Amazon launched a new type of instance for its EC2 cloud computing platform that is specifically designed for applications that require 3D graphics capabilities. Using these new instances, Amazon argues, its users can now “build high-performance DirectX, OpenGL, CUDA, and OpenCL applications and services without making expensive up-front capital investments.” Amazon is making two of these new GPU instance types available for now. The g2.2xlarge version comes with 15 GB memory, 60 GB of local storage, 26 EC2 Compute Units (that’s an Intel Sandy Bridge processor running at 2.6 GHz) and a single NVIDIA Kepler GK104 graphics card (with 1536 CUDA cores). The larger cg1.4xlarge version comes with 22 GB of memory, 1690 GB of local storage, 33.5 EC2 Compute Units and two NVIDIA Tesla “Fermi” M2050 GPUs.
Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage.
Pico Pixel has added support for Khronos Texture Format (KTX). Also new is an SDK that makes it very easy to capture the color or depth buffer of any OpenGL program and send it to Pico Pixel for visualization.
VLC 2.1, known as 'Rincewind', has been released for OS X and is considered a major upgrade. OpenGL has now been ported to OpenGL ES with new video inputs for iOS using OpenGL ES 2. Improvements to the OpenMAX IL decoders, encoders and renderers has been made along with correct YUV-RGB color matrix in the OpenGL shaders.
This Khronos Group Chapter meetup will be held on Thursday 31st October 2013 and is one of the free sessions offered by the Mosaic3DX conference and exhibition this year. The Khronos UK Chapter is a group of the UK's Khronos API users enabling them to get together and expand understanding of the APIs, discuss ideas to improve them, and share technical achievements in the graphics/multimedia/compute domains. At Mosaic3DX this year, we would like to hear about your experiences developing games using APIs such as OpenGL, OpenGL ES, and OpenCL and thoughts on what you'd want to see in future versions. Expect some interesting presentations and a heated discussion!
Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.
AutoQ3D is a full CAD application that let you make a lot of things in 2D & 3D. AutoQ3D CAD is easy to use and fast for everybody and has published a new 3D algebra which can replace the quaternions. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.
The Khronos Group is proud to be hosting the OpenGL ES 10th Anniversary BOF Blitz After-Party! All are invited to help celebrate 10 years of OpenGL ES. Come share your stories, talk to the creators of OpenGL ES, party, play games, race Monster Trucks, and get some memorable photos. Details are online, and sponsorship spots are still available!
The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs.
The Khronos Group is throwing a huge party at SIGGRAPH to celebrate 10 years of OpenGL ES. The OpenGL ES 10th Anniversary party will take place July 24th at the Hilten Anaheim in the California Ballroom A&B at 9PM following the All-Day BOF Blitz™. With over $16K in prizes to be won, and a chance to mingle with the creators of OpenGL ES, this is an event not to be missed. To help celebrate, the Khronos Group is inviting you to help sponsor the party, send us your OpenGL ES stories, and in return you and your company can get some great exposure. We've got some great stories already lined up, which appear on our Party page and in our OpenGL ES yearbook. We hope you can join the Khronos Group for this momentous occasion.