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WebCL related stories

Khronos Widens Call for Participation 
in New WebCL and StreamInput Working Groups

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In its 10th year of operation the Khronos™ Group today widened its call for participation in its two newest working groups: StreamInput™ and WebCL™. StreamInput is defining a cross-platform API for advanced sensor processing and user interaction, and WebCL is creating JavaScript bindings to OpenCL™ to enable heterogeneous parallel computing in HTML5 Web browsers. Any interested company is welcome to join Khronos to make contributions, influence the direction of specifications and gain early access to draft standards before public release for any Khronos working group.

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WebCL: New hardware power for Web apps?

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Hardware acceleration is all the rage right now among browser makers: it can speed up everything from animating graphics to laying out all the elements of a Web page. Tapping directly into the hardware at a low level not only speeds things up, it saves precious battery power, too. If you aren’t sure what WebCL is all about yet, hop over to cnet where they have written up a well rounded review of this latest Khronos Group API.

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Samsung’s WebCL Prototype for WebKit

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Samsung announced the release of “WebCL for WebKit” a prototype of a proposed WebCL specification that is being defined by The Khronos Group. WebCL allows JavaScript to run computations on the GPU (or any other OpenCL-enabled computing processors). Samsung released a video, in which WebCL is used for computing N-body gravitational interactions and WebGL is used for 3D rendering. For comparison, the same computations are also done in pure JavaScript. WebCL is shown to give performance increases of up to 100x (for these applications on the test platform).

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Nokia Research releases WebCL prototype

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The WebCL extension provides OpenCL bindings for JavaScript, allowing web developers to tap into the massively parallel computational resources of modern GPUs and multicore CPUs. The extension is currently available for Firefox 4 on Windows and Linux. Further development will take place in open source, and in cooperation with the Khronos WebCL working group.

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2011 GDC Presentation slides from Khronos DevU now online

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Khronos has posted slide presentations from GDC 2011 online. Included in the DevU presentations are COLLADA, Mobile, OpenCL, OpenVG and WebGL.

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WebGL and COLLADA feedback from around the web

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Our announcements yesterday about WebGL and COLLADA, were at the very least, significant. Feedback from around the web has been really great, just to name a few:

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WebCL speculations around the net

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ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. “Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL.”

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