Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.
The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.
OpenCL based ASL was successfully utilized in the cognitive and diagnostics module of the medical robot developed within the framework of the ACTIVE project. Simulation of the brain shift process during a craniotomy procedure was implemented to facilitate robot-assisted awake neurosurgery.
Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.
CesiumJS just released a demo streaming over 135,000 buildings in Washington, DC using tiles of glTF in Cesium. The demo is fairly fast and there are more optimizations to come. Over 135,000 measurement-quality structures with rooftops from CyberCity 3D.
A short tutorial offering a brief introduction to Khronos SPIR. The tutorial will also touch on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, and demonstrating a couple of ways to create SPIR binaries using tools shipped with Intel INDE and a way of consuming SPIR binaries in your OpenCL program.
OpenCL support at Intel is now going mainstream with a full integration into Intel’s portfolio of software development suites. The Intel SDK for OpenCL Applications features are now integrated into various development tools under the new name of OpenCL Code Builder. The different solutions are tailored to the target development environment: for mobile and PC development, the OpenCL Code Builder is now integrated into Intel Integrated Native Developer Experience (Intel INDE); For media server usages, the code builder is now integrated into Intel Media Server Studio. For other usages, a standalone Linux* version of the OpenCL Code Builder is also available. Two major new features are now supported: Commercial OpenCL Linux driver for Intel Processor Graphics is available with Intel Media Server Studio; OpenCL 2.0 support for 5th Generation Intel Core Processors with fine-grained SVM on Intel HD and Iris Graphics is available in Intel INDE.
Neuro-Systems Emulsion is a photorealistic rendering studio using OpenCL for realtime and non-realtime physically-based techniques that can transform brute 3D models into photorealistic images, adjusted in real time. Emulsion can easily integrate these projects directly into a video source or digital pictures using photorealistic augmented reality.