OpenGL related stories

NVIDIA demonstrates high-end virtual reality car rendered with OpenGL

1NVIDIA demonstrated at GTC Europe a high-end virtual reality demo of a complete car model. You can explore every detail of the complete car model in virtual reality. To accomplish this, the demo harnesses the NV_gpu_multicast OpenGL extension so two Quadro P6000 can render the left- and right-eye views in parallel and then handles the massive geometric detail with the NV_command_list OpenGL extension.

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Khronos Chapter: Use OpenCL with R for HPC & OpenGL/Vulkan for interactive visualisation

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.

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Khronos BOF Video from SIGGRAPH now online

The Khronos Group has posted video from all of the Khronos BOFs on Youtube. The following video and all the matching presentations are now ready to view:

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Khronos BOFs from SIGGRAPH Video, Slides and Photos… now online

Khronos has put online a lot of the BOF content from the SIGGRAPH. There a lots of photos here and here, hi-res video from the live stream and all of the slides from the presentations.

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Windows driver v369.00 provides beta support for OpenGL 2016 ARB extensions on capable hardware

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs) ARB_gl_spirv New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs) EXT_window_rectangles New NVX extension (requires Nvidia GeForce 1000 Series): NVX_blend_equation_advanced_multi_draw_buffers

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Khronos at SIGGRAPH 2016

Khronos Group is at SIGGRAPH this week. If you are going be sure to bookmark our SIGGRAPH event page containing our complete list of BOFs and Khronos related sessions. We'll have free t-shirts, a Chapters BOF on Tuesday, several Khronos Tech BOFs on Wednesday as well as our famous After Party BOF Blitz where you can meet, ask questions and eat with some of the folks behind the Khronos technologies. Our Wednesday line-up includes:
- OpenVX & OpenCL @ 10am
- OpenCL, SYCL, & SPIR-V @ 11:00am
- WebGL & glTF @ 1:00pm
- Vulkan, OpenGL, & OpenGL ES @ 2:30pm
- and the Khronos After Party @ 6:00pm

Starting today at 2pm and running until Wednesday there is a good selection of Khronos related courses, papers and non Khronos BOFs. Be sure to also check out the Khronos member booths including AMD, Google, Intel, KDAB and The QT Company, MAXON, Microsoft, NVIDIA, Qualcomm and Unity.

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Khronos at SIGGRAPH 2016

The schedules for the all-day Khronos BOF Blitz and famous BOF Blitz After Party are now online. Featuring four BOFs on Wednesday July 27th, and a 5th BOF on Tuesday July 26th for Khronos Chapters. We've also compiled a list of all the SIGGRAPH sessions, courses, workshops and BOFs that contain Khronos Technology. Unsurprisingly there is a ton of Vulkan stuff going on this year. Checkout the event page today. Hope to see lots of you in Anaheim during SIGGRAPH!

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LWJGL 3 Released

The Lightweight Java Game Library released its final build of version 3, in development since 2012. Version 3 provides API bindings to Java for many libraries including Khronos APIs such as OpenGL, OpenGL ES, EGL, OpenCL and Vulkan. LWJGL powers many cross platform applications including the popular game Minecraft.

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KDAB and the Qt Company webinar

On June 15th at 18:00 CET KDAB and the Qt Company will present a one hour webinar on Qt 3D featuring KDAB’s Dr Sean Harmer, leader of the team on the Qt 3D work within Qt, and KDAB’s Paul Lemire. Qt3D is built on top of OpenGL.

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AMD released CodeXL 2.1 with support for Vulkan

CodeXL now supports capturing a trace of Vulkan frames for games and apps running on Microsoft Windows. AMD also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers. As well, CodeXL now displays the details and content of OpenGL and OpenCL objects while debugging C++ host code on Linux.

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