OpenGL related stories

Amazon EC2 Elastic GPUs support OpenGL

Amazon EC2 users will soon have the ability to add OpenGL acceleration to existing EC2 instance types. Amazon-optimized OpenGL library will automatically detect and make use of Elastic GPUs. Amazon will start out with Windows support for OpenGL, and plan to add support for the Amazon Linux AMI and other versions of OpenGL after that. The GPU added to the instance can have 1, 2, 4, or 8 gigabytes of video memory. It’s becoming much easier to use OpenGL from GPUs in the cloud.

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Vulkan, OpenGL ES, EGL, and OpenCL API Trace and Debug Tool

The Mali Graphics Debugger allows developers to trace Vulkan (1.0), OpenGL ES (1.x, 2.x, and 3.x), EGL (1.4), and OpenCL (1.x) API calls in their application and understand frame-by-frame the effect on the application to help identify possible issues.

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Intel Skylake OpenGL vs. Vulkan Numbers With The Latest ANV Mesa Changes

Fresh OpenGL vs Vulkan graphics API performance numbers on the Intel side with their Mesa "ANV" driver.

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Tutorial: Getting started with Swift 3 and OpenGL on Linux and macOS with GLFW

A short tutorial about getting started with Swift 3 and OpenGL on Linux and macOS. To keep the code portable on both operating systems, GLFW is used to create a window with an OpenGL context.

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GStreamer 1.10 Open-Source Multimedia Framework Supports Vulkan API on Wayland

GStreamer is a set of libraries and plugins that are used by certain multimedia apps for playing music or video streams on a GNU/Linux distro. New features include implementation of Vulkan API support on the next-generation Wayland display server, as well as OpenGL and OpenGL ES improvements.

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Mesa 13.0.0 3D Graphics Library: support for OpenGL 4.5, OpenGL ES 3.2 and a Radeon Vulkan driver

The biggest new feature of Mesa 13.0.0 is OpenGL 4.4 and OpenGL 4.5 capability. Equally big news includes OpenGL ES 3.2 support for Intel Skylake or later, OpenGL ES 3.1 support for Intel Haswell, Windows-DRI support to the GLX component, as well as KHR_no_config_context and EGL_KHR_debug support for EGL component. The Mesa EGL interface also received support for EGL_MESA_platform_surfaceless.

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Lightweight Java Games Library 3.1.0 Released!


A new version of the Lightweight Java Games Library has been released. This provides java bindings for OpenGL, OpenGL ES, Vulkan, OpenCL, OpenAL, EGL, BGFX, etc.

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NVIDIA GeForce GTX 1050 OpenGL/Vulkan/OpenCL Linux Performance

Phoronix benchmarking offers an initial look at the OpenGL / OpenCL / Vulkan Linux performance plus some thermal numbers for the GTX 1050 Mini. A follow-up article will include power consumption / performance-per-Watt metrics of the GTX 1050 / GTX 950 / GTX 750 / GTX 650 for a fun comparison of Pascal, Maxwell, and Kepler of these low/mid-range cards.

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NVIDIA demonstrates high-end virtual reality car rendered with OpenGL

1NVIDIA demonstrated at GTC Europe a high-end virtual reality demo of a complete car model. You can explore every detail of the complete car model in virtual reality. To accomplish this, the demo harnesses the NV_gpu_multicast OpenGL extension so two Quadro P6000 can render the left- and right-eye views in parallel and then handles the massive geometric detail with the NV_command_list OpenGL extension.

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Khronos Chapter: Use OpenCL with R for HPC & OpenGL/Vulkan for interactive visualisation

The Khronos Brisbane Chapter this time around will have distinguished speaker Dr Josh Bowden from CSIRO, talking about developing OpenCL applications for High Performance Computing, as a package in R, and Daniel Filonik who will talk about his DataChopin novel interface for collaborative visualisation. The meetup gets underway on September 8th in Brisbane. More details online.

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