The Graphical Web 2014 is being organised by the Data Visualisation Centre, UK Office for National Statistics and will be held at the University of Winchester, England over 4 days from Wednesday August 27th through to Saturday August 30th. The theme of the conference will be Visual Storytelling using new technology to produce compelling visual narratives on the web. Neil Trevett will be giving a State of the Union address on WebGL and WebCL, as well the Khronos Group will be sponsoring this event.
Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.
Khronos is proud to share that Amobee, the company defining digital advertising relies on glTF as part of its workflow to create immersive 3D mobile ads with its cutting-edge Amobee 3D technology. Check it out!
Adobe has launched Photoshop CC 2014, a new full-point update that extends the software’s GPU-accelerated Mercury Graphics Engine, and expands its blur effects and Smart Objects functionality. All three new tools are powered by the GPU-accelerated Mercury Graphics Engine, expanded in the update to improve performance on other image-editing tasks: Adobe promises image upsampling is “up to 15 times faster”.
CL3VER Viewer 2.1 improves 3D visualization of CL3VER presentations in most browsers--with IE in Windows XP being shown as the odd man out. CL3VER works with both Flash and WebGL. When you try to access a CL3VER 3D scene from your browser, it recognize the browser version and provides a Flash or WebGL scene automatically.
The new version of Internet Explorer IE11 improves WebGL performance and adds support for instancing extension, 16-bit textures, GLSL builtin variables, and triangle fans. Microsoft notes its Khronos WebGL Conformance Test score has improved from 93 percent to 97 percent.
Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
Unity released version 4.5 of its engine, including a variety of enhancements, including over 450 fixes to the program. OpenGL ES 3.0 support has now come to the latest iOS devices in Unity 4.5, and its overall support of the standard has been improved in this release.
Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.
Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name).