OpenGL related stories

Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

• Tags: OpenGL

Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it's development.

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Khronos Standards at Arm TechCon October 23-26

• Tags: OpenCL OpenGL NNEF

Khronos Group will be represented at this years Arm Technology Conference with OpenCL, OpenGL and NNEF. Complete details of the Khronos Standards are available on the Khronos event page.

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NVIDIA Linux Graphics Debugger 2.2 released

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Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. NVIDIA® Linux Graphics Debugger version 2 is now available with many new features and improvements.

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Nsight Visual Studio Edition 5.4 now available

• Tags: OpenCL Vulkan OpenGL

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

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How The Khronos Group Intends to get us to a unified graphics future

• Tags: SIGGRAPH Vulkan SPIR OpenGL

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Neil Trevett, President of The Khronos Group, talks to Architosh in this two-part series about OpenGL and the future of graphics standards. On the eve of SIGGRAPH 2017 Neil Trevett spoke to Architosh about the evolving OpenGL standard as well as directions the group is taking to plot a path for a universal graphics API that engages the use of low-level APIs. Read more about why OpenGL isn't packing for retirement just yet a the key thing in OpenGL 4.6 is SPIR-V is part of core.

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WebAssembly support in Magnum OpenGL graphics engine

• Tags: WebGL OpenGL

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The open source C++11/C++14 and OpenGL graphics engine Magnum recently added first-class WebAssembly support. An article on the official blog explains how to easily compile your C++ projects to WebAssembly, compares it to asm.js and mentions a few useful tips for best online experience. Last but not least, there's a bunch of online demos that use both WebGL 1 and 2, showing how a single codebase can be run both natively and in the browser.

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SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

• Tags: OpenGL openscenegraph

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Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular "SkyMaxx Pro" add-on for the X-Plane flight simulator.

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Pro Tip: Linking OpenGL for Server-Side Rendering

• Tags: EGL OpenGL

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Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience. Analyzing and visualizing data right where it is generated and using server-side rendering lets you deliver high quality visual content to any client hardware. Whether it’s a DGX station or a smartphone. With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. Slight modifications to your OpenGL context management code using EGL functions is required as described in this post. Using EGL also requires you to link your application to different libraries. This post from NVIDIA is about how to correctly link a modern OpenGL application.

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Google Earth Pro now defaults to OpenGL

• Tags: OpenGL

Google has merged Earth Pro with the free Google Earth, now offering only Goole Earth Pro. Another notable change: In the past you had the option to switch between DirectX or OpenGL when running Google Earth on Windows, now the application defaults to OpenGL mode. Learn about the other improvements.

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GPU Caps Viewer 1.36 Released with OpenGL 4.6 Support

• Tags: SPIR OpenGL

OpenGL 4.6 adds support for SPIR-V extensions (GL_ARB_spirv_extensions) so you can tell what OpenGL extensions have corresponding SPIR-V support.  The GPU Caps Viewer has been updated to report the SPIR-V extensions of OpenGL 4.6 drivers.

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