Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Super Evil Megacorp says that this Vulkan-enabled version runs 30% more efficiently on supported hardware, resulting in better battery life, faster controls, and higher framerates.
Unity has released the beta for version 5.5 of its eponymous engine. WebGL 2.0 has been made the default for new projects, bringing it into line with OpenGL ES 3.0 when it comes to rendering and visual quality in browsers. At this time browser support remains experimental.
The CryEngine roadmap has been released, including specific details about the upcoming CryEngine 5.2 and 5.3. Developers have planned full support for the Vulkan API around mid-october 2016.
The Khronos Group continues to sponsor the AEC Hackathon. Next up in Austin Texas is AEC Hackathon 3.6. Stay up-to-date with the schedule, challenges and projects on the official AEC Hackathon site. Learn more about AEC Hackathon from executive director Damon Hernandez.
Glare Technologies Indigo 4 renderer in its beta state is using OpenCL to deliver 100% pure GPU rendering. Glare Technologies says this "means very fast rendering on all OpenCL compliant GPUs, including AMD, Intel and Nvidia GPUs."
The Brenwill Workshop Ltd. will launch MoltenVK, an implementation of Vulkan that runs on iOS and macOS, during the SIGGRAPH conference in Anaheim, California, and will discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH, on Wednesday, July 27th, 2016. Learn more about MoltenVK.
Hardware upgrades, including faster GPUs and CPUs, are poised to improve Linux gaming. The latest gaming titles will come to Linux much faster with Vulkan, a graphics technology that should drive gaming forward on the OS. Many games are written using the Unity Engine from Unity Technologies, which is looking to add Vulkan support in the future. The Unreal Engine, another gaming development platform, already supports Vulkan.
Valve pushed out an update that provides opt-in support for using the Vulkan graphics API of the Source 2 Engine rather than using OpenGL (or DirectX under Windows). Those interested in trying out Vulkan on Dota 2 can enable the Dota 2 Vulkan DLC and launch the game with the -vulkan switch. More details here and in the official Dota 2 announcement.
ELVEES companies group and Imagination Technologies announce the ELVEES Image Semantic Engine (ELISE), a unique next-generation multi-platform SoC offering a wide range of video analytics markets. Companies can use the new ELISE chip to develop a new generation of IP cameras with video analysis and a wide range of OEM modules. Unique hierarchical ELISE tools have been developed, including libraries for the Khronos OpenVX API and the innovative VIPE tool for vision and general purpose algorithm development on mixed multi-platform CPU/Velcore/GPU SoC systems.
Samsung us showing that Vulkan isn't just for gaming — it has real-world benefits in daily phone use. Samsung engineers demonstrated a new TouchWiz launcher being developed with Vulkan that not only improves performance but offers a notable battery life boost to your phone.