The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.
Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 2.4 adds a built-in reference for the OpenGL Shading Language (GLSL) and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard.
EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More
Japanese tech journalist Zenji Nishikawa recently posted an interview he had with Neil Trevett from SIGGRAPH 2012. The interview, in Japanese, covers the recent release of OpenGL ES 3.0 and OpenGL 4.3.
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
Khronos member Hwanyong Lee will be speaking at Global 3D Tech Forum in Korea on October 11th. The 2nd Global 3D Technology Forum which is a big event of 3D Industry(including World 3D Expo,
3D Film Festival), will be held in KINTEX(Ilsan)
The Linux OpenGL stack along with the upstream OpenGL specification has been evolving at a fast pace in recent years. There was recently some discussion within the Khronos camp for updating the guide for how to implement OpenGL support on Linux and it's been decided it will be talked about next week at XDC2012. To get the ball rolling for planning out a new Linux OpenGL ABI, NVIDIA has published a proposal. Read the rest of this story on Phoronix.
NVIDIA announced today that its new Quadro K5000 GPU will be available on Apple Mac Pro. Based on Nvidia’s internal tests, the Kepler architecture enables the Quadro K5000 GPU for Mac to run key content-creation applications up to twice as fast at lower power than the Fermi-based Quadro 4000 for Mac, while the new chips also provide support for OpenGL and OpenCL.