Applications & Games related stories

Freescale to spark innovation and open development for autonomous driving systems with OpenCL

The “self-driving car” concept has captured the world’s imagination, and today’s advanced driver assistance systems (ADAS) are catalyzing this revolution. Freescale Semiconductor is propelling the industry forward by addressing two critical speed bumps on the path toward autonomous driving – the lack of open standards for ADAS system development, and the common-but-empty premise that consumer focused silicon solutions are safe enough for critical autonomous automotive applications. Freescale announced it will soon introduce an OpenCL-based automotive development environment engineered to open the market for car OEMs and tier-one suppliers alike to bring advanced driver assist and other ADAS technologies to a wider range of vehicles, faster. Read the complete press release.

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TraceParts enables support for WebGL 3D rendering of millions of CAD models online

TraceParts has launched support for WebGL 3D rendering across its entire library of free downloadable CAD models. Users are now able to view and interact with live 3D models directly in any compatible web browser, without the use of plugins or other additional software, making the millions of parts on their site easier to access than ever.

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Unity 5.0 beta launches with WebGL one-click deployment

Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.

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Corel releases AfterShot Pro 2.1 with improved OpenCL 2.0 support

Corel's Photo Editing group has released a new update to AfterShot Pro 2. Enhanced User Experience with thumbnail improvements, increased OpenCL 2.0 performance, and many other performance enhancements.

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Unity games in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

The crew at Owlchemy Labs were given the unique opportunity to work closely with Unity, maker of the leading cross-platform game engine, and Humble to attempt to bring one of our games, "Aaaaa! for the Awesome", a collaboration with Dejobaan Games, to the web via technologies like WebGL and asm.js.

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Neil Trevett to speak at InsideAR 2014

The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.

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Neil Trevett to present Khronos Interaction Standards at HCI Korea 2015

The Human Computer Interface Korea will run from December 10-12, 2014 in Seoul Korea. On Dec.12th, Khronos Group President Neil Trevett will present Khronos interaction standards, including StreamInput, OpenKcam, OpenVX.

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Microsoft announces OpenGL and OpenCL support is coming to their server and cloud offerings

The Microsoft Server and Cloud Platform Team have announced that enhanced application compatibility for OpenCL and OpenGL on their remote desktop is in the works.

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CopperCube 5 released


CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.

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Luxoft codec utilizes OpenCL to improve video codec speed for 4K and UltraHD

Luxoft announced the creation of its Professional VP9 Codec Software Development Kit (SDK). Luxoft’s codec is designed to help video content providers, cloud servers, and live-streaming companies produce effective, real-time 4K/UltraHD encoding and video streaming. As a result of utilizing the OpenCL standard, the SDK also offers a significant time-to-market advantage for todays hardware architectures such including CPUs, GPUs, and heterogeneous computing systems. VP9 4K SDK is ready for beta evaluation.

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