The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformant on a range of desktop and mobile platforms – with many more to follow. In addition, the WebGL 1.0.2 specification and a set of extensions have been submitted for ratification and are expected to be formally released in April 2013.
World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.
This year's NVIDIA GPU Technology Conference (GTC) will feature the inaugural GTC Mobile Summit on March 19-20th which will dive into many aspects of the mobile market – including an overview session of the Khronos API ecosystem. Details are now available online.
- Two days of insight into cutting-edge mobile computing platforms and technologies
- More than 20 deep-dive sessions, panels, and roundtable discussions
- A showcase of GPU and multicore-accelerated application development
- Insight into how advanced sensor and vision processing will transform device interaction
- Techniques to drive brand awareness, discovery, and retail price for your app
- Exceptional networking with your peers and key decision makers
METAVERSE Technology has launched a new marketplace website for 3D software objects used in the gaming industry, the architecture business, by education providers or users of virtual worlds. The web 3d community is based on both the widely accepted COLLADA format for 3D objects, and standard image file formats for textures. This service is for professional and private 3D artists and graphics designers to market their web3D objects.
Ars Technica has a three part series exploring major trends that will influence the mobile system-on-a-chip (SoC ) market over the next five to ten years. Including CPU to SoC and covering most of the large players in the field, this is a great read to get your Friday off to a good start.
The PowerVR G6100 is the latest addition to the highly efficient Series6 family of graphics IP cores, making it the smallest member of the "Rogue" area-optimized GPUs to date. A single core, single cluster GPU, it will enable mass-market adoption of OpenGL ES 3.0 on a wide range of computing platforms. Products supporting the latest APIs from Khronos will become a significant and growing part of a billion unit market by 2014. PowerVR Series6 is one of the first GPU architectures to achieve full conformance for OpenGL ES 3.0. Launched at MWC in Barcelona, the PowerVR G6100 is the smallest and most efficient GPU available on the market that can handle both graphics APIs like OpenGL ES 3.0 and DirectX9 Level 3 as well as GPU compute applications accelerated through OpenCL, Renderscript Compute or Filterscript.
On February 13, 2013, Qualcomm mobile processors were one of the first to receive certification by the Khronos Group for conformance with the OpenGL ES 3.0 specifications. This is the latest version of the most widely used high-level, cross-platform graphics API for games and sophisticated graphics programming. Upcoming Qualcomm Snapdragon™ 600 and 800 processors with the latest industry leading Adreno™ 300 series GPUs will support OpenGL ES 3.0.
Intel HD 2500/4000 graphics on "Ivy Bridge" processors now officially support OpenGL ES 3.0 per the Khronos specification. Intel received early word that their conformance results have been certified.
Among graphics enthusiasts there is a certain amount of debate on what API/version of something to use with a bunch of hotly contested alternatives. Florian Boesch, self proclaimed tinkerer of 3d things has written a convincing article on why you should give WebGL a try.