It's been a very busy few weeks for the Khronos Group chapters. We've added three new chapters: Paris France, Washington DC and Wroclaw Poland. There is a good selection of upcoming meetups as well:
- Computer Graphics on the Web: Dec 8, 2015 - Melbourne, Australia
- First Khronos Wroclaw meetup + VR: Dec 9, 2015 - Wroclaw, Poland
- Image Processing with WebGL: Dec 10, 2015 - London, Britain
- WebGL Developers Meetup: Dec 17, 2015 - Milano, Italy
- OpenGL for beginners part 1: Jan 06th, 2016 - Naritaweg, Amsterdam
Errata: We originally said Seattle Washington... our mistake, our latest chapter is in Washington DC.
Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one.
Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.
Khronos Group Chapters will be hosting 2 meet ups this coming June. Our very active London Chapter will be hosting a WebGL meet up on June 2nd at Skillsmatter. We'd also like to ask you to welcome our latest Chapter addition in Milano Italy! The Milano Chapter will be holding a series of meet ups on Saturdays from June 2nd until June 27th. Khronos Chapters are local groups of Khronos API users who get together on a regular basis to expand their understanding of Khronos APIs, share their technical achievements, and socialize with like-minded colleagues. If you are interested in becoming a Chapter Leader, please take a look at our Khronos Chapter Website.
This >a href="http://www.iwocl.org/conf-2015/the-future-of-heterogeneous-compute-apis-a-developer-feedback-session-on-khronos-opencl-sycl-and-spir-v/">special FREE to attend IWOCL 2015 session will kick-off with a technical presentation of the new features of OpenCL 2.1 followed by a developer feedback session covering OpenCL 2.1, SYCL and SPIR-V. This session provides developers with an opportunity help drive future development of the OpenCL related APIs. During the session you will have the opportunity to provide your feedback to key members of the Khronos specification working groups, fellow developers and a select group of OpenCL vendors.
Dr Tomasz Bednarz currently works as a Principal Research Fellow at the QUT Science and Engineering Faculty, and finds time to run the Brisbane GPU Meet-up group and the Khronos Brisbane Chapter. Tomasz will be giving a workshop on High-performance Visualisation Using OpenGL/WebGL. This workshop will provide introduction to OpenGL and will include introductions and hands-on exercises to basic concepts of hardware rendered graphics, shader language and WebGL. Short introductions to OpenCL and new Vulkan APIs will be also showcased.
GDC Vault now has the full "Vulkan: The Future of High Performance Graphics" presentation from Valve. There are also the Khronos Group presentations on Vulkan , OpenCL 2.1, SPIR-V and the WebGL Meetup on Youtube.
The call for submissions for the 3rd IWOCL is now open, seeking research papers, technical presentations, workshops, tutorials and posters from industry and academia. Submissions may relate directly to the use of OpenCL, SYCL or SPIR as well as libraries, toolkits and programming techniques based on OpenCL. Submissions may refer to both completed projects or those currently in progress. Submission deadline: 14th February 2015.
The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.
An introduction to those most noteworthy of WebGL enablers—Babylon.js and Three.js wherein we shall endeavour to render a simple electronic Yule Tide scene for each. In keeping with the seasonal theme there will be door prizes. The last WebGL meetup was a great success, and we look forward to see you on December 16th for this meetup.