Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.
Update: The DIYVR Kickstarter projected reached its goal in just 4 days!
If you don't know what DIYVR is, hop over to this fast moving WebGL related Kickstarter and see what all the fuss is about. In short, DIYVR is open, web-based software development tools for Virtual Reality. There are two other WebGL related kickstarters now running: APEXvj TURBO is a next-gen music visualizer for your Windows and Mac computer. It analyses and animates your music in real time! Synth : Remix Audio & Video in this HTML5 WebGL Synthesizer. Hat tip to Learning WebGL for pointing out these great projects to us.
Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.
AMD FirePro S9150 GPUs are delivering more than 3 petaFLOPS of AMD FirePro S9150 server GPU performance for the GSI Helmholtzzentrum für Schwerionenforschung GmbH in support of physics research related to heavy ion studies. Each of the 160 ASUS ESC4000 G2S nodes of the new L-CSC cluster include four AMD FirePro S9150 server GPUs, for a total GPU peak of 3.25 petaFLOPS single precision and 1.62 petaFLOPS double precision performance. The cluster is enabling Lattice Quantum Chromo Dynamics (Lattice QCD) computational research using one of the fastest OpenCL implementations for research applications in the world.
The “self-driving car” concept has captured the world’s imagination, and today’s advanced driver assistance systems (ADAS) are catalyzing this revolution. Freescale Semiconductor is propelling the industry forward by addressing two critical speed bumps on the path toward autonomous driving – the lack of open standards for ADAS system development, and the common-but-empty premise that consumer focused silicon solutions are safe enough for critical autonomous automotive applications. Freescale announced it will soon introduce an OpenCL-based automotive development environment engineered to open the market for car OEMs and tier-one suppliers alike to bring advanced driver assist and other ADAS technologies to a wider range of vehicles, faster. Read the complete press release.
TraceParts has launched support for WebGL 3D rendering across its entire library of free downloadable CAD models. Users are now able to view and interact with live 3D models directly in any compatible web browser, without the use of plugins or other additional software, making the millions of parts on their site easier to access than ever.
Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.
Corel's Photo Editing group has released a new update to AfterShot Pro 2. Enhanced User Experience with thumbnail improvements, increased OpenCL 2.0 performance, and many other performance enhancements.
The crew at Owlchemy Labs were given the unique opportunity to work closely with Unity, maker of the leading cross-platform game engine, and Humble to attempt to bring one of our games, "Aaaaa! for the Awesome", a collaboration with Dejobaan Games, to the web via technologies like WebGL and asm.js.
The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.