Mobile Phones related stories

Mobex3D 3D engine supports OpenGL ES hardware acceleration

Mobex3D is a general purpose 3D framework for Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. It's primary driver takes advantage of OpenGL ES 1.1 hardware acceleration support for multitexturing, lightmapping, realtime bumpmapping (on GPU devices) support for Nearest, Bilinear, Trilinear and Anisotropic texture filtering support for per Face, and per Vertex and per Pixel Lighting. It is OpenGL ES 2.0 ready for next generation hardware. On the desktop is takes advantage of OpenGL 2.0.

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New Dell X51v handheld supports OpenGL ES using PowerVR MBX

The new high-end Dell Axim X51v handheld running Windows Mobile 5.0 uses a Intel 2700G multimedia accelerator with 16MB video memory. The multimedia accelerator incorporates the PowerVR MBX IP core with support for OpenGL ES 1.0. The PowerVR MBX OpenGL ES SDKs include documentation, source code, demos and tools that allows developers to create applications using the OpenGL ES 1.0 API.

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Mali Video Series IP Cores offer high quality video, H.264 encode/decode and a simple upgrade to OpenGL ES-accelerated 2D/3D graphics

Falanx Microsystems has added the Mali Video Series Configuration to their line of smart pixel processing cores. It addresses the needs of mobile phone and handheld device manufacturers who want immediate access to high frame rate video capture and playback but also want the option to include rich OpenGL ES-based 3D gaming capabilities in future models. The Mali pixel processors and geometry processing core accelerate video encoding and decoding up to 30 frames per second and handle motion estimation, motion compensation, video scaling, image differencing and color-space conversion tasks. As with all Falanx graphics accelerator cores, the Mali cores include a complete out of the box software stack that is pre-verified to support OpenGL ES. In related news, Falanx submitted the Mali 110 to the OpenGL ES 1.1 conformance process.

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GIGA Game Platform offer developers OpenGL ES accelerated hardware for mobile devices (920 KB ppt)

At the 2005 Mobilepphone Conference & Exhibit, SKTelekom detailed their plans for GIGA class 4. GIGA (Graphic Instruction Graphic Acceleration) is SK Telecom’s game platform standard to provide linkage between OpenGL ES H/W acceleration and the WIPI platform for mobile handsets. In addition it also enables premium sound systems like MP3, and AAC+, vibration solutions, and gravity sensing. The core GIGA API eases the development process of games, while OpenGL ES 1.0 Common-Lite, 2D API, Math, Util functions provides high performance. Cellular phones designed for GIGA platform are to be powered by ATI's IMAGEON 2300 series multimedia processor. Because of the dedicated OpenGL ES hardware 3D acceleration in the IMAGEON processor, users of GIGA service will experience on cellular handsets the similar visual quality and 3D gaming performance they have had on PCs and game console. High Level 3D engines that support GIGA and OpenGL ES include Fathammer, HI, Reakosys, Gomid, and Superscape. The PowerPoint of the presentation is available for download.

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