Applications & Games related stories

The mobile industry has come to rely on Khronos’ APIs as much as the graphics industry

Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.

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GIMP 2.8 RC 1 includes OpenCL acceleration

The OpenCL hardware acceleration features in the Generic Graphics Library (GEGL) were originally developed as part of Google's Summer of Code in 2009 and 2011 and finished over the winter with sponsorship from AMD and help by MulticoreWare. On supported systems, this feature should greatly speed up processor intensive operations. Users have to start the application with the command line parameter GEGL_USE_OPENCL=yes to use OpenCL.

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MulticoreWare announces Multicore Cross-platform Architecture OpenCL runtime compiler

MulticoreWare Inc. has announced the Multicore Cross-platform Architecture (MXPA), an OpenCL runtime and compiler, enabling cross-architecture performance from a single, unified codebase. MXPA is designed to preserve the expression of parallelism in OpenCL, independent of vendor hardware and software stack implementation. MXPA currently supports x86 architectures and is being extended to a wide range of platforms from CPUs to DSPs with minimal vendor support.

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Opera Mini 7 stretches to Android

Opera ports its WebGL hardware acceleration from Opera Mobile to the Android version of Opera Mini 7.

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RIM Releases Free TunnelTilt WebGL PlayBook Game Demo in App World

RIM is exemplifying the fact that you can take WebGL browser games and turn them into native apps using WebWorks on the PlayBook with the game feeling like a native game.

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Opera TV Store, now with expanded capabilities including WebGL

The HTML5-powered Opera TV Store is now on show at IP&TV World Forum in London. It's packed with new cool features such as the ability to render WebGL content. Game developers can bring their WebGL-based games to connected TVs running the Opera TV Store.

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Khronos Group Prioritizes China’s Participation in Creation of International Technology Standards

The Khronos Group commenced the opening events of its most recent tour to Beijing and Shanghai. The Khronos Board of Directors, including AMD, Apple, ARM, Epic, Ericsson, Freescale, Imagination Technologies, Intel, Nokia, NVIDIA, Oracle, Qualcomm, Samsung, SONY and Texas Instruments, has made engaging the participation of Chinese industry a priority and has committed significant financial and staffing resources to Chinese activities. Khronos standards include OpenGL ES, the 3D graphics API used to power the user interface, games and applications on almost every smartphone in the world, OpenCL for heterogeneous parallel computation and WebGL for 3D graphics for HTML5.

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Cell Cycle WebGL design app

Cell Cycle lets you design your own closed cell object and then have printed in various nylon colours or sterling silver. This release is a major update from the old app that was written in Java.

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AMD and Nuvixa Bring New, Immersive Dimension to Telepresence

AMD announced it has invested in Nuvixa, Inc, a developer of gesture-based video communication and presentation solutions. Using depth-sensing camera technologies, the Nuvixa StagePresence immersive video presentation tool extracts a presenter from virtually any background environment, and embeds their live video persona within any compatible digital desktop or slide content. Image processing enhancements are only available with OpenCL and AMD accelerated processing units (APUs). This technology creates immersive performance and quality improvements and experience to online audiences.

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drawElements Introduces New Metric for Comparing Real-World GPU Quality

drawElements Ltd. introduces the dEQP Quality Score, a unique metric combining all key aspects of GPU quality to show how suited a platform is for running real-world graphics applications. The dEQP Currently features close to 10 000 tests covering functional correctness, performance, stability, accuracy and feature support for OpenGL ES 2.0 and related APIs.

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