The annual Augmented Reality Conference hosted by Metaio - InsideAR - will be held in Munich, Germany on October 29-30th. Neil Trevett will be presenting on Bringing Spatial Awareness to Mobile AR including Google Project Tango and Advances in Mobile Sensing – and will provide insights on how Khronos APIs can be used to accelerate advanced AR applications. Metaio hosts InsideAR in Munich, Tokyo and Beijing, and had great success last year with more than 800 participants from industry, research, OEMs and developers.
CopperCube, the game engine focussing on WebGL has just been released in version 5. It now includes terrain support, video playback, network communication, iOS 8 WebGL support, shader programming, animation blending, and much more. There are also two new WebGL demos available on its website, showing it in action. A list of the new features with images is available as well.
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.
Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. The OpenGL 4.5 reference card is available for download today, and as usual, an official OpenGL 4.5 feedback thread is awaiting your feedback. The full press release is available here.
Google has acquired DrawElements, a Finland-based company that specializes in software used for GPU benchmarking and testing. DrawElements' main product is DrawElements Quality Program (dEQP), which is used to measure the quality of GPUs and their drivers, while also focusing on related work with OpenGL ES 2.0 drivers and software rasterizers. The dEQP suite is a toolkit used to benchmark the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs.
If you work in graphics, you live and die by your tools. if you work in graphics for the web, this means Chrome or Firefox developer tools. Join the Khronos Toronto Chapter to discuss and learn about the latest web tools in Firefox and Chrome for WebGL and WebCL. For OpenGL folks there'll be a discussion to compare web graphics tools to native graphics tools.