Applications & Games related stories

Indigo 4 Lets You Have Full Graphics Rendering Over OpenCL

Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this "means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs."

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MoltenVK brings Vulkan to iOS and macOS

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The Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.

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Linux gaming is poised for a boost with new hardware, Vulkan graphics

Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan.

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DOTA 2 now supports Vulkan

Valve pushed out an update that provides opt-in support for using the Vulkan graphics API of the Source 2 Engine rather than using OpenGL (or DirectX under Windows). Those interested in trying out Vulkan on Dota 2 can enable the Dota 2 Vulkan DLC and launch the game with the -vulkan switch. More details here and in the official Dota 2 announcement.

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Imagination and ELVEES collaborate on multi-platform video analytics SoC with OpenVX support

ELVEES companies group and Imagination Technologies announce the ELVEES Image Semantic Engine (ELISE), a unique next-generation multi-platform SoC offering a wide range of video analytics markets. Companies can use the new ELISE chip to develop a new generation of IP cameras with video analysis and a wide range of OEM modules. Unique hierarchical ELISE tools have been developed, including libraries for the Khronos OpenVX API and the innovative VIPE tool for vision and general purpose algorithm development on mixed multi-platform CPU/Velcore/GPU SoC systems.

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Samsung leveraging the Vulkan API in new TouchWiz launcher

Samsung us showing that Vulkan isn't just for gaming — it has real-world benefits in daily phone use. Samsung engineers demonstrated a new TouchWiz launcher being developed with Vulkan that not only improves performance but offers a notable battery life boost to your phone.

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NVIDIA SHIELD Tablet K1 update brings in Vulkan

The NVIDIA SHIELD Tablet K1 has just received an update which includes support for Vulkan. Last February, right after Vulkan 1.0 was released, NVIDIA updated the SHiELD console with support for Vulkan in order to entice developers to get a head start with Vulkan.

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Adobe Announces New 3D Printing Features for Photoshop CC including COLLADA rigging

At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos.

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Shaderific 4.0 adds full support for iPad Pro, Multitasking and iOS 9

Shaderific version 4.0 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.0 adds support for iPad Pro taking full advantage of the bigger screen as well as support for Multitasking with Slide Over and Split View. To complement the existing anaglyph 3D rendering capabilities a new 3D mode has been added for left-right stereo image rendering. Furthermore, rendering on an external display connected via Lightning Digital AV Adapter is now supported in addition to the default screen mirroring.

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The Creation of ProtoStar, the First Unreal Engine Demonstration of Vulkan API

Unreal Engine 4’s implementation of Vulkan API enables developers to create visually stunning, cross-platform 3D content that supports more draw calls, and more dynamic objects onscreen, with faster performance than ever before. Watch here to see how it all came together through the making of ProtoStar, revealed at Mobile World Congress 2016.

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