Applications & Games related stories

Creating animated glTF Characters with Mixamo and Blender

• Tags: glTF

/assets/uploads/news/news_graphics/resized.png

glTF provides a web-friendly runtime format that can be used to deliver animated models. Mixamo, by Adobe, provides an easy way to get started with character animation. In this post, I’ll go through my workflow for using Mixamo and Blender to rig, animate, and export a character to glTF 2.0.

Read More

F1 2017 from Feral Interactive coming to Linux powered by Vulkan

• Tags: Vulkan Gaming

F1 2017 is coming to Linux and Feral Interactive are porting it. The plan is to release it on November 2nd. More information is available from the Feral mini-site and Gaming on Linux. The game will be powered by the Vulkan API, as confirmed by Feral Interactive in another tweet. This will be their third Linux game to use Vulkan!

Read More

Qt 5.10 beta introduces initial Vulkan support and a preview of a Qt WebGL Streaming Plugin

• Tags: Vulkan WebGL

The Qt Company, a Khronos member, has recently announce Qt 5.10 Beta. A few new features with Qt 5.10 include initial support for Vulkan and a preview of Qt WebGL Streaming Plugin. ICS has posted a blog to walk you through the new WebGL feature.

Read More

Substance Painter adds glTF 2.0 exporter

• Tags:

/assets/uploads/news/news_graphics/allegorithmic-logo.png

Substance Painter can now export glTF 2.0 scenes. Substance Painter is a 3D painting software allowing you to texture, render and share your work. glTF is a universal 3D scene format developed by the Khronos Group and currently gaining a lot of momentum in the industry. glTF lightweight, PBR ready, standardized and open source.

Read More

Cryengine release v5.4 with Vulkan support

• Tags: Vulkan

CryEngine Release 5.4 includes a beta version of the Vulkan renderer to accompany our DX12 implementation from last year. This update includes several other enhancements. Read about them on the CryEngine blog.

Read More

Blender 2.79 adds brings improved AMD OpenCL performance

• Tags: Blender OpenCL

Non-profit organization The Blender Foundation has released Blender 2.79, an update to its cross-platform, open-source 3D graphics tool. The new build further improves its Cycles Rendering feature, bringing feature parity with NVIDIA CUDA and improved performance to AMD OpenCL hardware.

Read More

WebGL-Based Everest Panorama Project Won a Red Dot Design Award

• Tags: award WebGL

/assets/uploads/news/news_graphics/everest_khronos.jpeg

Everest Panorama has become the first WebGL project ever to win a prestigious Red Dot Design Award. Red Dot Design Award dates back to the year 1955. It is granted by the European institution Design Zentrum for outstanding achievements in the field of industrial design. The best works are showcased in the Red Dot Museum in Essen, Germany. The Everest Panorama project is a unique fusion of modern web technologies that seamlessly blends multimedia features with 3D environment, Yandex.Maps (a Google Maps equivalent) and panoramic pictures. It tells a story of an exhausting, yet fascinating journey of a group of mountain climbers to the summit of Mount Everest.

Read More

WebAssembly support in Magnum OpenGL graphics engine

• Tags: WebGL OpenGL

/assets/uploads/news/news_graphics/rsz_webassembly-support-and-more.jpg

The open source C++11/C++14 and OpenGL graphics engine Magnum recently added first-class WebAssembly support. An article on the official blog explains how to easily compile your C++ projects to WebAssembly, compares it to asm.js and mentions a few useful tips for best online experience. Last but not least, there's a bunch of online demos that use both WebGL 1 and 2, showing how a single codebase can be run both natively and in the browser.

Read More

SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

• Tags: OpenGL openscenegraph

/assets/uploads/news/news_graphics/F-4_30-500.png

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular "SkyMaxx Pro" add-on for the X-Plane flight simulator.

Read More

Google Earth Pro now defaults to OpenGL

• Tags: OpenGL

Google has merged Earth Pro with the free Google Earth, now offering only Goole Earth Pro. Another notable change: In the past you had the option to switch between DirectX or OpenGL when running Google Earth on Windows, now the application defaults to OpenGL mode. Learn about the other improvements.

Read More