In November, Sony Ericsson became the first phone manufacturer in the world to support WebGL in the native Android web browser on Xperia™ phones. Sone Ericsson has now releases their WebGL implementation for the upcoming Xperia™ phones running Android™ 4.0 (Ice Cream Sandwich) and above as open source.
Mobile World Congress 2012 which is being held in Barcelona will have an Augmented Reality Forum on Monday 27th February. The Khronos Group is proud to announce that they will be the Platinum sponsor for this forum.
Intel introduced at CES the world's first smartphone based on the company's Atom Z2460 platform formerly code-named Medfield. The new Lenovo K800 handset will be available in Q2 2012 in China and will be the first smartphone ever to use an x86 microprocessor. Intel Medfield is powered by Atom architecture 1.60GHz x86 core with Hyper-Threading technology, enhanced Intel Deeper Sleep, C6E estate, S0i1/S0i3 power reduction features and 512KB of cache. The SoC also includes Intel GMA graphics core with OpenGL ES 2.0 and OpenVG 1.1 with hardware accelerated high-definition 1080p video playback, 32-bit LPDDR2 memory controller and Intel's new image signal processor.
Rightware announced the release of Power Board, an online benchmarking database service, and Basemark™ ES 2.0 Taiji Free, a consumer-version of the industry’s standard graphics benchmarking product. Basemark™ ES 2.0 Taiji Free for Android-based smartphones, tablets and other embedded devices can be downloaded from Google’s Android Market and from Rightware’s website.
Head on over to MobileHTML5.org to see if you mobile browser supports WebGL. The well thought out chart by @firt covers pretty much all HTML5 mobile browser compatibilities.
Android released an updated version of the Android NDK bringing it to revision 7. "Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs", wrote Xavier Ducrohet on the Android Developers Blog. The two new Khronos Group APIs are: OpenMAX AL 1.0.1 for Low-level streaming multimedia, which provides a direct, efficient path for low-level streaming multimedia; and OpenSL ES used for audio decoding into PCM. Release notes are available on the Android Developers website.
ARM announced the ARM Mali-T658 GPU, the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including OpenGL ES, OpenVG, OpenCL, Google Renderscript, Microsoft DirectX11 and Microsoft DirectCompute.
Hot on the heals of Android 4.0, Google released Ice Cream SDK. Bringing a slew of changes and improvements, including TextureView object. Developers can directly integrate OpenGL ES textures as rendering targets in a UI hierarchy, making it easy to embed camera preview, decoded video and OpenGL game scenes.TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy. The camera also sees some improvements with the addition of high-performance transformation filters allowing developers to apply rich effects to any image passed as an OpenGL ES 2.0 texture.
Neil Trevett, president of The Khronos Group invites you to attend SIGGRAPH 2011, and visit The Khronos Group pavillion #663.