AMD is collaborating with leaders across technology industries to help enable the next generation of computing experiences, from enhanced videos and collaborative conferencing to high performance computing. Join us at the inaugural AMD Fusion Developer Summit, June 13-16, 2011 in Bellevue, Washington to get the tools and insights you need to help lead the growth of heterogeneous computing.
John Bohannon and George Michael Brower have put together a stunning display of data using WebGL.
Mozilla has launched a showcase website called Web O'(pen) Wonder. There are some well done WebGL examples as well as other HTML5 demonstration pages. Some of the pages require Firefox 4 specifically, where as most of the examples simply require a WebGL enabled browser.
The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.
Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractals. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity. Be warned: you may not get much work done if you start playing with this.
Khronos has posted slide presentations from GDC 2011 online. Included in the DevU presentations are COLLADA, Mobile, OpenCL, OpenVG and WebGL.
K-3D is free-as-in-freedom 3D modeling and animation software. It features a plugin-oriented procedural engine for all of its content, making K-3D a very versatile and powerful package. K-3D excels at polygonal modeling, and includes basic tools for NURBS, patches, curves and animation.
Our announcements yesterday about WebGL and COLLADA, were at the very least, significant. Feedback from around the web has been really great, just to name a few:
- cnet discuss' Microsoft and Adobe molehill in WebGL 1.0 is done. Where's Microsoft?
- On the facebook developer blog, you can see WebGL benchmark results from their JSGameBench
- See past and present of 3D on the web with PC Magazine, from VRML to WebGL
- Khronos didn't stop to celebrate WebGL, and pushed on to WebCL says TechConnect Magazine
- ...last but certainly far from least, Learning WebGL does a short take on all the news WebGL specification 1.0 is final — and also, WebCL?
ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. "Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL."
The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.