Blender Foundation and Blender community members will be participating in Siggraph 2012 - Los Angeles. Starting on Sunday, August 5, 2:00pm, the Blender Community Meeting BOF, followed by the Blender Artist/Developer Showcase BOF at 4pm. You can always find Blender in the Convention Center, main hall, booth 212. Here you will find Blender artists and developers and Ton Roosendaal for three days. Drop by if you like to see the latest in Blender, or just to hang-out and chat with other Blender folks.
We are excited that Jon Peddie and Kathleen Maher both from Jon Peddie Research, will be traveling with us and will be in our booth to help us meet and greet the Chinese game development community. Additional details of this event will be posted on our official Khronos Group China Joy event page.
Jon Peddie Research will be hosting an informational luncheon for press and analysts at SIGGRAPH 2012. The topic will be "Doing More with Multicore," and we'll have a distinguished panel to debate the different aspects of putting multiple CPU and GPU cores to work. What technology is best suited for what jobs? Or maybe a core is just a core, is just a core. The event will be held August 8, 2012 at 11:45 to 14:00 in the JW Marriott, L.A. Live - 900 W Olympic Blvd, in room PLAZA 1
Heat transfer and, more generally, parabolic partial differential equations are a very important class of problems in physics and mathematics. Analytic solutions aren't available for real-world problems where initial and boundary conditions can be arbitrary. CMSoft presents video tutorials and source code with detailed information about how to create the CLGL shared context, use OpenCL to accelerate the simulation of heat transfer and share an OpenGL texture to present the results to the user.
OpenCOLLADA and the COLLADA Conformance Test Suite repositories are now both hosted on GitHub. As a reminder, please note that to bring integration of OpenCOLLADA plugins within the test suite and bug fixing, Khronos has issued a Request for Quotations (RFQ). This RFQ is open for bidding and you are welcome to request a copy through the public_collada mailing list. Last but not least, while at Siggraph, do not forget to stop by our both and to bring your demos! The COLLADA working group looks forward to hearing from you!
At Google I/O ZiiLABS, in co-operation with Symphony Teleca, demonstrated how OpenCL can be used to deliver significant compute acceleration on Android platforms. The tablet demonstration of a new camera application, built by Symphony Teleca, uses OpenCL to implement a number of key image processing effects, comparing the performance of the algorithms implemented in both 'C' and OpenCL. The OpenCL code exploits the performance and flexibility of the underlying ZMS-40's media processing array to deliver significant advantages over CPU-only code.
You now have until June 28 to submit your most awesome work in mobile applications, systems, hardware, software, graphics and more! The second Symposium on Apps at SIGGRAPH Asia 2012 in Singapore is a venue for both industry and academia to introduce the opportunities and challenges of mobile applications development to the global graphics community. The program will educate and explore how visual and animation techniques can be used on mobile devices to create compelling end user experiences and to drive the use of advanced graphics capabilities on billions of new devices.
Tom's Hardware tests OpenCL acceleration in Adobe PhotoShop CS6, Musemage, GIMP and a pre-release version of Corel's AfterShot Pro, across five system configurations and looks for patterns in the results including scaling based on GPU horsepower.
The COLLADA files loader in Minko 2 now provides much faster parsing times. Tests show some of files now take up to 10 times less time to load. You can now load 100+MB *.DAE files containing 600 000 polygons and more, including animations. Another important addition is that we now parse a lot more data about the materials. We are now able to load material values such as the reflectivity, shininess and more to make it easier for the artists to customize the rendering using their favorite CAO tool.