The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL, OpenCL, and OpenAL, allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.
Intel updated their Sandy Bridge drivers at IDF. Intel has refreshed its generic Sandy Bridge graphics driver to version 22.214.171.1249 for 32-bit Windows Vista and 7 and version 126.96.36.199.2209 for 64-bit Windows Vista and 7. some of the fixes include are WebGL rendering problems in Firefox and Chrome, and various OpenGL enhancements. Details are available on the online Intel PDF.
The new AMD FirePro SDI-Link and V7900 SDI Professional Graphics Card address the market for real-time, GPU-accelerated post production and broadcast pipelines requiring Serial Digital Interface (SDI) input and output. AMD FirePro SDI-Link was announced with support from the premier players in the broadcast technology market: AJA, Bluefish444, Blackmagic Design, DELTACAST, DVS and Matrox. "Integrators in the broadcast and real-time video production market can now benefit from the latest advances in GPU acceleration," said Sandeep Gupte, general manager of professional graphics at AMD. Both cards offer extensive support for OpenCL 1.1 and OpenGL 4.2.
The complete OpenGL BOF video set is now online. Watch Barthold Lichtenbelt from NVIDIA discuss what is new with OpenGL 4, Jon Leech ARB Ecosystem TSG Chair deliver an ecosystem update, Bill Licea-Kane from AMD talk about GLSL tips and tricks and Ian Williams also from NVIDIA discuss Viewperf 12. Slides to go along with the videos are available online.
Neil Trevett, president of The Khronos Group, met with Japanese media at SIGGRAPH 2011 in Vancouver, to discuss the recent OpenGL 4.2 announcement and the momentum of the OpenGL advantage against DirectX.
The presentations slides used at the SIGGRAPH 2011 Khronos Group OpenCL and OpenGL BOFs are now available.
Not sure where to start at SIGGRAPH 2011? Make your first stop at the Khronos Group Pavilion. Lots of give-aways and lots of demo's from ARM (665), Codeplay (766), DMP (664), Fixstars (667) and HUONE (762) all part of the Khronos Pavilion (663 & 764). Stop in to say Hi and learn about WebGL, OpenCL, OpenGL, OpenGL ES and COLLADA.
The Khronos Group will be holding three of the five SIGGRAPH BOFs today, August 10th. Starting off the show at 10am be sure not to miss the WebGL BOF in the Vancouver Convention Centre - Room 122 (West Building). Meet and greet some of the developers behind WebGL. Moving along to OpenCL in the Pan Pacific Hotel Crystal Ballroom B&C at 1:30PM. Lots of prizes to here for those that really know their OpenCL. Finally, at 4PM, also in the Pan Pacific Hotel Crystal Ballroom B&C, the much anticipated OpenGL. Even more prizes for those OpenGL trivia buffs. We hope to see all of you there today!
AMD AMD today announced availability of the AMD Accelerated Parallel Processing (APP) Software Development Kit (SDK) v2.5. Featuring advances in CPU to GPU data throughput, the latest version of the APP SDK provides developers a solid foundation to take full advantage of Accelerated Processing Units (APUs), including the latest AMD A-Series APUs offering brilliant HD graphics, supercomputer-like performance and All-Day battery life. AMD is at SIGGRAPH this week offering OpenCL courses and training on using gDEBugger, an OpenGL and OpenCL debugger and memory analyzer.
The Khronos™ Group today announced the immediate release of the OpenGL® 4.2 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API. OpenGL 4.2 integrates developer feedback and continues the rapid evolution of this royalty-free specification while maintaining full backwards compatibility - enabling applications to incrementally use new features, while portably accessing state-of-the-art graphics processing unit (GPU) functionality across diverse operating systems and platforms. The OpenGL 4.2 specification has been defined by the OpenGL ARB (Architecture Review Board) working group at Khronos, and includes the GLSL 4.20 update to the OpenGL Shading Language. The OpenGL 4.2 specification contains new features that extend functionality available to developers and enables increased application performance. The full specification is available for immediate download.