos BOF slides are now online

The Khronos Group has posted some of the SIGGRAPH BOF slides online. More to come as the week progresses. Currently you will find OpenCL, WebCL, Camera work group and COLLADA.

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OpenGL ES 10th Anniversary Party

The Khronos Group is proud to be hosting the OpenGL ES 10th Anniversary BOF Blitz After-Party! All are invited to help celebrate 10 years of OpenGL ES. Come share your stories, talk to the creators of OpenGL ES, party, play games, race Monster Trucks, and get some memorable photos. Details are online, and sponsorship spots are still available!

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Khronos Releases OpenGL 4.4 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.

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