The Khronos Group announced a new initiative to create an open, royalty-free standard for cross platform acceleration of computer vision applications. In response to requests and proposals from members, Khronos has created a vision working group to develop a hardware acceleration API using the proven Khronos development process and aiming for a first public release within 12 months. Any interested company is welcome to join Khronos to make contributions, influence the direction of the specification and gain early access to draft specifications before public release. The vision working group will commence work during January 2012.
Dave Shreiner was recently selected to be the conference chair of the 41st annual SIGGRAPH conference in 2014. "Having attended the conference annually for more than half of my life, and actively presented at it over the last decade, being selected to chair the conference is a great personal honor, huge responsibility, and an immense opportunity" wrote Dave Shreiner. Dave Shreiner is currently Director of Graphics Technology - Media Processing Division at ARM.
ChuClone is a 2.5D HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js). It contains a Box2D WorldEditor that can create/destroy/clone/drag/scale objects the world.
The editor supports panning, and zooming, levels are saved via HTML5 localstorage. You can fork the game at github.
My Robot Nation from Kodama Studios brings printable 3-D robots just in time for the holidays. The service emerged from Beta on November 30th with a promise of nine billion different robot design combinations, which users can create by themselves at home using a web browser with WebGL 3D graphics. “WebGL allows us to create and manipulate 3D objects right in your browser in real-time–something that was previously only possible in PC applications or consoles games,” said Mark Danks, the co-founder of My Robot Nation, previously a game designer at Sony.
Google announces ANGLE engine passes the rigorous OpenGL ES 2.0 test suite and has been certified as a compliant GL ES 2.0 implementation. Thanks to continued work from Transgaming, in collaboration with Google engineers and other contributors, ANGLE now allows OpenGL ES to be run on Windows without the need for OpenGL drivers. Firefox is already using ANGLE to render WebGL content on Windows. ANGLE is an open-source standalone library. "We hope WebGL developers and implementors will continue to join us in making ANGLE, and the open web platform, successful." said Vangelis Kokkevis, Software Engineer at Google.
The DiSTI Corporation launched a new package of its award‐winning GL Studio software toolkit that streamlines the creation of interfaces for enhanced embedded applications. Without compromising performance or fidelity, GL Studio ES (Embedded Systems) enables a seamless transition from prototyping, to testing and to the deployment of graphical interfaces on embedded systems. Current GL Studio users now have the option to extend their existing interface designs into the embedded domain with a single unified code base. A PDF of the full news release is available on the Disti News site.
The CNN Ecosphere Project was conceived by Heimat-Berlin and developed and produced by Minivegas (Amsterdam, Los Angeles) in partnership with Stinkdigital (London, New York). Utilizing WebGL to visualize represent growing discussions on twitter.
OpenScales announce that they have created the first version of OpenScalesGL, which uses HTML5 and WebGL. Like OpenScales, OpenScalesGL will be distributed with a LGPL license. More information and a proof of concept video is available on the OpenScales website.