After shipping dozens of different handset models with OpenGL ES 1.0 API, Nokia has introduced the N93, their first fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing. N93 device is currently under conformancy review and is expected to fully conform with OpenGL ES 1.1 specification.
To support the 3rd party application development, Forum Nokia S60 SDK Plugin for OpenGL ES 1.1 is already available. This plug-in enables full use of the native 3D graphics features supported in the Nokia N93. It also provides an OpenGL 1.1 ES features upgrade, from OpenGL ES 1.0, to the S60 emulator. This enables testing and debugging of OpenGL ES 1.1 compliant Symbian C++ applications without a device.
Call of Duty 2 will be Aspyr's third Pocket PC-based title using OpenGL ES hardware acceleration using Intel multimedia accelerators. They’ve previously published OpenGL ES-accelerated Pocket PC versions of Pangea Software's Enigmo and Tony Hawk's Pro Skater 2. Call of Duty 2 is rumored to take advantage of the PowerVR SGX core expected to be in the new version of the Intel multimedia co-processor.
The Torus 3D Engine uses OpenGL ES hardware acceleration under BREW enabled mobile devices. The engine features 3DSMAX exporting scripts, quick and easy models loading, mesh sharing, skybox, hierarchical scenegraph, q3 compatible bsp with pvs and lightmapping, quick frustum culling, oriented bounding boxes, multipass environment/phong mapping and more. Full source code has been released (registration required for download).
Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:
- Scaleform VGx technology enabling accelerated Flash content
- Accelerated OpenVG User Interface, navigation, SVG and gaming content
- "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
- "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
- "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
- "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
- "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
- The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
- Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
- "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
- The latest 3D games content on SKTeletech IM-8300
- HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
- PowerVR demos on Renesas SH-Mobile3 Development System
The new NVIDIA GoForce 5500 handheld GPU offers console class 3D gaming using OpenGL ES and NVIDIA Pixel Shading Extensions delivering up to 2.6M triangles/second and 200M pixels/second and rendering up to 1024 X 768 screens. It also supports high-quality digital TV ( H.264, WMV9 and MPEG-4 video up to D1 resolution1 at 30 fps) , surround sound, hi-res photography, and low power consumption. Mobile phones with the 5500 GPU are expected by the end of 2006.
Imagination Technologies’ partners to show OpenGL ES-accelerated mobile devices and applications at 3GSM 2006
Imagination Technologies will showcase the latest applications processors and development systems from its licensing partners, new OEM handsets using those application processors, and advanced multimedia content enabled by its PowerVR graphics and video cores at the 3GSM World Congress 2006 in Barcelona, Spain February 13-16. The list or participants is a virtual who's who of mobile technology and games, including: Freescale, Intel, Renesas, Samsung, SKTelecom, Sony Ericsson, TI, Futuremark, HI Corp, TAT, Superscape, Esmertec, Dell, and Asphyr Media. The OpenGL ES-accelerated PowerVR MBX, delivers massive triangle and fill rates along with full 3D features such as skinning, FSAA, curved surfaces, per-pixel lighting and texture compression. PowerVR SGX delivers scalable and fully programmable shader graphics (OpenGL 2.0) and video functionality.
Imagination Technologies benchmarks 37 fps in 3DMarkMobile06 for OpenGL ES 1.1 running on OMAP2420 processor with PowerVR MBX
Imagination Technologies has released 3DMarkMobile06 benchmark results, under both Linux and Symbian operating systems with OpenGL ES 1.1, using the Texas Instruments OMAP2420 application processor, with PowerVR MBX running at 50/66 MHz (Symbian/Linux) and the CPU (ARM 1136) running at 300/266 MHz (Symbian/Linux). Measured system performance exceeds 37 frames per second on Game Test 1 for both OSs. 3DMarkMobile06 is designed specifically to benchmark system-level performance of next generation OpenGL ES 1.0 and 1.1 enabled mobile devices. The Game Tests in 3DMarkMobile06 are designed to stress mobile system hardware to the maximum, going several steps ahead of the current generation of mobile games.
ATI Imageon 2380 and 2388 handheld processors offer 3D graphics with OpenGL ES 1.1 + Extension Pack as well as audio and video functionality
ATI has announced a complete audio and visual solution for handheld devices: the Imageon 2380 and Imageon 2388. The processors offer end users an enriched multimedia and gaming experience by leading the industry with the implementation of OpenGL ES 1.1 + Extension Pack. OpenGL ES 1.1 + Extension Pack allows game developers and content creators to bring more realistic detail in environments, lighting and objects, while maintaining a high level of interactivity. By alleviating a significant amount of work being done by the main processor, the new Imageon processors can efficiently produce 3D visual effects and drive animation with quality previously unattainable on a cell phone. The flexible and programmable audio engine enable positional 3D sound, CD-quality ring-tones and music phones with high-quality stereo recording and playback. The video engine enables a mobile digital camcorder/player and supports advanced features such as video-telephony and video-streaming.
Mobex3D is a general purpose 3D framework for Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. It's primary driver takes advantage of OpenGL ES 1.1 hardware acceleration support for multitexturing, lightmapping, realtime bumpmapping (on GPU devices) support for Nearest, Bilinear, Trilinear and Anisotropic texture filtering support for per Face, and per Vertex and per Pixel Lighting. It is OpenGL ES 2.0 ready for next generation hardware. On the desktop is takes advantage of OpenGL 2.0.
The new high-end Dell Axim X51v handheld running Windows Mobile 5.0 uses a Intel 2700G multimedia accelerator with 16MB video memory. The multimedia accelerator incorporates the PowerVR MBX IP core with support for OpenGL ES 1.0. The PowerVR MBX OpenGL ES SDKs include documentation, source code, demos and tools that allows developers to create applications using the OpenGL ES 1.0 API.