If you work in graphics, you live and die by your tools. if you work in graphics for the web, this means Chrome or Firefox developer tools. Join the Khronos Toronto Chapter to discuss and learn about the latest web tools in Firefox and Chrome for WebGL and WebCL. For OpenGL folks there'll be a discussion to compare web graphics tools to native graphics tools.
Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.
Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.
The image processing, video and computer vision communities in Israel are world class leaders in the field, with large and dynamic presence in both industry and academia. The IMVC conference is a unique opportunity for companies from diverse industrial fields to meet with research groups of academic institutions heading machine vision research in Israel. The conference serve as a venue for academic researchers, algorithm experts and engineers, product managers, and system managers from companies in various segments of the industry (medical, military, security, etc.) to gain exposure, exchange ideas and foster collaboration. Material regarding the newly formed Israel Chapter will be handed at the conference. The Israel Chapter is a great opportunity to meet and share information regarding Khronos APIs: OpenGL, OpenCL, OpenVX, OpenMax, etc.
AnandTech has opened the debate on DirectX vs OpenGL. This time with DirectX 12 low-level programming and the recent "Approaching Zero Driver Overhead" talk at GDC 2014 by Cass Everitt, Graham Sellers, John McDonald and Tim Foley.
The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.
Unity Technologies has unveiled Unity 5, the next generation of Unity multiplatform engine and development tools. Unity 5 brings a wealth of new capabilities and features enabling all developers to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 will see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games, and an addition to Unity’s multiplatform support with the introduction of WebGL deployment.
The Khronos Group has released an update to OpenGL 4.4. Included are many small bugfixes, clarifications and general cleanup.
The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.
Graham Sellers has authored a blog post looking forward into the future of OpenGL. How do features make it into OpenGL? Who decides what the functions should be called? What goes in the core specification and what remains an extension? In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.