Applications & Games related stories

Unity 5.0 beta launches with WebGL one-click deployment

Unity 5.0 beta has launched and comes with one-click WebGL deployment to compatible browsers.

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Corel releases AfterShot Pro 2.1 with improved OpenCL 2.0 support

Corel's Photo Editing group has released a new update to AfterShot Pro 2. Enhanced User Experience with thumbnail improvements, increased OpenCL 2.0 performance, and many other performance enhancements.

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Unity games in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

The crew at Owlchemy Labs were given the unique opportunity to work closely with Unity, maker of the leading cross-platform game engine, and Humble to attempt to bring one of our games, "Aaaaa! for the Awesome", a collaboration with Dejobaan Games, to the web via technologies like WebGL and asm.js.

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Neil Trevett to speak at InsideAR 2014

The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.

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Neil Trevett to present Khronos Interaction Standards at HCI Korea 2015

The Human Computer Interface Korea will run from December 10-12, 2014 in Seoul Korea. On Dec.12th, Khronos Group President Neil Trevett will present Khronos interaction standards, including StreamInput, OpenKcam, OpenVX.

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Microsoft announces OpenGL and OpenCL support is coming to their server and cloud offerings

The Microsoft Server and Cloud Platform Team have announced that enhanced application compatibility for OpenCL and OpenGL on their remote desktop is in the works.

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CopperCube 5 released


CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.

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Luxoft codec utilizes OpenCL to improve video codec speed for 4K and UltraHD

Luxoft announced the creation of its Professional VP9 Codec Software Development Kit (SDK). Luxoft’s codec is designed to help video content providers, cloud servers, and live-streaming companies produce effective, real-time 4K/UltraHD encoding and video streaming. As a result of utilizing the OpenCL standard, the SDK also offers a significant time-to-market advantage for todays hardware architectures such including CPUs, GPUs, and heterogeneous computing systems. VP9 4K SDK is ready for beta evaluation.

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New from Khronos: OpenROAD - See the power of the Khronos ecosystem

Khronos OpenROAD is an animated video featuring all the royalty-free Khronos APIs working together in an open ecosystem. We started with an idea: a simple sketch of a sports car–and then show how Khronos APIs make it a reality. Our technology powers everything from the initial CAD design and simulation using OpenGL and OpenCL, to the in-car entertainment and communications using OpenSL ES, OpenMAX, and OpenVX, to its starring role in a mobile game using WebGL and WebCL.

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ARM to hold ASTC and OpenCL talks at SIGGRAPH monday

ARM will be holding a series of talks at SIGGRAPH on Monday August 11 in room 118-120 from 9AM - 10:30AM. Included in these talks are "Mobile GPU Compute: Exploring the Mobile GPU Through OpenCL" and "ASTC: The Extra Dimension". You may view a complete list of Khronos Technology related talks on our SIGGRAPH event page.

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