OpenGL related stories

GPU Caps Viewer 1.36 Released with OpenGL 4.6 Support

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OpenGL 4.6 adds support for SPIR-V extensions (GL_ARB_spirv_extensions) so you can tell what OpenGL extensions have corresponding SPIR-V support.  The GPU Caps Viewer has been updated to report the SPIR-V extensions of OpenGL 4.6 drivers.

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NVIDIA OpenGL 4.6 in 2017” SIGGRAPH Presentation Streaming Now

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Excited about NVIDIA’s latest driver with OpenGL 4.6 support? But you missed getting the details at SIGGRAPH 2017Watch Jeff Kiel and Mark Kilgard explain OpenGL 4.6, a live demo of Nsight analyzing GFXBench’s OpenGL path, multi-vendor interop, NVIDIA’s open source contributions for graphics, and more.  Alternatively flip through theslides.

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MAXON Unveils Cinema 4D Release 19

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Khronos member MAXON announced the next generation of its professional 3D application, Cinema 4D Release 19 (R19), which offers both tools and enhancements artists can put to use immediately, and provides a peek at the future. MAXON will debut Cinema 4D R19 during SIGGRAPH 2017 in LA, where the developer can be found at booth #701. MAXON has introduced OpenGL capabilities in BodyPaint 3D, MAXON’s professional paint and texturing toolset.

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SIGGRAPH 2017: Khronos related sessions for August 1st - OpenGL, Vulkan & WebGL

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SIGGRAPH 2017: Two great sessions today covering OpenGL, Vulkan and WebGL. Be sure not to miss "Cesium: 3D Globes on the Web" at 10:30AM and in the afternoon "NVIDIA: OpenGL and Vulkan Support for 2017". Get details on these sessions and other Khronos standards related sessions on the new Khronos website.

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GPU Caps Viewer 1.36.x Released with OpenGL 4.6 Support

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Only a few days after the 1.35.x release, GPU Caps Viewer 1.36.x has been released with support for OpenGL 4.6. OpenGL 4.6 introduces the support of SPIR-V modules in OpenGL and the set of SPIR-V extensions is listed exposed in the OpenGL panel. There are a few Vulkan improvements as well in this version. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, Vulkan, OpenCL and CUDA API level support of the main (primary) graphics card.

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GLEW 2.1 Updates for OpenGL 4.6

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Right on the heels of the OpenGL 4.6 announcement, GLEW 2.1 arrives, updated for 4.6 and other new extensions.  Pull the latest GLEW code from github.  Hats off to Nigel Stewart.

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NVIDIA releases OpenGL 4.6 beta drivers

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To coincide with the release of OpenGL 4.6, NVIDIA is pleased to announce the immediate availability of our OpenGL 4.6 beta drivers for Windows and Linux. These drivers provide full OpenGL 4.6 and GLSL 4.60 functionality and also add support for the GL_KHR_parallel_shader_compile extension released today. This beta release is based on the published OpenGL 4.6 Khronos Specification, and is expected to pass the OpenGL 4.6 Khronos Conformance Testing Process when available. Current conformance status can be found online. Further details and driver downloads are available at the NVIDIA OpenGL driver website.

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Khronos Releases OpenGL 4.6 with SPIR-V Support

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The Khronos Group announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL 4.6 specification. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders. Learn more about this release. Khronos encourages and welcomes all feedback on the new specification.

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Amazon AppStream 2.0 Now Supports Graphics Applications-OpenGL, OpenCL and more

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Amazon AppStream 2.0 is introducing Graphics Desktop and Graphics Pro instance families to deliver high performance graphics applications from AWS. The Graphics Desktop instance family offers a single instance type with an NVIDIA GPU based on K520 with 1,536 CUDA cores, 8 vCPUs, 15 GiB system memory, and 4 GiB graphics memory. This instance type is ideal for running desktop graphics applications such as Siemens NX, SolidWorks, ESRI ArcGIS, and other applications that use DirectX, OpenGL, OpenCL, and CUDA.

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Shader Components for Modular and High Performance Shader Development

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Researchers at CMU and NVIDIA have developed an open source shading language and compiler framework named Spire enhanced to support shader components for high-performance rendering.  The Spire compiler can generate either GLSL or SPIR-V output for use with OpenGL and Vulkan based engines.  The work interfaces with a modernmini 3D engine that supports equivalent back-ends for both OpenGL and Vulkan.  The researchers will present this year’s work at SIGGRAPH next week which builds on a paper from last year’s SIGGRAPH.

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