Applications & Games related stories

Amazon AppStream 2.0 Now Supports Graphics Applications-OpenGL, OpenCL and more

• Tags: OpenCL OpenGL

Amazon AppStream 2.0 is introducing Graphics Desktop and Graphics Pro instance families to deliver high performance graphics applications from AWS. The Graphics Desktop instance family offers a single instance type with an NVIDIA GPU based on K520 with 1,536 CUDA cores, 8 vCPUs, 15 GiB system memory, and 4 GiB graphics memory. This instance type is ideal for running desktop graphics applications such as Siemens NX, SolidWorks, ESRI ArcGIS, and other applications that use DirectX, OpenGL, OpenCL, and CUDA.

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CryENGINE 5.4 Preview with Vulkan Capabilities

• Tags: Vulkan phoronix

After failing to get the initial Vulkan support in last year's CryENGINE 5.3, the public preview of CryENGINE 5.4 is finally available and comes with initial support for the Vulkan graphics API. Learn more on Phoronix.

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Windows Story Remix with glTF support

• Tags: windows glTF

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Microsoft Story Remix has the ability to combine multiple elements, including mixed-reality content from Microsoft’s 3D assets site, 3D Remix. 3D Remix works with third-party content in the glTF interchange format to create eye-popping, special-effects-driven stories. Checkout Remix 3D Preview with glTF online today.

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Nvidia GeForce Experience 3.6 Adds Support For OpenGL And Vulkan

• Tags: Vulkan OpenGL

Nvidia released version 3.6 of the GeForce companion tool Experience. In addition to optimizing the graphics settings of all the supported games installed on your system, this update adds gameplay recording and broadcasting support for OpenGL and Vulkan games. Read the entire review on Tom's Hardware.

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Blender Cycles: OpenCL now is on par with CUDA

• Tags: OpenCL

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Cycles has a split OpenCL kernel since Blender release 2.75. The OpenCL Split Kernel now supports nearly all features. Only Correlated multi jitter is missing. Read the full report.

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Stardock announces Vulkan support for Ashes of the Singularity

• Tags: Vulkan

On the "Ashes of the Singularity" forums, Stardock has announced Vulkan support is mostly complete, coming in June. "However, it won't be until June before it's released as there is a ton of compatibility and optimization work to be done given the game's popularity as a benchmarking tool for high end graphics." Linux support is still up in the air.

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Blender 2.79 Is Bringing Performance Improvements, Better OpenCL

• Tags: OpenCL phoronix

With Blender 2.79, OpenCL support has improved and should be closer to parity with Blender's CUDA capabilities. The OpenCL Cycles renderer has shorter render times by up to 50% in some cases, tiles are now seen updating while rendering, support for SSS and volume rendering, optimized transparent shadows, and various fixes.

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Second International Blend4Web Conference in May 2017

• Tags: WebGL

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Come to Moscow and visit the second International Blend4Web Conference on May 6! Blend4Web is a tool for creating 3D Web applications using Blender and WebGL/HTML5. We would love to have you attend and for those who are interested to present your company and projects. Read more and register online.

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AMD reveals Radeon Vega’s final name, infuses Bethesda games with Vulkan

• Tags: Vulkan Gaming

AMD’s deal with Bethesda spans multiple games across a range of series. The crux is primarily to implement Vulkan as well as “the computing and graphics power of AMD Ryzen CPUs and Radeon GPUs.”

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Intel moving from beta to full official support for Vulkan on Windows going forward

• Tags: windows Vulkan

Intel announces that they are moving from beta support to full official support for the Vulkan API (version 1.0.33.0) on Windows going forward.

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