OpenGL related stories

The Khronos Group returns to SIGGRAPH Asia for a 7th year

The Khronos Group will be at SIGGRAPH Asia this coming weekend. Neil Trevett, Khronos Group President and VP of Mobile Content at NVIDIA will be speaking. There will be a panel session "Next Frontiers For Interactive Applications" on Saturday followed by a tech-talk "What's Next In Graphics APIs?" on Saturday December 6th which will cover the rapidly changing landscape of acceleration APIs for mobile devices and the Next Generation OpenGL Initiative first revealed at SIGGRAPH 2014.

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World’s Leading Immersive Products, Experts, and Industry Join Forces at Immersed

Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. Some of the international speakers include John Gaeta (The Matrix Trilogy Academy Award winner, Lucasfilm), Mary Spio (Next Galaxy), Neil Trevett (The Khronos Group, Nvidia), Scott Broock (Jaunt), Shannon Blake Gans (New Deal Studios), Karl Krantz (Silicon Valley Virtual Reality), and more. Canada’s Habib Zargarpour (Creative Director, Microsoft Studios), Gord Harris (Christie Digital), David Nalasco (AMD), James Milward (Secret Location), Ana Serrano (Canadian Film Centre Media Lab), Ray Sharma (XMG Studio), James Stewart (Geneva Film Company), and more will also be speaking. Temporary code “ImmerseMe” reduces registration by $75. Deeply discounted exhibition options available for qualified early start-ups requiring media and investment group attention. Free exhibition opens to the general public on the Sunday afternoon. Limited space! Register for free online and in advance.

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GizmoSphere launches Gizmo 2 AMD-based dev board with support for OpenGL 4.2 and OpenCL 1.2

GizmoSphere, a not-for-profit embedded specialist, has announced the launch of a next-generation development board featuring a 1GHz dual-core AMD system-on-chip with Radeon HD8210E graphics on-board. The GPU supports OpenGL 4.2, OpenCL 1.2 and DirectX 11.1.

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GLUS - Modern OpenGL, OpenGL ES and OpenVG Utilities now part of the OpenGL SDK

GLUS 2.0 has been added to the official OpenGL SDK. GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. Many open source graphics examples are also included.

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Neil Trevett to speak at InsideAR 2014

The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.

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Microsoft announces OpenGL and OpenCL support is coming to their server and cloud offerings

The Microsoft Server and Cloud Platform Team have announced that enhanced application compatibility for OpenCL and OpenGL on their remote desktop is in the works.

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CopperCube 5 released


CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.

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Matrox C-Series PCI Express x16 Graphics cards with OpenGL 4.4 and OpenCL 1.2 support

Matrox C-Series PCI Express x16 graphics cards are designed with AMD GPUs featuring DirectX 11.2, OpenGL 4.4 and OpenCL 1.2 compliance.

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Khronos BOF slides from SIGGRAPH 2014 now online

The Khronos Group has posted some of the slide sets from the 2014 SIGGRAPH BOF presentations online.

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Next Generation OpenGL Initiative - Call for Participation

Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.

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