Applications & Games related stories

Windows Story Remix with glTF support

• Tags: windows glTF


Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.

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Nvidia GeForce Experience 3.6 Adds Support For OpenGL And Vulkan

• Tags: Vulkan OpenGL

Nvidia released version 3.6 of the GeForce companion tool Experience. In addition to optimizing the graphics settings of all the supported games installed on your system, this update adds gameplay recording and broadcasting support for OpenGL and Vulkan games. Read the entire review on Tom's Hardware.

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Blender Cycles: OpenCL now is on par with CUDA

• Tags: OpenCL


Cycles has a split OpenCL kernel since Blender release 2.75. The OpenCL Split Kernel now supports nearly all features. Only Correlated multi jitter is missing. Read the full report.

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Stardock announces Vulkan support for Ashes of the Singularity

• Tags: Vulkan

On the "Ashes of the Singularity" forums, Stardock has announced Vulkan support is mostly complete, coming in June. "However, it won't be until June before it's released as there is a ton of compatibility and optimization work to be done given the game's popularity as a benchmarking tool for high end graphics." Linux support is still up in the air.

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Blender 2.79 Is Bringing Performance Improvements, Better OpenCL

• Tags: OpenCL phoronix

With Blender 2.79, OpenCL support has improved and should be closer to parity with Blender's CUDA capabilities. The OpenCL Cycles renderer has shorter render times by up to 50% in some cases, tiles are now seen updating while rendering, support for SSS and volume rendering, optimized transparent shadows, and various fixes.

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Second International Blend4Web Conference in May 2017

• Tags: WebGL


Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

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AMD reveals Radeon Vega’s final name, infuses Bethesda games with Vulkan

• Tags: Vulkan Gaming

AMD’s deal with Bethesda spans multiple games across a range of series. The crux is primarily to implement Vulkan as well as “the computing and graphics power of AMD Ryzen CPUs and Radeon GPUs.”

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Intel moving from beta to full official support for Vulkan on Windows going forward

• Tags: windows Vulkan

Intel announces that they are moving from beta support to full official support for the Vulkan API (version on Windows going forward.

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CroTeam Serious Sam Fusion includes Vulkan support for all recent games

• Tags: Vulkan Gaming CroTeam


In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API.

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Shaderific now with support for Conway’s Game of Life

• Tags: OpenGL ES


Shaderific version 4.1 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.1 adds full support for iOS 10. Furthermore, the release includes a new shader for Conway's Game of Life that demonstrates the use of the newly introduced custom uniforms. The cell size can be determinded and shadow effects can be enabled to provide a variety of beautiful rendering options. To provide full flexibilty to the user Shaderifc now supports importing Game of Life patterns in the form of text files. The patterns are automatically converted to textures that can be used as start configurations.

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