Intel has released the Intel SDK for OpenCL Applications 2012 to support 3rd generation Intel Core processors. Supported seamlessly by the Intel HD Graphics Driver, OpenCL developers can now use compute resources across both the Intel CPU and Intel HD Graphics 4000. The SDK also supports interoperability with graphics and media APIs including Microsoft DirectX, OpenGL, and the Intel Media SDK.
The Khronos Group invites you to view videos from February Hsinchu/Taipei leg of our 2012 Pan Pacific Road Show. The nine part series is now available on YouTube under the Khronos Group Channel.
The Khronos Group commenced the opening events of its most recent tour to Beijing and Shanghai. The Khronos Board of Directors, including AMD, Apple, ARM, Epic, Ericsson, Freescale, Imagination Technologies, Intel, Nokia, NVIDIA, Oracle, Qualcomm, Samsung, SONY and Texas Instruments, has made engaging the participation of Chinese industry a priority and has committed significant financial and staffing resources to Chinese activities. Khronos standards include OpenGL ES, the 3D graphics API used to power the user interface, games and applications on almost every smartphone in the world, OpenCL for heterogeneous parallel computation and WebGL for 3D graphics for HTML5.
The Khronos Group has posted eleven podcasts from the Taiwan Tour. The podcasts cover the official KITE launch on February 16th, and the February 17th DevU. All podcasts are available in both English and Chinese. You can link directly to the podcast page here, or the Khronos feed here. Complete details of the DevU session can be found on the official DevU event page.
Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via the GUI and offers basic edit features for visual debugging. On the renderer side, we've added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
Post a comment describing your experience with reliability, stability and compatibility for any recent FirePro graphic cards in any OpenGL or OpenCL accelerated application. Posting enters you into a sweepstakes to win one of 3 AMD FirePro V5900 professional graphics cards. We are looking for feedback from professional users in the OpenGL and OpenCL community.
The Khronos Group is hosting a series of DevUs, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL, WebCL OpenVG, OpenSL ES and OpenMAX. Complete details on all the upcoming events can be found on the Khronos Group event page. The next events will be held in Taipei on February 17 2012. We've just increased our number of seats, so registration is open again.
The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. The GPU is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.
The Khronos Group's growth continues to be significant and demonstrates the huge opportunity we share as members of this highly specialized industry. Throughout 2012, Khronos is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.
Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include, amongst others: compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.