The Blender Foundation has released the first testbuild of Blender 2.75 and is asking everyone to help test it. Among new features are AMD OpenCL rendering and stereo/multiview support!
A short tutorial offering a brief introduction to Khronos SPIR. The tutorial will also touch on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, and demonstrating a couple of ways to create SPIR binaries using tools shipped with Intel INDE and a way of consuming SPIR binaries in your OpenCL program.
OpenCL support at Intel is now going mainstream with a full integration into Intel’s portfolio of software development suites. The Intel SDK for OpenCL Applications features are now integrated into various development tools under the new name of OpenCL Code Builder. The different solutions are tailored to the target development environment: for mobile and PC development, the OpenCL Code Builder is now integrated into Intel Integrated Native Developer Experience (Intel INDE); For media server usages, the code builder is now integrated into Intel Media Server Studio. For other usages, a standalone Linux* version of the OpenCL Code Builder is also available. Two major new features are now supported: Commercial OpenCL Linux driver for Intel Processor Graphics is available with Intel Media Server Studio; OpenCL 2.0 support for 5th Generation Intel Core Processors with fine-grained SVM on Intel HD and Iris Graphics is available in Intel INDE.
Neuro-Systems Emulsion is a photorealistic rendering studio using OpenCL for realtime and non-realtime physically-based techniques that can transform brute 3D models into photorealistic images, adjusted in real time. Emulsion can easily integrate these projects directly into a video source or digital pictures using photorealistic augmented reality.
The winner of Khronos' Fall 2014 WebGL Widget Contest is the team of William Casola and Marco Tarini, with their interactive Spinnable World Map. They won a WebGL book from Packt Publishing, two WebGL books from O'Reilly, and an NVidia Shield Gaming Tablet. Congratulations! Honorable mention goes to the Orbiting Spheres entry from Tarek Sherif.
This Wikipedia visualization was created by French computer science student Owen Cornec. Each “star” in WikiGalaxy is a single article on Wikipedia. Highly related articles are placed close to each other in space with connections between them. While this is a Chrome experiment running WebGL and HTML5, WikiGalaxy should work in most modern browsers.
CL3VER has joined the AWS Partner Network (APN) as a Technology Partner. This move is a demonstration that browser based interactive 3D Visualization based on WebGL and dedicated to professionals Architects and Manufacturers can be successfully provided via cloud. Leading architecture companies Gensler and NBBJ and the industrial robots manufacturer Yaskawa Motoman have quoted the news confirming the scalability and reliability of the CL3VER platform for professional use. "We see CL3VER as a great compliment to a designer’s toolset and a potential game changer in Design Collaboration.” said Jorge Barrero, Senior Associate at Gensler.
Microsoft has teamed up with NORAD (North American Aerospace Defense Command) to track the progress of Santa on Christmas Eve. Be sure to load up the Santa Tracker on Christmas eve with your favourite WebGL enabled browser! For a third year in a row the Santa tracker is using CesiumJS and WebGL for the build.
Urban Galaxy Online is a MMORPG built entirely on HTML5 technologies. Its graphics are powered by the WebGL renderer of the popular three.js engine. The game was built by a small team of 3 developers during the last 5 years, betting on WebGL while the standard was still shaping up and browser support was partial. Now the game is fully supported on all major desktop browsers, with experimental support for WebGL enabled mobile Chrome and mobile Safari.