MAXON announced they have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combination of multiple disparate GPUs.
A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc.
Magic Bullet Suite delivers for the first time ever, real-time color correction thanks to OpenCL support in Adobe Premiere Pro CC, extending the toolset for users of the industry’s leading NLE.
Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.
Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.
The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016.
The Khronos Group continues to sponsor the AEC Hackathon. Next up in Austin Texas is AEC Hackathon 3.6. Stay up-to-date with the schedule, challenges and projects on the official AEC Hackathon site. Learn more about AEC Hackathon from executive director Damon Hernandez.
Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this "means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs."
The Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.