Neuro-Systems Emulsion is a photorealistic rendering studio using OpenCL for realtime and non-realtime physically-based techniques that can transform brute 3D models into photorealistic images, adjusted in real time. Emulsion can easily integrate these projects directly into a video source or digital pictures using photorealistic augmented reality.
The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.
This Wikipedia visualization was created by French computer science student Owen Cornec. Each “star” in WikiGalaxy is a single article on Wikipedia. Highly related articles are placed close to each other in space with connections between them. While this is a Chrome experiment running WebGL and HTML5, WikiGalaxy should work in most modern browsers.
CL3VER has joined the AWS Partner Network (APN) as a Technology Partner. This move is a demonstration that browser based interactive 3D Visualization based on WebGL and dedicated to professionals Architects and Manufacturers can be successfully provided via cloud. Leading architecture companies Gensler and NBBJ and the industrial robots manufacturer Yaskawa Motoman have quoted the news confirming the scalability and reliability of the CL3VER platform for professional use. "We see CL3VER as a great compliment to a designer’s toolset and a potential game changer in Design Collaboration.” said Jorge Barrero, Senior Associate at Gensler.
Microsoft has teamed up with NORAD (North American Aerospace Defense Command) to track the progress of Santa on Christmas Eve. Be sure to load up the Santa Tracker on Christmas eve with your favourite WebGL enabled browser! For a third year in a row the Santa tracker is using CesiumJS and WebGL for the build.
Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
Update: The DIYVR Kickstarter projected reached its goal in just 4 days!
If you don't know what DIYVR is, hop over to this fast moving WebGL related Kickstarter and see what all the fuss is about. In short, DIYVR is open, web-based software development tools for Virtual Reality. There are two other WebGL related kickstarters now running: APEXvj TURBO is a next-gen music visualizer for your Windows and Mac computer. It analyses and animates your music in real time! Synth : Remix Audio & Video in this HTML5 WebGL Synthesizer. Hat tip to Learning WebGL for pointing out these great projects to us.
Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.
AMD FirePro S9150 GPUs are delivering more than 3 petaFLOPS of AMD FirePro S9150 server GPU performance for the GSI Helmholtzzentrum für Schwerionenforschung GmbH in support of physics research related to heavy ion studies. Each of the 160 ASUS ESC4000 G2S nodes of the new L-CSC cluster include four AMD FirePro S9150 server GPUs, for a total GPU peak of 3.25 petaFLOPS single precision and 1.62 petaFLOPS double precision performance. The cluster is enabling Lattice Quantum Chromo Dynamics (Lattice QCD) computational research using one of the fastest OpenCL implementations for research applications in the world.