The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES. The KITE web-site is now available for educators and students to enroll and share courseware.
Wind River announced a collaboration to offer broad market availability and primary platform support for the Qt Commercial development framework on Wind River’s VxWorks real-time operating system (RTOS). Qt Commercial from Digia is a cross-platform user interface (UI) and application framework with tools designed to facilitate the creation and deployment of applications for desktop and embedded platforms. The collaboration will enable companies to expedite graphical user interface (GUI) development and standardization across projects, revisions and organizations within the enterprise. In addition, it will enable the users of VxWorks to create differentiated and user-appealing devices with advanced interactive GUIs and added support for 3D and 2D graphics through OpenGL ES and OpenVG. This will allow for specialized applications to include flow and process visualization as well as medical imaging and animation for embedded devices.
The demo version of a potential 3D Viewer for geo.admin.ch - the geo-portal of the Swiss Confederation - is online until July 31, 2012. The 3D Viewer is based on the open source globe "OpenWebGlobe" using WebGL. The scene covers entire Switzerland and is based on high resolution data from swisstopo: SWISSIMAGE, DHM25 and swissBOUNDARIES3D as well as extracts from swissBUILDINGS3D. In addition, textured 3D objects from FHNW Muttenz and EPFL Lausanne are available. Outside the area with high-resolution data, Blue Marble from NASA's Earth Observatory is used. The total amount of texture and geometry data exceeds 2 TB and is being handled using the cloud from Amazon Web Services. This demo has been developed by FHNW - University of Applied Sciences and Arts Northwestern Switzerland, camptocamp SA, the Federal Office of Topography, Switzerland, and geo.admin.ch
CAPS, the Many-core Programming Company, a leading provider of software and solutions for HPC Community will be offering two 2 day courses this March 13-14 and 15-16. The first course offers an introduction to parallelism with MPI and OpenMP. The second course will cover the basics of OpenCL. 50 computing hours on a hybrid cluster will be offered to each participant at no extra cost.
ImageMagick now has certain algorithms which are OpenCL-enabled to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors.
CMSoft presents a study on how to use OpenCL to accelerate the extraction of color Haar-like wavelet features from color images. This process involves OpenCL acceleration of the computation of the image integral, generation of regions of sliding window in the target picture and preparing data structures to receive all features.
API for data parallel Java (Aparapi) allows Java developers to take advantage of the compute power of GPU and APU devices by executing data parallel code fragments on the GPU rather than being confined to the local CPU. It does this by converting Java bytecode to OpenCL at runtime and executing on the GPU, if for any reason Aparapi can't execute on the GPU it will execute in a Java thread pool.
As Henrik points out in a video soundbyte, making amazing 3D graphics as easy to create as “view source” has got to be good for humanity, right?
We're excited to announce the kick off of our Pokki 1UP $50k HTML5 game development challenge. The first place game developer will take home $30k and win a trip to the Game Developers Conference 2012 in San Francisco where we will feature their game! We've pulled together a top notch panel of game developer leaders to judge submissions which must be submitted by February 20th, 2012 at 11:59pm (PST). What's also cool is that we just launched support for WebGL, WebSockets, and the Web Audio API. We're really excited about cutting edge HTML5 technologies like canvas, CSS3, WebGL and Web Audio. There's already been some impressive demos with these technologies and we're looking forward to seeing what the Pokki game developers come up with.