Applications & Games related stories

Firefox 15 supports compressed textures for impressive in browser 3D gaming with WebGL

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With the release of Mozilla's Firefox 15, comes a new demo 'The BananaBread', a 3D first-person shooter. This demo offers a compelling example of what developers can presently achieve with WebGL and compressed textures. The BananaBread engine is a JavaScript and WebGL port of the 3D game engine used in Cube 2: Sauerbraten. The initial port was accomplished by a Mozilla researcher using Emscripten, a sophisticated LLVM-based tool for transpiling conventional C/C++ code into JavaScript.

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Khronos Friday News Round Up!

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It's been an incredible week hasn't it? The latest news about OpenGL rendering Zombies faster than Direct3D really got the twittersphere going! SimLab Composer 2013 adds WebGL export capability and ARM has submitted the Mali-T604 GPU for full profile OpenCL conformance. Back on the Khronos front, COLLADA still has room for you to come on over and show off your COLLADA demo at Siggraph, and we've also updated the official Khronos Siggraph event page with updated BOF schedules, and lots more sponsors for the OpenGL Party! Thank you everyone that has sponsored the party so far. Big news this year, it's OpenGL's 20th Anniversary and we'll be celebrating this momentus occasion in style.There will be lots of OpenGL legends, lots of food, drink and of course, lots and lots of prizes!

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Khronos Group updates SIGGRAPH BOF and Party Schedules

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Going to SIGGRAPH? Be sure to check out some amazing demo's, presentations, prizes and more. Khronos has a news conference, five BOFs (COLLADA, OpenCL, WebGL, OpenGL ES & OpenGL) and a huge OpenGL party, all happening on Tuesday next week. Full details can be found here, and the party details can be found here.

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OpenGL renders Zombies faster than Direct3D

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Valve Software has updated their Linux blog to report that the OpenGL version of Left 4 Dead 2 is now running fastest on Linux (315 fps). Surprisingly, given all the attention Valve has paid to Direct3D tuning over the years, even on Windows, the OpenGL version of the game now runs faster than Direct3D (304 fps vs. 270 fps) due to "overhead per batch in Direct3D which does not affect OpenGL on Windows".

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Invitation to attend the OpenGL BOF at SIGGRAPH 2012

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You are cordially invited to attend the OpenGL BOF on Wednesday 6-7pm in the Gold Ballroom in the JW Marriott hotel to celebrate 20 years of OpenGL with us. You’ll learn what is new and upcoming with the OpenGL API. We will also have two special guest speakers. Rich Geldreich from Valve will talk about their awesome project “Steam’d Penguins” that brings Steam and OpenGL games to Linux. Rich will be speaking about their challenges and successes porting Left 4 Dead 2 to OpenGL on Linux. Kurt Akeley, co-founder of SGI and of the OpenGL API will give his perspective on 20 years of OpenGL development. Right after the BOF we’ll open the doors for the OpenGL 20th anniversary party, with free drinks and various prizes to win. For more information, visit our Siggraph webpage.

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Blender at SIGGRAPH

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Blender Foundation and Blender community members will be participating in Siggraph 2012 - Los Angeles. Starting on Sunday, August 5, 2:00pm, the Blender Community Meeting BOF, followed by the Blender Artist/Developer Showcase BOF at 4pm. You can always find Blender in the Convention Center, main hall, booth 212. Here you will find Blender artists and developers and Ton Roosendaal for three days. Drop by if you like to see the latest in Blender, or just to hang-out and chat with other Blender folks.

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Come see Khronos and Imagination Technologies at China Joy!

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We are excited that Jon Peddie and Kathleen Maher both from Jon Peddie Research, will be traveling with us and will be in our booth to help us meet and greet the Chinese game development community. Additional details of this event will be posted on our official Khronos Group China Joy event page.

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JPR Luncheon – Doing more with Multicore

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Jon Peddie Research will be hosting an informational luncheon for press and analysts at SIGGRAPH 2012. The topic will be "Doing More with Multicore," and we'll have a distinguished panel to debate the different aspects of putting multiple CPU and GPU cores to work. What technology is best suited for what jobs? Or maybe a core is just a core, is just a core. The event will be held August 8, 2012 at 11:45 to 14:00 in the JW Marriott, L.A. Live - 900 W Olympic Blvd, in room PLAZA 1

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Case Study: heat transfer simulation using CLGL interop

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Heat transfer and, more generally, parabolic partial differential equations are a very important class of problems in physics and mathematics. Analytic solutions aren't available for real-world problems where initial and boundary conditions can be arbitrary. CMSoft presents video tutorials and source code with detailed information about how to create the CLGL shared context, use OpenCL to accelerate the simulation of heat transfer and share an OpenGL texture to present the results to the user.

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OpenCOLLADA and COLLADA CTS now on GitHub

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OpenCOLLADA and the COLLADA Conformance Test Suite repositories are now both hosted on GitHub. As a reminder, please note that to bring integration of OpenCOLLADA plugins within the test suite and bug fixing, Khronos has issued a Request for Quotations (RFQ). This RFQ is open for bidding and you are welcome to request a copy through the public_collada mailing list. Last but not least, while at Siggraph, do not forget to stop by our both and to bring your demos! The COLLADA working group looks forward to hearing from you!

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