At Adobe Max: The Creativity Conference, Adobe confirmed that they will be providing enhanced 3D support for Photoshop CC, including the ability to read COLLADA rigging and animation data. COLLADA Rigging Support: Users can import animation and rigging data from COLLADA files, and continue to paint, finish or refine 3D objects. You can also leverage the existing animation data and Photoshop Timeline to create promotional videos.
Shaderific version 4.0 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 4.0 adds support for iPad Pro taking full advantage of the bigger screen as well as support for Multitasking with Slide Over and Split View. To complement the existing anaglyph 3D rendering capabilities a new 3D mode has been added for left-right stereo image rendering. Furthermore, rendering on an external display connected via Lightning Digital AV Adapter is now supported in addition to the default screen mirroring.
Unreal Engine 4’s implementation of Vulkan API enables developers to create visually stunning, cross-platform 3D content that supports more draw calls, and more dynamic objects onscreen, with faster performance than ever before. Watch here to see how it all came together through the making of ProtoStar, revealed at Mobile World Congress 2016.
Remcom announces a new version of Wireless InSite, its site-specific radio propagation software for the analysis of wireless communication systems. This version, Release 2.8, supports the import of KMZ and COLLADA geometry files. The ability to import and create KMZ (.kmz) and COLLADA (.dae) geometry files is particularly useful for adding single structures, such as bridges, high resolution buildings, or new construction to a scene. These structures are often missing from urban geometry data.
At the Samsung Galaxy Unpacked 2016 event at MWC in Barcelona, Epic Games announced that Unreal Engine 4 supports the Vulkan API and Samsung mentions Vulkan (video). Samsung showed the ProtoStar real-time 3D experience built with Unreal Engine 4 technology utilizing the Vulkan API, running on the new Samsung Galaxy S7. “Anytime we can converge on an idea, particularly an idea like Vulkan, which is made by the industry, is asked for by the industry, everybody gets stronger.” Wyeth Johnson, Lead Technical Artist, Epic Games. Get Unreal, the first engine to support Vulkan.
Toon Boom Animation Inc. announced the release of Storyboard Pro 5. This new release streamlines the pre-production and storyboarding process with new creative tools for artists, adds improvements to the 3D workflow, and provides better integration with editorial. Storyboard Pro 5 has also been improved in order to enable pre-production pipelines for CG, live action and games cinematics. Some of the new features include better integration between 2D and 3D with the ability to snap 3D models to surfaces, create layers on models, import COLLADA and Alembic files and work with a more responsive 3D camera.
glTF is now supported in Assimp, BabylonJS and xeoEngine. You can also find some great new models contributed by @mlimper_cg and @OkinoComputer. And of course, December 25th wouldn't be complete without NORAD and the Cesium Santa tracker. NVIDIA also has a great write-up on how GPUs help NORAD Track Santa as he navigates the globe.
AMD has announce it will start rolling out in January an open source set of tools called GPUOpen. The "All Open" stack will contain open source modules for two parallel stacks, each containing modules for OpenGL graphics, motion video codecs, and OpenCL GPU computation. The "Professional/Gamer" stack will include the open source motion-video module and a closed source OpenGL module. Its final OpenCL module will support both OpenCL and Vulkan. Linux will gain access to a full open source, high-performance driver stack, with the only constraint being that developers must use Vulkan instead of the older OpenGL.
If you're a Star Wars fan and have a computer and a smart phone, give this Chrome Experiment a try. From Engadget, "Lightsaber Escape is a Chrome Experiment that Google made in conjunction with Lucasfilm and Star Wars visual-effects studio Industrial Light & Magic. It uses WebGL for the 3D graphics, plus WebRTC and WebSocket for the real-time communication between your phone and desktop."
The DesignWare® EV Family of vision processors consists of fully programmable and configurable IP cores that have been optimized for embedded vision applications, combining the flexibility of software solutions with the low cost and low power consumption of dedicated hardware. To speed application software development, the EV Processor Family is supported by a comprehensive software programming environment based on existing and emerging embedded vision standards including OpenCV and OpenVX, as well as Synopsys’ ARC MetaWare Development Toolkit.