Join the Khronos Group on August 10th for the OpenGL BOF at SIGGRAPH 2011 in Vancouver! Khronos willl have Trivia Q&A, great prizes, demos & updates and a new tech announcement! Get all your BOF details on the Khronos Website.
The computing power of GPUs is now accessible to improve the interactivity of 3D graphics. Leveraging this capability requires optimum interoperability between compute (OpenCL) and graphics APIs (OpenGL/DirectX). This talk from AMD demonstrates how to compute and update geometry with OpenCL on APUs, how to update VBO on discrete GPUs, and how to compute physics data on OpenCL and transfer those data to discrete GPUs. Wednesday, 10 August 11:15 AM - 12:15 PM | West Building, Hall C, Booth 801, SIGGRAPH 2011
Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.
AMD's new Radeon HD 6990M is based on the TeraScale 2 unified processor architecture and the Barts GPU core. This is a mobile equivalent to the company's high-end Radeon HD 6990 PCI Express graphics card design and features 1,120 stream processing units, 56 texture units, 128 Z/stencil ROP units, and 32 colour ROP units. AMD has included support for OpenGL 4.1, OpenCL 1.1 and MicroSoft's DirectX 11 and DirectCompute 11. There was no mention of the Thermal Design Point, so it is unclear how much power will be required to run this new chip.
OpenSceneGraph is an open source OpenGL-based scene graph API for high-performance 3D rendering. The 2.8.5 release adds new features and enhancements to the stable 2.8.x release series, including more efficient uniform processing, support for the OpenGL texture multisample extension, and enhancements to several file format plugins. For further information read the press release, or to obtain the software go to the download page. OpenSceneGraph also supports COLLADA.
Patrick Cozzi and Christophe Riccio invite you to contribute to OpenGL Insights, a book containing original articles on OpenGL, OpenGL ES, and WebGL techniques by the OpenGL community and for the OpenGL community: from game programmers to web developers to researchers. OpenGL Insights will be published by A K Peters Ltd. / CRC Press in time for SIGGRAPH 2012. Given the wide array of OpenGL platforms, from Mac desktops to Android phones to web browsers, we invite you to submit article proposals on all aspects of OpenGL development, including performance tuning, recent GL features/extensions, application architecture, vendor-specific techniques, WebGL, and interoperability with other APIs. We are interested in proposals based on your unique real-world experience using OpenGL.
A new OpenGL blog has turkish translations based on lighthouse3d, songho, and other OpenGL and GLSL sites. All Turks of the friends of OpenGL are invited to help improve the content of the site.
RenderStream announced its AMD Radeon based 21.6 teraflop servers and workstations for OpenCL / OpenGL / Brooks based applications and product development. The workstations offer 1,536 stream processors and eight GPUs per system, which provide access to 12,288 cores and 21.6 TFLOPS of aggregate compute power. As an example from information security, the HD 6970 and HD 6990 based VDACTr8 evaluated over 45 billion solutions per second versus 18 billion for the GTX 580 based systems, depending on the implementation.
The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:
- PVRTC and textures