OpenGL related stories

OpenGL ES 3.0 Pipeline map

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Following the release of the OpenGL 4.3 Pipeline Map, g-truc has released the OpenGL ES 3.0 Pipeline Map.

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A big thank you to some of our early sponsors to the BOF Blitz After-Party™

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Khronos would like to thank Pragmatic for donating five OpenGL eBooks to the Khronos All-Day BOF Blitz™ and After-Party™. As well, Khronos would like to thank Vivante, the PC Gaming Alliance, Imagination Technologies and more others for their generous donations. Learn more about the upcoming Khronos BOF Blitz™ and After-Party™.

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Khronos BOF Blitz After-Party™ sponsorship opportunities

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The Khronos Group is looking for sponsors for the 2013 BOF Blitz After-Party™ event of the decade. Each sponsorship package has great value and exposure for your company priced to fit any budget. Attendance is not required. Regardless of whether or not you attend one of the nine BOFs, or the BOF Blitz After-Party, there are some attractive web banners to help advertise the event.

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Submission Deadlines for SIGGRAPH Asia 2013

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SIGGRAPH Asia 2013 program submission deadlines are fast approaching. Submit your best work today to get an opportunity to present your talent in Hong Kong this November!

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First Khronos Boston Chapter Meetup June 11th

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Join us for the first Khronos Boston Chapter Meetup at the British Beer Company in Framingham, MA on Tuesday, June 11th at 6:00PM. The event will feature a talk introducing the newly released OpenGL ES 3.0. After the talk, there will be time for demos and networking. Come learn about OpenGL ES 3.0 and meet others in the Boston area that are interested in 3D graphics with OpenGL, OpenGL ES, and WebGL.

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OpenGL ES 2 for Android: A Quick-Start Guide

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OpenGL ES 2 for Android: A Quick-Start Guide will help you find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.

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AMD boosts performance of Adobe Photoshop CC and Adobe Premiere Pro CC with OpenCL and OpenGL

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AMD and Adobe announced expanded OpenCL support for Adobe Premiere Pro CC at the National Association of Broadcasters Show 2013, including multi-stream and mixed format accelerated workflows with real-time effects, color grading and finishing with hardware-accelerated rendering to the chosen final destination format.

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Khronos Chapter Brazil announces tentative first meetup for September

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One of the newer Khronos Chapters has announced a tentative date for a meet up in September 2013. For more information, please visit the Brazil Chapter page. If you would like to start a Khronos Chapter in your corner of the world, please visit the Khronos Group Chapter pages.

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LWJGL 2.9.0 released with improved OpenGL and OpenCL support.

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The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, new OpenGL/OpenCL extension and bug fixes.

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Mozilla making the Web a gaming platform with Unreal 3 engine in a browser

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Mozilla is investing in Firefox OS which explains why the company has been working on WebGL, in order to bring 3D graphics to the browser, Emscripten, a tool for compiling C++ applications into JavaScript, and asm.js, a high performance subset of JavaScript. Mozilla also announced at GDC that it has been working with Epic Games to port the Unreal 3 engine to the Web.

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