Top500.org will announce the new list of world's most powerful supercomputers during this month during Supercomputing 09 conference held in Portland, Oregon between November 14-20. Among those announcements, the Chinese National University of Defense Technology is hoping to have their new system listed in the top ten, running in practice at 563.1 TFLOPS and theoretically at 1.206 PFLOPS using GPUs running Linpack, SOPEoptimized code. Their supercomputer is using 5120 AMD RV770 GPUs.
The latest version of VMWare Fusion, a virtualization application for Mac was released today. Fusion 3 now offersOpenGL acceleration for Windows machines (OpenGL 1.4 in Windows 7; OpenGL 2.1 in Windows XP) and better DirectX support, which allows for Windows’ Aero 3D effects in both Windows Vista and Windows 7.
Renesas Technology announced the SH7777 (SH-NaviJ3), the third product in the SH-NaviJ Series of system-on-chip (SoC) devices for compact portable navigation and infotainment systems and low- and mid-priced dashboard-mounted car navigation and infotainment systems. It speeds up development through OpenGL ES 1.1 support and offers enhanced multimedia functions such as terrestrial digital TV broadcast support.
Intel Corp. unveiled the Atom CE4100 media chip at the Intel Developer Forum (IDF) 2009. The CE4100 provides MPEG-4 support, 3D graphics, can capture uncompressed 1080p video, offers high-end audio, has a built in NAND controller and support DDR2 and DDR3 memory. The new chip provides full support for OpenGL ES 2.0 and Flash 10, providing a great environment for Flash based games, video and rich web content. A short video featurette is available at ZDNet.
Being able to export your Spore Creatures into .dae COLLADA format was a pretty cool trick. However, you could only preview your creatures as 2D images in your browser. Over the weekend, Mozilla was hard at work, fixing a few bugs in their implementation of WebGL. Over the weekend Vladimir Vukićevićwas was also busy putting together a very cool demo that will let you view your COLLADA exported Spore Creatures in 3D, right in your browser. If you have a browser with WebGL enabled, here is the demo page in action.
The Khronos Group has expanded the OpenCL section of their public forums, giving an area for users and coders to mingle together. The forums now contain categories for beginner and advanced coders, hardware and software issues for end users, OS specific question and help, and an area to discuss SDK's, toolkits and wrappers. The Khronos Group message boards are visited by the developers behind all the Khronos API's on a regular basis, and offer the best place to get help and give help. We look forward to seeing you on the Khronos forums soon.
Pixelux will work with AMD to develop an OpenCL accelerated Digital Molecular Matter engine. Pixelux are the folks who developed the Digital Molecular Matter engine used by Lucas Film for some of their effects. Recently, Pixelux released an end user plug-in version of the Digital Molecular Matter for Maya.
Bitmanagement introduces the new release of BS Contact 7.2 Stereo for Windows at Siggraph 2009. BS Contact enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology. Supporting all 25 main features of the BS Contact 7.2 Web3D and including significant improvement in quality and appropriate software for major 3D-hardware manufacturers. In BS Contact Stereo OpenGL (GLSL) dynamic shaders can be used.
ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.
Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.