Come to the Aug 8th OpenGL BOF 2th Anniversary party and YOU get the presents! There will be lots of prizes being given away including 100s of Special 20th Anniversary edition “OpenGL T-shirts; numerous raffles prizes – such as books and cool tech gadgets and 150 “OpenGL 20th Anniversary” Pint glasses as prizes for the basketball free throws and ping pong playoffs at the OpenGL 20th Anniversary party. We look forward to seeing you there!
Tech Source Targets GPGPU Applications with Launch of Rugged Condor 3000x-cc XMC Video Graphics Card
Tech Source, Inc. has announced a conduction cooled and rugged version of its Condor 3000x XMC processor targeted at general purpose graphics processing unit (GPGPU) applications. The Condor 3000x-cc XMC card is based on the AMD RadeonTM E6760 AIB. With 576 GFLOPs of peak single precision floating point performance and 480 individual processing units (shaders), the Condor 3000 graphics processor is particularly well suited for highly parallel computations and other GPGPU applications such as image analysis, radar, sonar, and video surveillance.
Imagination Technologies, a leading multimedia technologies company, announces the latest IP cores in its ground-breaking PowerVR Series6 GPU core family. The PowerVR G6230 and G6430 GPU IP cores are the latest in a growing family of PowerVR Series6 GPU cores and deliver high compute efficiency while minimising power and bandwidth requirements. Rogue meets requirements for compute APIs including OpenCL 1.x and Renderscript Compute, delivering an optimal balance of performance versus power consumption for mobile and embedded devices. All members of the Series6 family are designed to support all features of the latest graphics APIs including the next generation of the OpenGL ES API, OpenGL 3.x/4.x, and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.
Tom's Hardware tests OpenCL acceleration in Adobe PhotoShop CS6, Musemage, GIMP and a pre-release version of Corel's AfterShot Pro, across five system configurations and looks for patterns in the results including scaling based on GPU horsepower.
Following the meetings in Taipei and Hsinchu in February2012, the Khronos Group will once again return to Taiwan in early June. Visiting the National Taiwan University and National Tsing Hua University, Khronos will hold a series of public educational activities and business meetings. In order to further communication and interaction with local Taiwanese businesses, the meetings will be open to the public. The Khronos Group will have a lot of exciting information to discuss and is looking forward to the enthusiastic participation of the Pan-Pacific region.
There will be five courses offered at Siggraph 2012 that relate to Khronos Technologies. Starting on August 5th followed by one course each day, there will be "Introduction to Modern OpenGL", "Virtual Texturing in Software and Hardware", "Beyond Programmable Shading", "GPU Shaders for OpenGL 4.x" and finally on August 9th "Graphics Programming for the Web." See all Khronos related events at Siggraph 2012 on the Khronos Group Siggraph event page.
Introduction to Modern OpenGL is an introductory course which offers an overview of the complete OpenGL pipeline, introducing all the latest shader stages. Other topics introduced are the shader-based pipeline, and a summary of key graphics concepts: the synthetic-camera model, transformations, viewing, and lighting. The instructors are Edward Angel, University of New Mexico and Dave Shreiner from ARM. Dave Shriener is co-author of the OpenGL® Programming Guide
NVIDIA announces the dual-chip GeForce GTX 690, powered by two Kepler-generation GK104 graphics processors. With the help of 3072 stream processors, the device is set to establish new performance records. The card supportsOpenGL 4.2, OpenCL 1.2 and DirectX 11.1.
Intel has released the Intel SDK for OpenCL Applications 2012 to support 3rd generation Intel Core processors. Supported seamlessly by the Intel HD Graphics Driver, OpenCL developers can now use compute resources across both the Intel CPU and Intel HD Graphics 4000. The SDK also supports interoperability with graphics and media APIs including Microsoft DirectX, OpenGL, and the Intel Media SDK.