European Union-funded researchers have today released a tool suite which enables developers to deliver longer battery life in mobile devices, while ensuring high quality and performance. The LPGPU2 tool-suite helps programmers develop power-efficient code for GPUs by identifying bottlenecks relating to performance (for example in terms of frames-per-second) and power (for example in terms of energy per instruction). The LPGPU2 tool suite has benefited from the expertise of a range of academic and industrial partners including Khronos members Samsung, who designed and implemented the data collection frameworks and feedback engine; Think Silicon validated it on their four-core NEMA GPU system and Codeplay extended AMD’s CodeXL tool, allowing programmers to profile their SYCL applications. Download the tool suite from the GitHub repository.
The SHIELD Upgrade Experience 7.0 was rolled out on June 27th for all NVIDIA SHIELD TV devices, bringing with it support for Android 8 "Oreo" and Vulkan 1.1. If you don’t receive a push notification, you can manually check for updates under Settings > About > System Updates.
Plumeria Smart Creator 3.3 has been released. It features an error free visual programming experience with an infinite loop AI, a crash preventer, and a syntax error blocker. New to version 3.3 is a full 3D Physics motion engine with oriented bounding boxes and spheres. It also includes the Apple Attack Pack with three free games all made entirely in PlumeriaSC 3.3. Apple Attack, which has just been released, presents Grandma Smith who is trying to vacuum her apples from her apple trees before aliens destroy them.
Remograph, providers of products and services for the computer graphics, visual simulation and 3D modeling markets, announced the release of Remo 3D v2.7. Remo 3D is an effective OpenGL-based tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is currently available for Microsoft Windows 10/8/7 and Linux. This new version 2.7 of Remo 3D brings brings a greatly improved tool for modifying a texture UV mapping, support for new OpenSceneGraph 3.5.9 and other various fixes. The full list of new features and improvements can be found in the release notes on our website.
glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.
F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!
The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.
Substance Painter can now export glTF 2.0 scenes. Substance Painter is a 3D painting software allowing you to texture, render and share your work. glTF is a universal 3D scene format developed by the Khronos Group and currently gaining a lot of momentum in the industry. glTF lightweight, PBR ready, standardized and open source.
CryEngine Release 5.4 includes a beta version of the Vulkan renderer to accompany our DX12 implementation from last year. This update includes several other enhancements. Read about them on the CryEngine blog.
Non-profit organization The Blender Foundation has released Blender 2.79, an update to its cross-platform, open-source 3D graphics tool. The new build further improves its Cycles Rendering feature, bringing feature parity with NVIDIA CUDA and improved performance to AMD OpenCL hardware.