Applications & Games related stories

Super Evil Megacorp releases a beta version of Vainglory for Vulkan-enabled devices

Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.

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Unity 5.5 beta brings WebGL 2.0

Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.

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Crytek CryEngine to receive Vulkan support Mid October

The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016.

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Khronos Group sponsors AEC Hackathon - September 9-11, 2016 in Austin Texas

The Khronos Group continues to sponsor the AEC Hackathon. Next up in Austin Texas is AEC Hackathon 3.6. Stay up-to-date with the schedule, challenges and projects on the official AEC Hackathon site. Learn more about AEC Hackathon from executive director Damon Hernandez.

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Indigo 4 Lets You Have Full Graphics Rendering Over OpenCL

Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this "means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs."

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MoltenVK brings Vulkan to iOS and macOS

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The Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.

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Linux gaming is poised for a boost with new hardware, Vulkan graphics

Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan.

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DOTA 2 now supports Vulkan

Valve pushed out an update that provides opt-in support for using the Vulkan graphics API of the Source 2 Engine rather than using OpenGL (or DirectX under Windows). Those interested in trying out Vulkan on Dota 2 can enable the Dota 2 Vulkan DLC and launch the game with the -vulkan switch. More details here and in the official Dota 2 announcement.

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Imagination and ELVEES collaborate on multi-platform video analytics SoC with OpenVX support

ELVEES companies group and Imagination Technologies announce the ELVEES Image Semantic Engine (ELISE), a unique next-generation multi-platform SoC offering a wide range of video analytics markets. Companies can use the new ELISE chip to develop a new generation of IP cameras with video analysis and a wide range of OEM modules. Unique hierarchical ELISE tools have been developed, including libraries for the Khronos OpenVX API and the innovative VIPE tool for vision and general purpose algorithm development on mixed multi-platform CPU/Velcore/GPU SoC systems.

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Samsung leveraging the Vulkan API in new TouchWiz launcher

Samsung us showing that Vulkan isn't just for gaming — it has real-world benefits in daily phone use. Samsung engineers demonstrated a new TouchWiz launcher being developed with Vulkan that not only improves performance but offers a notable battery life boost to your phone.

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