Mobile Phones related stories

EE Times reports that NVIDIA chips will power next-gen Video iPod - speculation about 3D and more

EE Times notes that Apple will be using Nvidia chips in their next Video iPod. Speculation is that this will add 3D graphics functionality. Nvidia's GoForce handheld GPUs support OpenGL ES 1.1 with Pixel Shading Extensions. Nvidia also recently demonstrated OpenMAX MPEG-4 audio and video decoding on the GoForce 3D GPU.

Read More

Nokia93 and OpenGL ES 1.1 starts getting interest from graphics crowd

The Inquirer talks about the Nokia93 phone and its support for OpenGL ES 1.1. The conclusion: "I think that we graphics people have to pay much more attention on the handheld market as things are beginning to get mildly exciting."

Read More

Public Bugzilla bug reporting available for COLLADA 1.4

If you are using and testing COLLADA 1.4, the COLLADA work group has setup a public version of Bugzilla for reporting and tracking any issues or problems. Khronos members may use the internal bug tracking system. Non-members can also participate by using the public Bugzilla system.

Read More

Kynapse v4.0 middleware solution for large scale A.I. behavior simulation adds COLLADA import

Kynapse is an middleware solution for large scale A.I. behavior simulation that lets non player characters move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, etc. The 4.0 version supports hierarchical PathFinding and data streaming both for PathFinding and 3D perception, very large number of entries, and COLLADA import.

Read More

‘One - Who’s Next’ 3D fighting game supports OpenGL ES 1.1 hardware acceleration on Nokia N93

'ONE – Who’s Next?' is a 3D fighting game sequel to the popular 'One'. This sequel features more advanced graphics, including new scenarios adapted for landscape mode gaming on Nseries mobile computers. It runs fully OpenGL ES 1.1 hardware accelerated on the new Nokia N93. If you are wondering just what OpenGL ES 1.1 hardware acceleration means for the 'One - Who's Next?", check out their movie trailer. This trailer is 3D generated in real-time on the Nokia N93 with OpenGL ES 1.1 hardware acceleration.

Read More

Nokia announces their first OpenGL ES 1.1 HW accelerated device together with SDK plugin

After shipping dozens of different handset models with OpenGL ES 1.0 API, Nokia has introduced the N93, their first fully hardware accelerated OpenGL ES 1.1 handset. N93 is capable of rendering millions of triangles per second, while maintaining high image quality by supporting free bilinear filtering and full-screen anti-aliasing. N93 device is currently under conformancy review and is expected to fully conform with OpenGL ES 1.1 specification.

To support the 3rd party application development, Forum Nokia S60 SDK Plugin for OpenGL ES 1.1 is already available. This plug-in enables full use of the native 3D graphics features supported in the Nokia N93. It also provides an OpenGL 1.1 ES features upgrade, from OpenGL ES 1.0, to the S60 emulator. This enables testing and debugging of OpenGL ES 1.1 compliant Symbian C++ applications without a device.

Read More

Aspyr to publish third 3D game title for handhelds using OpenGL ES

Call of Duty 2 will be Aspyr's third Pocket PC-based title using OpenGL ES hardware acceleration using Intel multimedia accelerators. They’ve previously published OpenGL ES-accelerated Pocket PC versions of Pangea Software's Enigmo and Tony Hawk's Pro Skater 2. Call of Duty 2 is rumored to take advantage of the PowerVR SGX core expected to be in the new version of the Intel multimedia co-processor.

Read More

Torus 3D open source OpenGL ES 3D Engine for BREW

The Torus 3D Engine uses OpenGL ES hardware acceleration under BREW enabled mobile devices. The engine features 3DSMAX exporting scripts, quick and easy models loading, mesh sharing, skybox, hierarchical scenegraph, q3 compatible bsp with pvs and lightmapping, quick frustum culling, oriented bounding boxes, multipass environment/phong mapping and more. Full source code has been released (registration required for download).

Read More

PowerVR MBX enabled OpenGL-ES 1.1 and OpenVG demos at GDC Booth 1632

Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:

  • Scaleform VGx technology enabling accelerated Flash content
  • Accelerated OpenVG User Interface, navigation, SVG and gaming content
  • "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
  • "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
  • "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
  • "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
  • "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
  • The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
  • Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
  • "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
  • The latest 3D games content on SKTeletech IM-8300
  • HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
  • PowerVR demos on Renesas SH-Mobile3 Development System

Read More

NVIDIA GoForce 5500 handheld GPU offers console class 3D gaming using OpenGL ES

The new NVIDIA GoForce 5500 handheld GPU offers console class 3D gaming using OpenGL ES and NVIDIA Pixel Shading Extensions delivering up to 2.6M triangles/second and 200M pixels/second and rendering up to 1024 X 768 screens. It also supports high-quality digital TV ( H.264, WMV9 and MPEG-4 video up to D1 resolution1 at 30 fps) , surround sound, hi-res photography, and low power consumption. Mobile phones with the 5500 GPU are expected by the end of 2006.

Read More

Page 16 of 17 pages ‹ First  < 14 15 16 17 >