RIM is exemplifying the fact that you can take WebGL browser games and turn them into native apps using WebWorks on the PlayBook with the game feeling like a native game.
The HTML5-powered Opera TV Store is now on show at IP&TV World Forum in London. It's packed with new cool features such as the ability to render WebGL content. Game developers can bring their WebGL-based games to connected TVs running the Opera TV Store.
The Khronos Group commenced the opening events of its most recent tour to Beijing and Shanghai. The Khronos Board of Directors, including AMD, Apple, ARM, Epic, Ericsson, Freescale, Imagination Technologies, Intel, Nokia, NVIDIA, Oracle, Qualcomm, Samsung, SONY and Texas Instruments, has made engaging the participation of Chinese industry a priority and has committed significant financial and staffing resources to Chinese activities. Khronos standards include OpenGL ES, the 3D graphics API used to power the user interface, games and applications on almost every smartphone in the world, OpenCL for heterogeneous parallel computation and WebGL for 3D graphics for HTML5.
Cell Cycle lets you design your own closed cell object and then have printed in various nylon colours or sterling silver. This release is a major update from the old app that was written in Java.
AMD announced it has invested in Nuvixa, Inc, a developer of gesture-based video communication and presentation solutions. Using depth-sensing camera technologies, the Nuvixa StagePresence immersive video presentation tool extracts a presenter from virtually any background environment, and embeds their live video persona within any compatible digital desktop or slide content. Image processing enhancements are only available with OpenCL and AMD accelerated processing units (APUs). This technology creates immersive performance and quality improvements and experience to online audiences.
drawElements Ltd. introduces the dEQP Quality Score, a unique metric combining all key aspects of GPU quality to show how suited a platform is for running real-world graphics applications. The dEQP Currently features close to 10 000 tests covering functional correctness, performance, stability, accuracy and feature support for OpenGL ES 2.0 and related APIs.
Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
The Open Geospatial Consortium (OGC®) announced that the Fifth International Augmented Reality (AR) Standards Community meeting will take place March 19 and 20, 2012 in Austin, Texas, USA. This meeting is being sponsored by Khronos Group and sponsored/hosted by the OGC in cooperation with the University of Texas. You can view additional details on the Khronos Group event page.
The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES. The KITE web-site is now available for educators and students to enroll and share courseware.
Wind River announced a collaboration to offer broad market availability and primary platform support for the Qt Commercial development framework on Wind River’s VxWorks real-time operating system (RTOS). Qt Commercial from Digia is a cross-platform user interface (UI) and application framework with tools designed to facilitate the creation and deployment of applications for desktop and embedded platforms. The collaboration will enable companies to expedite graphical user interface (GUI) development and standardization across projects, revisions and organizations within the enterprise. In addition, it will enable the users of VxWorks to create differentiated and user-appealing devices with advanced interactive GUIs and added support for 3D and 2D graphics through OpenGL ES and OpenVG. This will allow for specialized applications to include flow and process visualization as well as medical imaging and animation for embedded devices.