Applications & Games related stories

Facebook SDK for Unity makes it easier to integrate WebGL based Unity Games

Facebook’s new SDK for Unity v7.1 provides the opportunity for Unity developers to better integrate their games with Facebook. The new update includes full support for Unity 5, support for the new WebGL build target and Facebook’s latest native mobile SDKs with new tools and features. The Facebook SDK for Unity complements Unity’s cross-platform support, providing a pure-Unity write-once, run-everywhere experience across the gaming platforms of WebGL, Unity Web Player, Android and iOS.

Read More

MetalGL Now Supports OS X


The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple's Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.

Read More

OpenCL based ASL assists neurosurgeons compute brainshift in real-time

OpenCL based ASL was successfully utilized in the cognitive and diagnostics module of the medical robot developed within the framework of the ACTIVE project. Simulation of the brain shift process during a craniotomy procedure was implemented to facilitate robot-assisted awake neurosurgery.

Read More

Customizing of 3D Paper Models Using WebGL

Four years ago we presented a prototype for creating custom 3D paper models using OpenGL. This time we present a new version developed using WebGL. Besides several options to custom the paper model like surface color, edge color and thickness, or images used as stickers, the user can also make new models using a simple revolution surface editor. This prototype still follows a client-server model. The server starts to work when the user requests the PDF file, computing a high quality paper model using OpenGL for multisampling, texture filtering and off-screen rendering.

Read More

CesiumJS launches Washington, DC in 3D with glTF

CesiumJS just released a demo streaming over 135,000 buildings in Washington, DC using tiles of glTF in Cesium. The demo is fairly fast and there are more optimizations to come. Over 135,000 measurement-quality structures with rooftops from CyberCity 3D.

Read More

Blender 2.75 Testbuild includes OpenCL rendering - Community feedback please

The Blender Foundation has released the first testbuild of Blender 2.75 and is asking everyone to help test it. Among new features are AMD OpenCL rendering and stereo/multiview support!

Read More

Using SPIR for fun and profit with Intel OpenCL Code Builder

A short tutorial offering a brief introduction to Khronos SPIR. The tutorial will also touch on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, and demonstrating a couple of ways to create SPIR binaries using tools shipped with Intel INDE and a way of consuming SPIR binaries in your OpenCL program.

Read More

Intel provides new Integrated OpenCL development experience

OpenCL support at Intel is now going mainstream with a full integration into Intel’s portfolio of software development suites. The Intel SDK for OpenCL Applications features are now integrated into various development tools under the new name of OpenCL Code Builder. The different solutions are tailored to the target development environment: for mobile and PC development, the OpenCL Code Builder is now integrated into Intel Integrated Native Developer Experience (Intel INDE); For media server usages, the code builder is now integrated into Intel Media Server Studio. For other usages, a standalone Linux* version of the OpenCL Code Builder is also available. Two major new features are now supported: Commercial OpenCL Linux driver for Intel Processor Graphics is available with Intel Media Server Studio; OpenCL 2.0 support for 5th Generation Intel Core Processors with fine-grained SVM on Intel HD and Iris Graphics is available in Intel INDE.

Read More

OpenCL enabled Emulsion rendering studio now available for free download

Neuro-Systems Emulsion is a photorealistic rendering studio using OpenCL for realtime and non-realtime physically-based techniques that can transform brute 3D models into photorealistic images, adjusted in real time. Emulsion can easily integrate these projects directly into a video source or digital pictures using photorealistic augmented reality.

Read More

New Vanda Engine tutorials covering COLLADA, Maya and 3ds Max

The creators of Vanda Engine have released a set of tutorials covering conversions from Maya and 3ds Max to COLLADA. Vanda Engine is open source and freely available for all to use.

Read More

Page 1 of 36 pages  1 2 3 >  Last ›