Applications & Games related stories

VTour for Mac supports the creation of geo-referenced 3D scenes for Google Earth using COLLADA 1.4.1 export

Starting directly from digital photographs, or from full 360-degree panoramas, VTour facilitates the creation of 3D scenes such as interiors or urban areas using polygonal photo-textured primitives. Users can export or publish results as a 3D movie or export COLLADA 1.4.1 as geo-referenced 3D scenes for Google Earth.

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Anark Gameface v3.7 adds COLLADA importer for 3ds max and Maya

Anark Gameface is a bundle of Anark Studio, an advanced 3D authoring platform, and Anark Format SDK, designed to export your UI data directly into your game engine. The new v3.7 ncludes an enhanced workflow for game artists and performance upgrades for game engineers for more efficient UI authoring. It also includes support for the COLLADA file format, which allows for the direct data transfer of animation created in 3ds Max and Maya. Support for COLLADA will continue to grow with future releases.

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Subsurface feature visualization using OpenGL ES - handheld augmented reality for geospatial asset management

Researchers at Graz University of Technology demonstrated using OpenGL ES to implement an Augmented Reality application for city geospatial asset management visualization on small handheld devices. The application overlays 3D data such as gas and power lines on top of a real city model captured by the built in camera. The goals is that a utility company field worker could point their mobile phone to a particular surface subsection of a road or building. Depending on the device's position and orientation, the field worker would be shown a real-time visualization of the subsurface network of cables and pipes. The "x-ray vision" merges real world vision with computer graphics generated from GIS data stores. The prototype application was shown at the ISMAR 2006 conference running on three different Windows CE handhelds using software as well as hardware OpenGL ES.

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Remo 3D modeler adds support for COLLADA 1.4.1 import / export

Remo 3D is an OpenGL API-based 3D modeler and real-time visulization tool using the OpenFlight format. The new v1.2 adds performance enhancements as well as import and export of COLLADA 1.4.1 files.

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Vijay Singh Pro Golf 3D OpenGL ES-based simulation hyperrealistic golf game

Vijay Singh Pro Golf 3D is an OpenGL ES-based simulation hyperrealistic golf game for Sony Ericsson's UIQ 3 based phones, that allows the player to personify and compete against 8 entirely customizable players, including the great Vijay Singh, and allows them to advance in their careers through practice, golf courses, and later tournaments, featuring golf circuits from all over the globe.

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3D Nature Visual Nature Studio and Scene Express update supports Google Earth 4 using COLLADA

3D Nature's Visual Nature Studio and Scene Express are the first fully GIS-enabled landscape authoring tools to offer support for directly generating textured COLLADA (.dae) models geospatial data in any projection. This latest update improves the VNS Google Earth exporter to support long-awaited new features only available in Google Earth 4 software, such as textured 3D objects (buildings, bridges, vehicles, etc) and properly-sized vegetation. COLLADA support also now permits the simplified representation of custom terrain within Google Earth 4, by exporting the terrain model as a basic textured 3D model.

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REALVIZ ImageModeler and VTour export to Google Earth using COLLADA

The new ImageModeler and VTour export photo-realistic 3D models (polygons and texture maps) to Google Earth using the Collada file format (available from version 1.4 in Google Earth). This exported file can be simply dragged and dropped to its exact location in Google Earth, then exported as a KML file that you can share with anyone on the planet.

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Penumbra adventure horror game game lets user create mods with COLLADA

Penumbra is an OpenGL-based adventure horror game, free from classic first person shooter elements, with an emphasis on puzzle solving and exploring. Users can create mods for new items, weapons, characters, enemies, models, modes, textures, levels, storyline, etc.. The mods use COLLADA so they can be created on any 3D editor that supports COLLADA export. Penumbra is available for download as a technology preview.

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Augmented Reality demo uses OpenGL ES for rendering on the Gizmondo

This demo uses computer vision to track a Gizmondo's pose relative to a reference marker. It then uses OpenGL ES for hardware-accelerated rendering of an animated virtual character that appears to be world-aligned in the real environment. The combination of highly optimized computer vision code with the speed of the nVidia GoForce 4500 chip lets the demo run with 25 frames per second on the Gizmondo gaming device. A video as well as the demo itself are available for download.

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Blender v2.42 adds COLLADA 1.4 import/export including Physics

Blender is a highly popular open source modeler and rendering suite. The new v2.24 release adds many news tools for enhanced modeling, shading (OpenGL Shading Language-based), and animation. This version also supports the Bullet physics engine and adds support for COLLADA 1.4 import and export, including support for basic physics and textures.

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