Applications & Games related stories

Houdini v8.1 (beta) animation and FX software adds support for COLLADA import

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Houdini is world renowned for visual effects (e.g. Spider Man, XMen, I Robot, The Wild) with a feature set that includes procedural modeling tools, animation tools which support key-framed or expression-based animation, motion editing, particle effects, dynamics, lighting, compositing, integrated rendering, and character rigging tools. The new Houdini v8.1 beta adds support for COLLADA import.

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Google Earth’s KML format v2.1 adds support for textures, LOD and COLLADA format import

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KML V2.1 is announced and supported by the new Google Earth 4 (beta) and by Google Maps. KML 2.1 supports textures (add photos, patterns, and 2D graphics onto the surface of polygons for 3D models) level of detailing for both placemarks and imagery (to improve performance), hi-resolution imagery (four fold increase), and support for COLLADA. In KML 2.1, you can import 3D models—such as buildings, bridges, monuments, and statues—in the Collada interchange file format. Models are defined independently of Google Earth in their own coordinate space, using applications such as SketchUp, 3D Studio Max, Softimage XSI, or Maya. When a 3D model is imported into Google Earth, it is translated, rotated, and scaled to fit into the Earth coordinate system. Models already loaded into Google Earth can be repositioned and resized using the <Update> element, another new feature in KML 2.1.

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Collada 1.4 Plugin v0.2.56 for Blender adds UV and material support

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The Collada 1.4 plugin for Blender (ColladaBlender) is a translator to and from the COLLADA format from the popular open source Blender 3D modeling animation and rendering suite. The new v0.2.56 adds support for UV and materials, and new GUI export.

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‘One - Who’s Next’ 3D fighting game supports OpenGL ES 1.1 hardware acceleration on Nokia N93

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‘ONE – Who’s Next?’ is a 3D fighting game sequel to the popular ‘One’. This sequel features more advanced graphics, including new scenarios adapted for landscape mode gaming on Nseries mobile computers. It runs fully OpenGL ES 1.1 hardware accelerated on the new Nokia N93. If you are wondering just what OpenGL ES 1.1 hardware acceleration means for the ‘One - Who’s Next?”, check out their movie trailer. This trailer is 3D generated in real-time on the Nokia N93 with OpenGL ES 1.1 hardware acceleration.

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Collada 1.4.0 Plug-in for Blender (alpha v0.1)

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The Collada 1.4.0 Plug-in for Blender is a script to import from and export to the Collada 1.4 format in Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback . The plugin is a python script which runs through the Blender Python Interpretor and consists of two parts: The Collada 1.4.0 API is the converter between a Collada XML file (*.dae) and an object oriented representation of the Collada schema in Python. The Translator converts the Collada structure to Blender and vice versa. This early v0.1 release imports/exports geometry, lights, cameras, transformations and parent relationships.

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MobiX3D player v0.2 for X3D and Humanoid-Animation content using OpenGL ES on PocketPC and Intel 2700G

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MobiX3D is a mobile player for X3D (the successor to VRML) and Humanoid-Animation content. The rendering engine of the MobiX3D player supports OpenGL ES and features transparency (alpha-blending), color and shading (wireframe, flat and gouraud shading supported), texturing, lighting, backface culling. The player makes use of the GLUT|ES toolkit. The v0.2 release binaries are available for PocketPC using OpenGL ES 1.1 (Hybrid’s Rasteroid) and for Intel 2700G-based devices (e.g. Dell Axim X50V) using OpenGL ES 1.0.

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Blender Pocket uses OpenGL ES to bring the popular Blender 3D modeling, and rendering application to handheld devices

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Blender Pocket is an open source, handheld devices port of Blender 3D open-source software for 3D modeling, animation, rendering and playback. It runs using the Rasteroid OpenGL ES implementation (using a wrapper for any missing desktop OpenGL functions). Support for the Vincent open source OpenGL ES implementation is also planned. Currently it runs on Pocket PC but the author is looking for other people to port to other other embedded devices supporting OpenGL ES. The latest version adds support for images with UV mapping. Blender Pocket forums provide support for development efforts.

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m-LOMA mobile 3D map program uses OpenGL ES for rendering

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The m-LOMA(mobile LOcation-aware Messaging Application) application is the first true mobile 3D map program that renders 3D views in real-time, using easy-to-recognize high-quality 3D models, large view distance and free movement in the 3D world. Unlike a traditional map, with a 3D map application you always know your location on the map either by GPS tracking or by simply recognizing the buildings or other landmarks near you on the 3D map. m-LOMA uses the OpenGL ES API for rendering, and has a full optimization toolchain for the 3D models and textures, including visibility calculations, collision avoidance and pre-calculated visibility approximations for moving objects. Available for Symbian Series 60 and 80, Linux, Windows, WindowsCE (MobileWindows) and Mac OS X.

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PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG demos at GDC Booth 1632

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Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:

  • Scaleform VGx technology enabling accelerated Flash content
  • Accelerated OpenVG User Interface, navigation, SVG and gaming content
  • “Vijay Singh Pro Golf 2005” from Gameloft on Sony Ericsson P990
  • “Bling my Ride” the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
  • “Whiptail Mobile Engine” from Barking Lizards on TI OMAP2420
  • “3DMarkMobile06” from Futuremark on Freescale iMX31 Development System
  • “Virtual Pompeii” from SpinVector on Dell Axim X50v / X51v
  • The Code Monkeys’ extreme sport game “Jump” on Dell Axim X50v / X51v
  • Pulse Interactive’s “QuakeMobile” and Expansion Packs on Dell Axim X50v / X51v
  • “Tony Hawk’s Pro Skater 2 Pocket PC Edition” from Aspyr Media on Dell Axim X50v / X51v
  • The latest 3D games content on SKTeletech IM-8300
  • HI Corporation’s JAVA 3D content inc. “Everybody’s Golf” on FOMA 902 phones
  • PowerVR demos on Renesas SH-Mobile3 Development System

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Imagination Technologies’ partners to show OpenGL ES-accelerated mobile devices and applications at 3GSM 2006

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Imagination Technologies will showcase the latest applications processors and development systems from its licensing partners, new OEM handsets using those application processors, and advanced multimedia content enabled by its PowerVR graphics and video cores at the 3GSM World Congress 2006 in Barcelona, Spain February 13-16. The list or participants is a virtual who’s who of mobile technology and games, including: Freescale, Intel, Renesas, Samsung, SKTelecom, Sony Ericsson, TI, Futuremark, HI Corp, TAT, Superscape, Esmertec, Dell, and Asphyr Media. The OpenGL ES-accelerated PowerVR MBX, delivers massive triangle and fill rates along with full 3D features such as skinning, FSAA, curved surfaces, per-pixel lighting and texture compression. PowerVR SGX delivers scalable and fully programmable shader graphics (OpenGL 2.0) and video functionality.

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