Applications & Games related stories

Intel moving from beta to full official support for Vulkan on Windows going forward

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Intel announces that they are moving from beta support to full official support for the Vulkan API (version 1.0.33.0) on Windows going forward.

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CroTeam Serious Sam Fusion includes Vulkan support for all recent games

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In a recent blog post, Croteam announced 'Serious Sam Fusion 2017' is the label the team has given to a large update that will be hitting all of its recent games. All games starting at Serious Sam 3 will be playable on SteamOS, Linux, and macOS. Croteam is also removing DirectX 9 support in favour of the Vulkan API.

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Shaderific now with support for Conway’s Game of Life

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Shaderific version 4.1 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.1 adds full support for iOS 10. Furthermore, the release includes a new shader for Conway's Game of Life that demonstrates the use of the newly introduced custom uniforms. The cell size can be determinded and shadow effects can be enabled to provide a variety of beautiful rendering options. To provide full flexibilty to the user Shaderifc now supports importing Game of Life patterns in the form of text files. The patterns are automatically converted to textures that can be used as start configurations.

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Unity 5.6 Beta now available with Vulkan support

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Unity 5.6 beta uses Vulkan to take the graphics performance to the next level, and at final release, Vulkan will run on Android, Windows, Linux, and Tizen. Unity has seen a rendering performance improvement out-of-the box up to 60% using Unity – that is without having to deal with any specifics of the Vulkan API.

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Feral Interactive announces Vulkan port plans

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Feral Interactive announced on Twitch plans to release software running on the Vulkan API in the first half of 2017

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Khronos member Maxon announces cross-platform GPU rendering collaboration with AMD

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MAXON announced they have reached a licensing agreement for the use of AMD’s Radeon ProRender technology in MAXON’s Cinema 4D application. Radeon ProRender’s physically-based GPU rendering engine is built on platform-agnostic OpenCL architecture and will provide outstanding performance on both macOS and Windows. Written using OpenCL, Radeon ProRender can run on virtually any hardware. Radeon ProRender also provides a CPU backend which means Radeon ProRender can run on GPU, CPU, or a combination of multiple disparate GPUs.

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Lightweight Java Games Library 3.1.0 Released!

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A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc.

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Red Giant Magic Bullet Suite 13 using OpenCL for real-time color correction

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Magic Bullet Suite delivers for the first time ever, real-time color correction thanks to OpenCL support in Adobe Premiere Pro CC, extending the toolset for users of the industry’s leading NLE.

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Super Evil Megacorp releases a beta version of Vainglory for Vulkan-enabled devices

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Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.

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Unity 5.5 beta brings WebGL 2.0

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Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.

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