To meet growing demands for professional OpenGL trainings KDAB has opened a new dedicated training facility in the UK with easy access from Manchester airport. Sign up now for our inaugural Modern OpenGL training starting on 28th September and learn modern OpenGL and GLSL via a combination of instructor led lessons, hands-on exercises and over 100 examples.
The call for submissions for the 3rd IWOCL is now open, seeking research papers, technical presentations, workshops, tutorials and posters from industry and academia. Submissions may relate directly to the use of OpenCL, SYCL or SPIR as well as libraries, toolkits and programming techniques based on OpenCL. Submissions may refer to both completed projects or those currently in progress. Submission deadline: 14th February 2015.
An open source two-day lecture course for teaching and learning OpenCL has now been downloaded over 3000 times. This KITE initiative carried out by Simon McIntosh-Smith and Tom Deakin from the University of Bristol in the UK is expecting a small update in the new year, when some more advanced material on code optimisation will be added. Simon said "I would have expected hundreds, and anything over 1,000 would have been awesome. But 3,000!!! I am stunned."
NVIDIA has co-sponsored the WebGL Widget contest by contributing a new Shield Gaming Tablet as one of the prizes. This is in addition to two WebGL books Toni Parisi by sponsored by O’Reilly media; and the WebGL book by Sumeet Arora sponsored by Packt Publishing. Submit your best WebGL Widget by November 25 for a chance to win! We've recently increased the size limit from 30K to 200K. What can you create?
The call for authors for the upcoming WebGL Insights book is now out. We invite proposals for articles on intermediate and advanced WebGL techniques. We invite hardware vendors, browser developers, WebGL-engine developers, application developers, researchers, educators, and others with WebGL experiences they want to share. WebGL Insights will be published by CRC Press for SIGGRAPH 2015.
Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.
ARM will be holding a series of talks at SIGGRAPH on Monday August 11 in room 118-120 from 9AM - 10:30AM. Included in these talks are "Mobile GPU Compute: Exploring the Mobile GPU Through OpenCL" and "ASTC: The Extra Dimension". You may view a complete list of Khronos Technology related talks on our SIGGRAPH event page.