The demo version of a potential 3D Viewer for geo.admin.ch - the geo-portal of the Swiss Confederation - is online until July 31, 2012. The 3D Viewer is based on the open source globe "OpenWebGlobe" using WebGL. The scene covers entire Switzerland and is based on high resolution data from swisstopo: SWISSIMAGE, DHM25 and swissBOUNDARIES3D as well as extracts from swissBUILDINGS3D. In addition, textured 3D objects from FHNW Muttenz and EPFL Lausanne are available. Outside the area with high-resolution data, Blue Marble from NASA's Earth Observatory is used. The total amount of texture and geometry data exceeds 2 TB and is being handled using the cloud from Amazon Web Services. This demo has been developed by FHNW - University of Applied Sciences and Arts Northwestern Switzerland, camptocamp SA, the Federal Office of Topography, Switzerland, and geo.admin.ch
CAPS, the Many-core Programming Company, a leading provider of software and solutions for HPC Community will be offering two 2 day courses this March 13-14 and 15-16. The first course offers an introduction to parallelism with MPI and OpenMP. The second course will cover the basics of OpenCL. 50 computing hours on a hybrid cluster will be offered to each participant at no extra cost.
ImageMagick now has certain algorithms which are OpenCL-enabled to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors.
CMSoft presents a study on how to use OpenCL to accelerate the extraction of color Haar-like wavelet features from color images. This process involves OpenCL acceleration of the computation of the image integral, generation of regions of sliding window in the target picture and preparing data structures to receive all features.
API for data parallel Java (Aparapi) allows Java developers to take advantage of the compute power of GPU and APU devices by executing data parallel code fragments on the GPU rather than being confined to the local CPU. It does this by converting Java bytecode to OpenCL at runtime and executing on the GPU, if for any reason Aparapi can't execute on the GPU it will execute in a Java thread pool.
As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?
We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.
HT4U staff have benchmarked 55 GPUs using three tests with three applications compatible with OpenCL. Especially interesting are the results with the 3D rendering application LuxRender. The article is written in Portuguese, but the results are easy to understand for all.
VSR WebGL Export is a Rhinoceros 3D plug-in providing user with an easy to use tool which allows data models to be viewed on any other hardware. All that is needed on the target device is a state-of-the-art Web browser. “We are proud to have enhanced our VSR product suite in highly relevant areas,” says Michael Wieczorek, one of the executive directors of VSR. “The product launch of ‘VSR WebGL Export’ very nicely demonstrates our agility and technological competence to quickly translate customers’ wishes into available products.”