The OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.0 Adopter program. OpenGL ES implementers that join the program get access to the OpenGL ES 3.0 conformance test, and are able to submit their products for OpenGL ES 3.0 conformance certification. The OpenGL ES 3.0 conformance test is the result of the largest software development project Khronos has ever undertaken. It is a revised and expanded version of the OpenGL ES 2.0 conformance test, with hundreds of subtests directed at the new features of OpenGL ES 3.0. Conformance certification is the mark of a high-quality implementation, and offers a high level of application portability. More information about the OpenGL ES 3.0 Adopter program can be found in the Adopters’ Agreement and the Khronos Conformance Test Process document.
Vivante Corporation announced another major milestone in its leading multi-core GPU IP family: The world's tiniest GPU core designed to support the Khronos Group's OpenGL ES 3.0 API based on the GC880 IP leveraging the same ScalarMorphic technology of Vivante's industry leading multi-core ultra-threaded GPU cores. This core is in mass production powering multiple customer silicon products used in mobile, automotive, IPTV, and other embedded and Internet enabled devices. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process.
If you happen to be an educator going to SIGGRAPH Asia this year, then you are in for a treat. The Khronos Group announces their first-ever KITE event geared towards educators. While our DevU events in the past have been successful at helping developers get familiar with our APIs, at this years DevU for Educators, the goal will be to provide you with the insight and understanding you need in order to include Khronos technologies in your teaching curriculum. Including this cutting-edge material in your classes will give your graduating students an edge – the same skills and proficiencies the industry's recruiters are looking for in new engineers. All the details are available on the Khronos event page.
The new Dynamics in SoC, GPU, and IP markets report from Jon Peddie Research (JPR) covers mobile GPU market and the major devices in which such components are used. An executive report is available along with a table of contents online.
EETImes talks about Freescale’s i.MX6 Series of application processors which offer a scalable line of hardened processors targeting automotive instrument display systems. Each i.MX6 product is optimized around CPU, OpenCL / OpenGL / OpenVG graphics, and HD video processing for in-vehicle infotainment and instrument cluster systems. The technologies and tools provided by Freescale, Vivante and Rightware will help car manufacturers and the whole automotive ecosystem move up to a new level of performance and sophistication with next-generation human-machine interfaces using OpenCL / OpenGL ES, and OpenVG for automotive apps in instrument displays. (Story via Read More
If you prefer to get your news through social media outlets, like Facebook and Twitter, the Khronos Group can be found there too! We've got our main Twitter account and Facebook page covering OpenCL, OpenGL, WebGL and COLLADA. We've got a good selection of videos from our various shows on YouTube as well.
Neil Trevett recently spoke at InsideAR. We've posted the slides from his talk online.
Chris Miles is offering a couple of courses on OpenGL ES training on iOS devices. Swipe Conference 2012 is taking place right now, September 6 and 7 in Sydney Australia. Complete details are available online.
If you were unable to make it to the 2012 SIGGRAPH LA, and you really wanted to see the Khronos Groups Birds of a Feather sessions (BOFs), now you can. Presentation slides, videos, photos and more, are now online. A special thank you goes out to the Gold and Silver sponsors of the OpenGL 20th anniversary party: AMD, Google, NVIDIA, DMP, Imagination, Intel, Lucasfilm and R3
Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data.