Applications & Games related stories

Sketchfab puts 3D content on the web for free

Sketchfab went live recently with new technology making it easy to publish interactive 3D content online. The free service does not require any third-party application installed on either the client side or the server. All Sketchfab needs is for the end-user to be running a WebGL compatible browser.

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AMD and Adobe Creative Suite 6 Innovate With OpenCL and GPU Acceleration

AMD today announced a collaboration with Adobe Systems Incorporated to optimize a new set of GPU-accelerated features for Adobe products including the newly announced Adobe Photoshop CS6. Implementing GPU acceleration and incorporating OpenCL optimization improves the end-user experience by dramatically speeding up critical imaging features and generating real-time results when editing with key tools in Adobe Creative Suite 6.

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Call for Speakers: WebGL Camp Europe

After five WebGL Camps in the USA, WebGL Camp is now coming to Europe being hosted by the University of Applied Sciences and Arts Northwestern Switzerland. WebGL Camp Europe is now looking for speakers. A limited number (1-2) of non-European based presentations via Skype will be possible too. WebGL Camp Europe takes place July 3rd, 2012 in Muttenz/Basel, Switzerland. On July 4th there will be optional WebGL workshops/tutorials. More information at: http://www.shader.org/webglcamp

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Adobe and AMD bring OpenCL powered real-time editing and effects to Adobe Premiere Pro CS6

Adobe announced that they will be using their newly enhanced Adobe Mercury Playback Engine that incorporates OpenCL heterogeneous compute for the very first time on a number of Apple MacBook Pro laptops with AMD Radeon graphics.

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The mobile industry has come to rely on Khronos’ APIs as much as the graphics industry

Jon Peddie has a great write up on GFX Speak about The Khronos Group turning 12 this year.

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GIMP 2.8 RC 1 includes OpenCL acceleration

The OpenCL hardware acceleration features in the Generic Graphics Library (GEGL) were originally developed as part of Google's Summer of Code in 2009 and 2011 and finished over the winter with sponsorship from AMD and help by MulticoreWare. On supported systems, this feature should greatly speed up processor intensive operations. Users have to start the application with the command line parameter GEGL_USE_OPENCL=yes to use OpenCL.

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MulticoreWare announces Multicore Cross-platform Architecture OpenCL runtime compiler

MulticoreWare Inc. has announced the Multicore Cross-platform Architecture (MXPA), an OpenCL runtime and compiler, enabling cross-architecture performance from a single, unified codebase. MXPA is designed to preserve the expression of parallelism in OpenCL, independent of vendor hardware and software stack implementation. MXPA currently supports x86 architectures and is being extended to a wide range of platforms from CPUs to DSPs with minimal vendor support.

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Opera Mini 7 stretches to Android

Opera ports its WebGL hardware acceleration from Opera Mobile to the Android version of Opera Mini 7.

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RIM Releases Free TunnelTilt WebGL PlayBook Game Demo in App World

RIM is exemplifying the fact that you can take WebGL browser games and turn them into native apps using WebWorks on the PlayBook with the game feeling like a native game.

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Opera TV Store, now with expanded capabilities including WebGL

The HTML5-powered Opera TV Store is now on show at IP&TV World Forum in London. It's packed with new cool features such as the ability to render WebGL content. Game developers can bring their WebGL-based games to connected TVs running the Opera TV Store.

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