NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?
Interested in mobile technologies? Come to Mobilization 2014 on 18 October in Lodz, Poland for talks about the latest trends and happenings in mobilization. Especially catch the talk about the newest features in OpenGL ES 3.1, given by Dominik Witczak of Mobica (presented in Polish).
The call for authors for the upcoming WebGL Insights book is now out. We invite proposals for articles on intermediate and advanced WebGL techniques. We invite hardware vendors, browser developers, WebGL-engine developers, application developers, researchers, educators, and others with WebGL experiences they want to share. WebGL Insights will be published by CRC Press for SIGGRAPH 2015.
If you were lucky enough to be in TO at last nights Toronto Chapter WebGL meetup at Verold, then you will have had a good night. For those that couldn't make it, you can find slides from Victor Porof online.
The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.
Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.
Intel will be talking about and demonstrating OpenCL @ Booth #1001 at Siggraph. Most of the Intel events will occur twice throughout the week. Less chance of double booking yourself this year! All the details on Intel booth events and Khronos related events are available online.
ARM will be holding a series of talks at SIGGRAPH on Monday August 11 in room 118-120 from 9AM - 10:30AM. Included in these talks are "Mobile GPU Compute: Exploring the Mobile GPU Through OpenCL" and "ASTC: The Extra Dimension". You may view a complete list of Khronos Technology related talks on our SIGGRAPH event page.