OpenGL related stories

Khronos BOF Blitz After-Party™ sponsorship opportunities

The Khronos Group is looking for sponsors for the 2013 BOF Blitz After-Party™ event of the decade. Each sponsorship package has great value and exposure for your company priced to fit any budget. Attendance is not required. Regardless of whether or not you attend one of the nine BOFs, or the BOF Blitz After-Party, there are some attractive web banners to help advertise the event.

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Submission Deadlines for SIGGRAPH Asia 2013

SIGGRAPH Asia 2013 program submission deadlines are fast approaching. Submit your best work today to get an opportunity to present your talent in Hong Kong this November!

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First Khronos Boston Chapter Meetup June 11th

Join us for the first Khronos Boston Chapter Meetup at the British Beer Company in Framingham, MA on Tuesday, June 11th at 6:00PM. The event will feature a talk introducing the newly released OpenGL ES 3.0. After the talk, there will be time for demos and networking. Come learn about OpenGL ES 3.0 and meet others in the Boston area that are interested in 3D graphics with OpenGL, OpenGL ES, and WebGL.

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OpenGL ES 2 for Android: A Quick-Start Guide

OpenGL ES 2 for Android: A Quick-Start Guide will help you find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

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AMD boosts performance of Adobe Photoshop CC and Adobe Premiere Pro CC with OpenCL and OpenGL

AMD and Adobe announced expanded OpenCL support for Adobe Premiere Pro CC at the National Association of Broadcasters Show 2013, including multi-stream and mixed format accelerated workflows with real-time effects, color grading and finishing with hardware-accelerated rendering to the chosen final destination format.

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Khronos Chapter Brazil announces tentative first meetup for September

One of the newer Khronos Chapters has announced a tentative date for a meet up in September 2013. For more information, please visit the Brazil Chapter page. If you would like to start a Khronos Chapter in your corner of the world, please visit the Khronos Group Chapter pages.

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LWJGL 2.9.0 released with improved OpenGL and OpenCL support.

The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.

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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.

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OpenCOLLADA updates, glTF streamlined content delivery from COLLADA to OpenGL, OpenGL ES and WebGL

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The COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release.

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Khronos COLLADA now recognized as ISO Standard

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The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications.

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